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70aba9d3ff
- It adds support for x64.
152 lines
4.5 KiB
C
152 lines
4.5 KiB
C
/*
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* ptw32_threadReuse.c
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*
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* Description:
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* This translation unit implements miscellaneous thread functions.
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*
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* --------------------------------------------------------------------------
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*
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* Pthreads-win32 - POSIX Threads Library for Win32
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* Copyright(C) 1998 John E. Bossom
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* Copyright(C) 1999,2005 Pthreads-win32 contributors
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*
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* Contact Email: rpj@callisto.canberra.edu.au
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*
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* The current list of contributors is contained
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* in the file CONTRIBUTORS included with the source
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* code distribution. The list can also be seen at the
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* following World Wide Web location:
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* http://sources.redhat.com/pthreads-win32/contributors.html
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library in the file COPYING.LIB;
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* if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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#include "pthread.h"
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#include "implement.h"
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/*
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* How it works:
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* A pthread_t is a struct (2x32 bit scalar types on IA-32, 2x64 bit on IA-64)
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* which is normally passed/returned by value to/from pthreads routines.
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* Applications are therefore storing a copy of the struct as it is at that
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* time.
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*
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* The original pthread_t struct plus all copies of it contain the address of
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* the thread state struct ptw32_thread_t_ (p), plus a reuse counter (x). Each
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* ptw32_thread_t contains the original copy of it's pthread_t.
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* Once malloced, a ptw32_thread_t_ struct is not freed until the process exits.
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*
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* The thread reuse stack is a simple LILO stack managed through a singly
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* linked list element in the ptw32_thread_t.
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*
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* Each time a thread is destroyed, the ptw32_thread_t address is pushed onto the
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* reuse stack after it's ptHandle's reuse counter has been incremented.
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*
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* The following can now be said from this:
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* - two pthread_t's are identical if their ptw32_thread_t reference pointers
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* are equal and their reuse counters are equal. That is,
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*
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* equal = (a.p == b.p && a.x == b.x)
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*
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* - a pthread_t copy refers to a destroyed thread if the reuse counter in
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* the copy is not equal to the reuse counter in the original.
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*
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* threadDestroyed = (copy.x != ((ptw32_thread_t *)copy.p)->ptHandle.x)
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*
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*/
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/*
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* Pop a clean pthread_t struct off the reuse stack.
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*/
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pthread_t
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ptw32_threadReusePop (void)
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{
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pthread_t t = {NULL, 0};
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ptw32_mcs_local_node_t node;
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ptw32_mcs_lock_acquire(&ptw32_thread_reuse_lock, &node);
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if (PTW32_THREAD_REUSE_EMPTY != ptw32_threadReuseTop)
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{
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ptw32_thread_t * tp;
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tp = ptw32_threadReuseTop;
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ptw32_threadReuseTop = tp->prevReuse;
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if (PTW32_THREAD_REUSE_EMPTY == ptw32_threadReuseTop)
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{
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ptw32_threadReuseBottom = PTW32_THREAD_REUSE_EMPTY;
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}
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tp->prevReuse = NULL;
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t = tp->ptHandle;
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}
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ptw32_mcs_lock_release(&node);
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return t;
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}
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/*
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* Push a clean pthread_t struct onto the reuse stack.
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* Must be re-initialised when reused.
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* All object elements (mutexes, events etc) must have been either
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* detroyed before this, or never initialised.
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*/
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void
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ptw32_threadReusePush (pthread_t thread)
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{
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ptw32_thread_t * tp = (ptw32_thread_t *) thread.p;
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pthread_t t;
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ptw32_mcs_local_node_t node;
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ptw32_mcs_lock_acquire(&ptw32_thread_reuse_lock, &node);
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t = tp->ptHandle;
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memset(tp, 0, sizeof(ptw32_thread_t));
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/* Must restore the original POSIX handle that we just wiped. */
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tp->ptHandle = t;
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/* Bump the reuse counter now */
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#if defined(PTW32_THREAD_ID_REUSE_INCREMENT)
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tp->ptHandle.x += PTW32_THREAD_ID_REUSE_INCREMENT;
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#else
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tp->ptHandle.x++;
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#endif
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tp->state = PThreadStateReuse;
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tp->prevReuse = PTW32_THREAD_REUSE_EMPTY;
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if (PTW32_THREAD_REUSE_EMPTY != ptw32_threadReuseBottom)
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{
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ptw32_threadReuseBottom->prevReuse = tp;
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}
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else
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{
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ptw32_threadReuseTop = tp;
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}
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ptw32_threadReuseBottom = tp;
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ptw32_mcs_lock_release(&node);
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}
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