mirror of
https://github.com/libretro/pcsx2.git
synced 2024-12-11 19:54:08 +00:00
c875caec15
* update copyrigh info * create a stable "branch" of the package git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3865 96395faa-99c1-11dd-bbfe-3dabce05a288
41 lines
1.7 KiB
Plaintext
41 lines
1.7 KiB
Plaintext
need libsoundtouch v1.5
|
|
|
|
* policy bin2cpp tool ??
|
|
May be we could pregenerate the file in the upstream tar ball!!
|
|
|
|
* copyright and doc stuff
|
|
Lots of work to do here....
|
|
|
|
# only a stub
|
|
plugins/zzogl-pg/opengl/memcpy_amd.cpp: UNKNOWN
|
|
|
|
# need zerofrog confirmation of gpl v2
|
|
plugins/zzogl-pg/opengl/zpipe.h: *No copyright* UNKNOWN
|
|
plugins/zzogl-pg/opengl/shaders.sh: *No copyright* UNKNOWN
|
|
plugins/zzogl-pg/opengl/common.h: *No copyright* UNKNOWN
|
|
plugins/zzogl-pg/opengl/ZeroGSShaders/zpipe.h: *No copyright* UNKNOWN
|
|
plugins/zzogl-pg/opengl/ZeroGSShaders/zerogsshaders.cpp: *No copyright* UNKNOWN
|
|
plugins/zzogl-pg/opengl/ZeroGSShaders/zerogsshaders.h: *No copyright* UNKNOWN
|
|
plugins/zzogl-pg/opengl/ZeroGSShaders/zpipe.cpp: *No copyright* UNKNOWN
|
|
plugins/zzogl-pg/opengl/zerogsmath.h: *No copyright* UNKNOWN
|
|
plugins/zzogl-pg/opengl/zpipe.cpp: *No copyright* UNKNOWN
|
|
|
|
## 64 bit
|
|
nvidia-cg-toolkit: propably need a special package for 32 bits version
|
|
ia32-libs: add libportaudio, libsoundtouch, libglew
|
|
ia32-libs: add .so symlink for compilation
|
|
ia32-libs-gtk: add libwxbase2.8 and libwxgtk2.8 (warning a architecture dependant include file (in -dev package) is also needed)
|
|
ia32-libs-gtk: add .so symlink for compilation
|
|
|
|
|
|
== Multi-Arch support in APT ==
|
|
by David Kalnischkies, mentored by Michael Vogt
|
|
|
|
Hardware like 64bit processors are perfectly able to execute 32bit
|
|
opcode but until now this potentiality is disregard as the
|
|
infrastructure tools like dpkg and APT are not able to install and/or
|
|
solve dependencies across multiple architectures. The project
|
|
therefore focuses on enabling APT to work out good solutions in a
|
|
MultiArch aware environments without the need of hacky and partly
|
|
working biarch packages currently in use.
|