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https://github.com/libretro/pcsx2.git
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1558220f74
* avoid duplication between all the files for UBO * remove various interface define
148 lines
4.4 KiB
Perl
Executable File
148 lines
4.4 KiB
Perl
Executable File
#!/usr/bin/perl
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# PCSX2 - PS2 Emulator for PCs
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# Copyright (C) 2002-2014 PCSX2 Dev Team
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#
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# PCSX2 is free software: you can redistribute it and/or modify it under the terms
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# of the GNU Lesser General Public License as published by the Free Software Found-
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# ation, either version 3 of the License, or (at your option) any later version.
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#
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# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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# PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with PCSX2.
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# If not, see <http://www.gnu.org/licenses/>.
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use strict;
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use warnings;
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use File::Spec;
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use File::Basename;
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use File::Copy;
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use Cwd 'abs_path';
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# Allow to use the script without the module. I don't want a full PERL as a dependency of PCSX2!
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my $g_disable_md5 = 0;
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eval {
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require Digest::file;
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require Digest::MD5;
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Digest::file->import(qw/digest_file_hex/);
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Digest::MD5->import(qw/md5_hex/);
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1;
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} or do {
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$g_disable_md5 = 1;
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print "Disable MD5\n";
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};
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########################
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# GSdx
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########################
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my $gsdx_path = File::Spec->catdir(dirname(abs_path($0)), "..", "plugins", "GSdx", "res");
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my $gsdx_out = File::Spec->catdir($gsdx_path, "glsl_source.h");
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# Just a hack to reuse glsl2h function easily
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$gsdx_path = File::Spec->catdir(dirname(abs_path($0)), "..", "plugins", "GSdx", "res", "glsl");
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my @tfx_res = qw/tfx_fs.glsl/;
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my $tfx_all = File::Spec->catdir($gsdx_path, "tfx_fs_all.glsl");
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my @gsdx_res = qw/common_header.glsl convert.glsl interlace.glsl merge.glsl shadeboost.glsl tfx_vgs.glsl tfx_fs_all.glsl fxaa.fx/;
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concat($gsdx_path, $tfx_all, \@tfx_res);
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glsl2h($gsdx_path, $gsdx_out, \@gsdx_res);
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unlink $tfx_all;
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########################
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# ZZOGL
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########################
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my @zz_res = qw/ps2hw_gl4.glsl/;
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my $zz_path = File::Spec->catdir(dirname(abs_path($0)), "..", "plugins", "zzogl-pg", "opengl");
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my $zz_out = File::Spec->catdir($zz_path, "ps2hw_gl4.h");
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glsl2h($zz_path, $zz_out, \@zz_res);
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sub concat {
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my $in_dir = shift;
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my $out_file = shift;
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my $glsl_files = shift;
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my $line;
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open(my $TMP, ">$out_file");
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foreach my $file (@{$glsl_files}) {
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open(my $GLSL, File::Spec->catfile($in_dir, $file)) or die "$! : $file";
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while(defined($line = <$GLSL>)) {
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print $TMP $line;
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}
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}
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}
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sub glsl2h {
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my $in_dir = shift;
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my $out_file = shift;
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my $glsl_files = shift;
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my $include = "";
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if ($in_dir =~ /GSdx/) {
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$include = "#include \"stdafx.h\""
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}
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my $header = <<EOS;
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/*
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* This file was generated by glsl2h.pl script
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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$include
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EOS
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my $data = $header;
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foreach my $file (@{$glsl_files}) {
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my $name = $file;
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$name =~ s/\./_/;
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$data .= "\nstatic const char* const $name =\n";
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open(my $GLSL, File::Spec->catfile($in_dir, $file)) or die "$! : $file";
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my $line;
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while(defined($line = <$GLSL>)) {
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chomp $line;
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$line =~ s/\\/\\\\/g;
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$line =~ s/"/\\"/g;
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$data .= "\t\"$line\\n\"\n";
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}
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$data .= "\t;\n";
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}
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# Rewriting the file will trigger a relink (even if the content is the
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# same). So we check first the content with md5 digest
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if ( -e $out_file and not $g_disable_md5) {
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my $old_md5 = digest_file_hex($out_file, "MD5");
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my $new_md5 = md5_hex($data);
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if ($old_md5 ne $new_md5) {
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open(my $H, ">$out_file") or die;
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print $H $data;
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}
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} else {
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open(my $H, ">$out_file") or die;
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print $H $data;
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}
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}
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