pcsx2/plugins/zzogl-pg/opengl/ZZKeyboard.cpp
gregory.hainaut 49f4168974 zzogl-pg: import GSdump feature from GSdx
* Only available on debug build
* ctrl F9 -> dump a couple of frames
* ctrl shift F9 -> start/stop a stream of frames.
* Build a replayer too, called pcsx2_ZZReplayLoader

Note: dump are saved in /tmp.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5152 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 21:23:01 +00:00

248 lines
4.6 KiB
C++

/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
// keyboard functions
#include "Util.h"
#include "GS.h"
#include "ZZoglShaders.h"
#include "Profile.h"
#include "GLWin.h"
extern int CurrentSavestate, g_GSMultiThreaded, g_nPixelShaderVer;
extern char *libraryName;
extern const unsigned char zgsversion;
extern unsigned char zgsrevision, zgsbuild, zgsminor;
extern bool SaveStateExists;
const char* s_aa[5] = { "AA none |", "AA 2x |", "AA 4x |", "AA 8x |", "AA 16x |" };
const char* pbilinear[] = { "off", "normal", "forced" };
extern void SetAA(int mode);
extern bool dump_enable;
void ProcessBilinear()
{
FUNCLOG
char strtitle[256];
if (g_nPixelShaderVer == SHADER_REDUCED)
{
conf.bilinear = 0;
sprintf(strtitle, "reduced shaders don't support bilinear filtering");
}
else
{
conf.bilinear = (conf.bilinear + 1) % 3;
sprintf(strtitle, "bilinear filtering - %s", pbilinear[conf.bilinear]);
}
ZZLog::WriteToScreen(strtitle);
SaveConfig();
}
void ProcessInterlace()
{
FUNCLOG
char strtitle[256];
conf.interlace++;
if (conf.interlace > 2) conf.interlace = 0;
if (conf.interlace < 2)
sprintf(strtitle, "interlace on - mode %d", conf.interlace);
else
sprintf(strtitle, "interlace off");
ZZLog::WriteToScreen(strtitle);
SaveConfig();
}
void ProcessAASetting(bool reverse)
{
FUNCLOG
char strtitle[256];
if (reverse)
conf.decAA();
else
conf.incAA();
sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
SetAA(conf.aa);
ZZLog::WriteToScreen(strtitle);
SaveConfig();
}
void ProcessFPS()
{
FUNCLOG
g_bDisplayFPS ^= 1;
ZZLog::Debug_Log("Toggled FPS.");
}
void ProcessWireFrame()
{
FUNCLOG
char strtitle[256];
conf.zz_options.wireframe = !conf.zz_options.wireframe;
glPolygonMode(GL_FRONT_AND_BACK, (conf.wireframe()) ? GL_LINE : GL_FILL);
sprintf(strtitle, "wireframe rendering - %s", (conf.wireframe()) ? "on" : "off");
ZZLog::WriteToScreen(strtitle);
}
void ProcessFrameDump()
{
FUNCLOG
conf.dump = 1;
char strtitle[256];
sprintf(strtitle, "GS dump-frame");
ZZLog::WriteToScreen(strtitle);
SaveConfig();
}
void ProcessVideoDump()
{
FUNCLOG
char strtitle[256];
if (conf.dump != 0) {
sprintf(strtitle, "Stop GS dump-video");
conf.dump = 0;
} else {
sprintf(strtitle, "Start GS dump-video");
conf.dump = 3;
}
ZZLog::WriteToScreen(strtitle);
SaveConfig();
}
void ProcessHackSetting(bool reverse)
{
FUNCLOG
int hack = CurrentHack;
if (reverse)
{
hack--;
if (hack < 0) hack = HACK_NUMBER - 1;
}
else
{
hack++;
if (hack >= HACK_NUMBER) hack = 0;
}
ChangeCurrentHack(hack);
SaveConfig();
}
void ProcessSaveState()
{
FUNCLOG
char strtitle[256];
sprintf(strtitle, "Saving in savestate %d", CurrentSavestate);
SaveStateExists = true;
if (CurrentHack != 0) DisplayHack(CurrentHack);
}
void OnFKey(int key, int shift)
{
switch(key)
{
//case 1:
// ProcessSaveState();
// break;
case 5:
if (shift)
ProcessBilinear();
else
ProcessInterlace();
break;
case 6:
if (shift)
ProcessAASetting(true);
else
ProcessAASetting(false);
break;
case 7:
if (!shift)
ProcessFPS();
else
ProcessWireFrame();
break;
case 9:
#ifdef _DEBUG
// Fn keys are a bit overload... I don't have a better idea --Gregory
if (shift)
ProcessVideoDump();
else
ProcessFrameDump();
#else
if (shift)
ProcessHackSetting(true);
else
ProcessHackSetting(false);
break;
#endif
default:
break;
}
}
void WriteAA()
{
if (conf.aa != 0)
{
char strtitle[64];
sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
ZZLog::WriteToScreen(strtitle, 1000);
}
}
void WriteBilinear()
{
switch (conf.bilinear)
{
case 2:
ZZLog::WriteToScreen("bilinear filtering - forced", 1000);
break;
case 1:
ZZLog::WriteToScreen("bilinear filtering - normal", 1000);
break;
default:
break;
}
}