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https://github.com/libretro/pcsx2.git
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85bfc2ed66
* Fix context code for the common shader and set the indices for the uniform... (will fix most of GLSL-related black screen issue) * some memory improvements were not merged from zzogl-dev branch git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5252 96395faa-99c1-11dd-bbfe-3dabce05a288
2750 lines
71 KiB
C++
2750 lines
71 KiB
C++
/* ZZ Open GL graphics plugin
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* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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// Realization of Flush -- drawing function of GS
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#include <stdlib.h>
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#include <math.h>
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#include "GS.h"
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#include "Mem.h"
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#include "targets.h"
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#include "ZZoglFlushHack.h"
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#include "ZZoglShaders.h"
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#include "ZZClut.h"
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#include "ZZoglFlush.h"
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//------------------ Defines
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#ifdef ZEROGS_DEVBUILD
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bool g_bUpdateEffect = false;
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bool g_bSaveTex = false; // saves the current texture
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bool g_bSaveResolved = false;
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#endif // !defined(ZEROGS_DEVBUILD)
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bool g_bSaveTrans = false;
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bool s_bWriteDepth = false;
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bool s_bDestAlphaTest = false;
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bool g_bUpdateStencil = true;
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bool bCanRenderStencil = true;
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// local alpha blending settings
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GLenum s_rgbeq, s_alphaeq; // set by zgsBlendEquationSeparateEXT // ZZ
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// Note: blendalpha[2] & blendinvalpha[2] are never used !!! The index 2 is changed to 0
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// Note: blendalpha[3] & blendinvalpha[3] are special case for dest blending on 24bits. FIXME: I was expected GL_ONE & GL_ZERO ! -- greg
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static const u32 blendalpha[4] = { GL_SRC_ALPHA, GL_DST_ALPHA, GL_CONSTANT_COLOR_EXT, GL_SRC_ALPHA }; // ZZ
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static const u32 blendinvalpha[4] = { GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR_EXT, GL_ONE_MINUS_SRC_ALPHA }; //ZZ
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static const u32 g_dwAlphaCmp[] = { GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL }; // ZZ
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// used for afail case
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static const u32 g_dwReverseAlphaCmp[] = { GL_ALWAYS, GL_NEVER, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL, GL_LESS, GL_LEQUAL, GL_EQUAL };
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static const u32 g_dwZCmp[] = { GL_NEVER, GL_ALWAYS, GL_GEQUAL, GL_GREATER };
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/////////////////////
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// graphics resources
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#define s_bForceTexFlush 1 // ZZ
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static u32 s_ptexCurSet[2] = {0};
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static u32 s_ptexNextSet[2] = {0}; // ZZ
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int s_ClutResolve = 0; // ZZ
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int g_nDepthUsed = 0; // ffx2 pal movies
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int s_nWriteDepthCount = 0; // ZZ
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int s_nWriteDestAlphaTest = 0; // ZZ
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int s_nWireframeCount = 0;
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////////////////////
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// State parameters
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static float4 vAlphaBlendColor; // used for GPU_COLOR
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static bool bNeedBlendFactorInAlpha; // set if the output source alpha is different from the real source alpha (only when blend factor > 0x80)
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static u32 s_dwColorWrite = 0xf; // the color write mask of the current target
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// g_flag_vars g_vars;
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//static alphaInfo s_alphaInfo; // ZZ
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int g_PrevBitwiseTexX = -1, g_PrevBitwiseTexY = -1; // textures stored in SAMP_BITWISEANDX and SAMP_BITWISEANDY // ZZ
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float fiTexWidth[2], fiTexHeight[2]; // current tex width and height
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Point AA = {0,0}; // if AA.y is set, then AA.x has to be set.
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VB vb[2];
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int icurctx = -1;
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void Draw(const VB& curvb)
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{
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#ifdef GLSL4_API
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ZZshSetupShader();
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#endif
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glDrawArrays(primtype[curvb.curprim.prim], 0, curvb.nCount);
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}
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inline float AlphaReferedValue(int aref)
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{
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// return (b2XAlphaTest) ? min(1.0f, (float)aref / 127.5f) : (float)aref / 255.0f ;
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return min(1.0f, (float)aref / 127.5f);
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}
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inline void SetAlphaTest(const pixTest& curtest)
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{
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// if s_dwColorWrite is nontrivial, than we should not off alphatest.
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// This fix GOW and Okami.
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if (!curtest.ate && USEALPHATESTING && (s_dwColorWrite != 2 && s_dwColorWrite != 14))
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{
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glDisable(GL_ALPHA_TEST);
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}
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else
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{
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(g_dwAlphaCmp[curtest.atst], AlphaReferedValue(curtest.aref));
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}
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}
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// Return, if tcc, aem or psm mode told us, than Alpha test should be used
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// if tcc == 0 than no alpha used, aem used for alpha expanding and I am not sure
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// that it's correct, psm -- color mode,
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inline bool IsAlphaTestExpansion(tex0Info tex0)
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{
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return (tex0.tcc && gs.texa.aem && PSMT_ALPHAEXP(PIXEL_STORAGE_FORMAT(tex0)));
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}
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// Switch wireframe rendering off for first flush, so it's draw few solid primitives
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inline void SwitchWireframeOff()
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{
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if (conf.wireframe())
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{
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if (s_nWireframeCount > 0)
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{
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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}
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}
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}
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// Switch wireframe rendering on, look at previous function
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inline void SwitchWireframeOn()
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{
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if (conf.wireframe())
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{
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if (s_nWireframeCount > 0)
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{
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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--s_nWireframeCount;
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}
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}
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}
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extern u32 ptexBilinearBlocks;
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int GetTexFilter(const tex1Info& tex1)
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{
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// always force
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if (conf.bilinear == 2) return 1;
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int texfilter = 0;
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if (conf.bilinear && ptexBilinearBlocks != 0)
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{
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if (tex1.mmin <= 1)
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texfilter = tex1.mmin | tex1.mmag;
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else
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texfilter = tex1.mmag ? ((tex1.mmin + 2) & 5) : tex1.mmin;
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texfilter = texfilter == 1 || texfilter == 4 || texfilter == 5;
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}
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return texfilter;
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}
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void ReloadEffects()
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{
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#ifdef ZEROGS_DEVBUILD
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for (int i = 0; i < ArraySize(ppsTexture); ++i)
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{
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SAFE_RELEASE_PROG(ppsTexture[i].prog);
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}
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memset(ppsTexture, 0, sizeof(ppsTexture));
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ZZshLoadExtraEffects();
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#endif
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}
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long BufferNumber = 0;
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// This is a debug function. It prints all buffer info and save current texture into the file, then prints the file name.
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inline void VisualBufferMessage(int context)
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{
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#if defined(WRITE_PRIM_LOGS) && defined(_DEBUG)
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BufferNumber++;
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VB& curvb = vb[context];
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static const char* patst[8] = { "NEVER", "ALWAYS", "LESS", "LEQUAL", "EQUAL", "GEQUAL", "GREATER", "NOTEQUAL"};
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static const char* pztst[4] = { "NEVER", "ALWAYS", "GEQUAL", "GREATER" };
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static const char* pafail[4] = { "KEEP", "FB_ONLY", "ZB_ONLY", "RGB_ONLY" };
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ZZLog::Debug_Log("**Drawing ctx %d, num %d, fbp: 0x%x, zbp: 0x%x, fpsm: %d, zpsm: %d, fbw: %d", context, vb[context].nCount, curvb.prndr->fbp, curvb.zbuf.zbp, curvb.prndr->psm, curvb.zbuf.psm, curvb.prndr->fbw);
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ZZLog::Debug_Log("prim: prim=%x iip=%x tme=%x fge=%x abe=%x aa1=%x fst=%x ctxt=%x fix=%x",
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curvb.curprim.prim, curvb.curprim.iip, curvb.curprim.tme, curvb.curprim.fge, curvb.curprim.abe, curvb.curprim.aa1, curvb.curprim.fst, curvb.curprim.ctxt, curvb.curprim.fix);
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ZZLog::Debug_Log("test: ate:%d, atst: %s, aref: %d, afail: %s, date: %d, datm: %d, zte: %d, ztst: %s, fba: %d",
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curvb.test.ate, patst[curvb.test.atst], curvb.test.aref, pafail[curvb.test.afail], curvb.test.date, curvb.test.datm, curvb.test.zte, pztst[curvb.test.ztst], curvb.fba.fba);
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ZZLog::Debug_Log("alpha: A%d B%d C%d D%d FIX:%d pabe: %d; aem: %d, ta0: %d, ta1: %d\n", curvb.alpha.a, curvb.alpha.b, curvb.alpha.c, curvb.alpha.d, curvb.alpha.fix, gs.pabe, gs.texa.aem, gs.texa.ta[0], gs.texa.ta[1]);
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ZZLog::Debug_Log("tex0: tbp0=0x%x, tbw=%d, psm=0x%x, tw=%d, th=%d, tcc=%d, tfx=%d, cbp=0x%x, cpsm=0x%x, csm=%d, csa=%d, cld=%d",
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curvb.tex0.tbp0, curvb.tex0.tbw, curvb.tex0.psm, curvb.tex0.tw,
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curvb.tex0.th, curvb.tex0.tcc, curvb.tex0.tfx, curvb.tex0.cbp,
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curvb.tex0.cpsm, curvb.tex0.csm, curvb.tex0.csa, curvb.tex0.cld);
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char* Name;
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Name = NamedSaveTex(&curvb.tex0, 1);
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ZZLog::Error_Log("TGA name '%s'.", Name);
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free(Name);
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ZZLog::Debug_Log("buffer %ld.\n", BufferNumber);
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#endif
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}
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inline void SaveRendererTarget(VB& curvb)
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{
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#ifdef _DEBUG
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// Needs a # after rndr to work...
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// char str[255];
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// sprintf(str, "rndr.tga");
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// SaveRenderTarget(str, curvb.prndr->fbw, curvb.prndr->fbh, 0);
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#endif
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}
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// Stop effects in Developers mode
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inline void FlushUpdateEffect()
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{
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#if defined(DEVBUILD)
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if (g_bUpdateEffect)
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{
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ReloadEffects();
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g_bUpdateEffect = 0;
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}
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#endif
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}
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// Check, maybe we could skip flush
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inline bool IsFlushNoNeed(VB& curvb, const pixTest& curtest)
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{
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if (curvb.nCount == 0 || (curtest.zte && curtest.ztst == 0) || IsBadFrame(curvb))
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{
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curvb.nCount = 0;
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return true;
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}
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return false;
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}
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// Transfer targets, that are located in current texture.
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inline void FlushTransferRangesHelper(VB& curvb)
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{
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if (s_RangeMngr.ranges.size() > 0)
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{
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// don't want infinite loop, so set nCount to 0.
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u32 prevcount = curvb.nCount;
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curvb.nCount = 0;
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FlushTransferRanges(curvb.curprim.tme ? &curvb.tex0 : NULL);
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curvb.nCount += prevcount;
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}
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}
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// If set bit for texture checking, do it. Maybe it's all.
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inline bool FushTexDataHelper(VB& curvb)
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{
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if (curvb.bNeedFrameCheck || curvb.bNeedZCheck)
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{
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curvb.CheckFrame(curvb.curprim.tme ? curvb.tex0.tbp0 : 0);
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}
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if (curvb.bNeedTexCheck) // Zeydlitz want to try this
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{
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curvb.FlushTexData();
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if (curvb.nCount == 0) return true;
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}
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return false;
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}
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// Null target mean that we do something really bad.
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inline bool FlushCheckForNULLTarget(VB& curvb, int context)
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{
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if ((curvb.prndr == NULL) || (curvb.pdepth == NULL))
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{
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ERROR_LOG_SPAMA("Current render target NULL (ctx: %d)", context);
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curvb.nCount = 0;
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return true;
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}
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return false;
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}
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// O.k. A set of resolutions, we do before real flush. We do RangeManager, FrameCheck and
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// ZCheck before this.
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inline bool FlushInitialTest(VB& curvb, const pixTest& curtest, int context)
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{
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GL_REPORT_ERRORD();
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assert(context >= 0 && context <= 1);
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FlushUpdateEffect();
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if (IsFlushNoNeed(curvb, curtest)) return true;
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FlushTransferRangesHelper(curvb);
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if (FushTexDataHelper(curvb)) return true;
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GL_REPORT_ERRORD();
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if (FlushCheckForNULLTarget(curvb, context)) return true;
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return false;
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}
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inline void TargetLog(int& tbw, int& tbp0, int& tpsm, VB& curvb, bool miss)
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{
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#ifdef _DEBUG
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if (tbp0 == 0x3600 && tbw == 0x100)
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{
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if (miss)
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{
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ZZLog::Debug_Log("Miss %x 0x%x %d", tbw, tbp0, tpsm);
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typedef map<u32, CRenderTarget*> MAPTARGETS;
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for (MAPTARGETS::iterator itnew = s_RTs.mapTargets.begin(); itnew != s_RTs.mapTargets.end(); ++itnew)
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{
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ZZLog::Debug_Log("\tRender %x 0x%x %x", itnew->second->fbw, itnew->second->fbp, itnew->second->psm);
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}
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for (MAPTARGETS::iterator itnew = s_DepthRTs.mapTargets.begin(); itnew != s_DepthRTs.mapTargets.end(); ++itnew)
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{
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ZZLog::Debug_Log("\tDepth %x 0x%x %x", itnew->second->fbw, itnew->second->fbp, itnew->second->psm);
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}
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ZZLog::Debug_Log("\tCurvb 0x%x 0x%x 0x%x %x", curvb.frame.fbp, curvb.prndr->end, curvb.prndr->fbp, curvb.prndr->fbw);
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}
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else
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ZZLog::Debug_Log("Hit %x 0x%x %x", tbw, tbp0, tpsm);
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}
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#endif
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}
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// Try to different approach if texture target was not found
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inline CRenderTarget* FlushReGetTarget(int& tbw, int& tbp0, int& tpsm, VB& curvb)
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{
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// This was incorrect code
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CRenderTarget* ptextarg = NULL;
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if (PSMT_ISZTEX(tpsm))
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{
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// try depth
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ptextarg = s_DepthRTs.GetTarg(tbp0, tbw);
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}
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// I wonder if either of these hacks are useful, or if I can just remove them?
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if ((conf.settings().reget) && (tpsm == PSMT8))
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{
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// check for targets with half the width. Break Valkyrie Chronicles
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ptextarg = s_RTs.GetTarg(tbp0, tbw / 2);
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if (ptextarg == NULL)
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{
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tbp0 &= ~0x7ff;
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ptextarg = s_RTs.GetTarg(tbp0, tbw / 2); // mgs3 hack
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if (ptextarg == NULL)
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{
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// check the next level (mgs3)
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tbp0 &= ~0xfff;
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ptextarg = s_RTs.GetTarg(tbp0, tbw / 2); // mgs3 hack
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}
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if (ptextarg != NULL && ptextarg->start > tbp0*256)
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{
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// target beyond range, so ignore
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ptextarg = NULL;
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}
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}
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}
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if ((conf.settings().texture_targs) && (ptextarg == NULL))
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{
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// check if any part of the texture intersects the current target
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if (!PSMT_ISCLUT(tpsm) && (curvb.tex0.tbp0 >= curvb.frame.fbp) && ((curvb.tex0.tbp0) < curvb.prndr->end))
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{
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ptextarg = curvb.prndr;
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}
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}
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TargetLog(tbw, tbp0, tpsm, curvb, (ptextarg == NULL));
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return ptextarg;
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}
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// Find target to draw a texture.
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inline CRenderTarget* FlushGetTarget(VB& curvb)
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{
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int tbw, tbp0, tpsm;
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CRenderTarget* ptextarg = NULL;
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if (!curvb.curprim.tme) return ptextarg; // Which would be NULL, currently.
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if (curvb.bNeedTexCheck)
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{
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ZZLog::Error_Log("How it is possible?");
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// not yet initied, but still need to get correct target! (xeno3 ingame)
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tbp0 = ZZOglGet_tbp0_TexBits(curvb.uNextTex0Data[0]);
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tbw = ZZOglGet_tbw_TexBitsMult(curvb.uNextTex0Data[0]);
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tpsm = ZZOglGet_psm_TexBitsFix(curvb.uNextTex0Data[0]);
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}
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else
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{
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tbw = curvb.tex0.tbw;
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tbp0 = curvb.tex0.tbp0;
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tpsm = curvb.tex0.psm;
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}
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ptextarg = s_RTs.GetTarg(tbp0, tbw);
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if (ptextarg == NULL) ptextarg = FlushReGetTarget(tbw, tbp0, tpsm, curvb);
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if ((ptextarg != NULL) && !(ptextarg->status & CRenderTarget::TS_NeedUpdate))
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{
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if (PSMT_BITMODE(tpsm) == 4) // handle 8h cluts
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{
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// don't support clut targets, read from mem
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// 4hl - kh2 check - from dx version -- arcum42
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if (tpsm == PSMT4 && s_ClutResolve <= 1)
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{
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// xenosaga requires 2 resolves
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u32 prevcount = curvb.nCount;
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curvb.nCount = 0;
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ptextarg->Resolve();
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s_ClutResolve++;
|
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curvb.nCount += prevcount;
|
|
}
|
|
|
|
ptextarg = NULL;
|
|
}
|
|
else
|
|
{
|
|
if (ptextarg == curvb.prndr)
|
|
{
|
|
// need feedback
|
|
curvb.prndr->CreateFeedback();
|
|
|
|
if (s_bWriteDepth && (curvb.pdepth != NULL))
|
|
curvb.pdepth->SetRenderTarget(1);
|
|
else
|
|
ResetRenderTarget(1);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If a texture needs updating, clear it.
|
|
ptextarg = NULL;
|
|
}
|
|
|
|
return ptextarg;
|
|
}
|
|
|
|
// Set target for current context
|
|
inline void FlushSetContextTarget(VB& curvb, int context)
|
|
{
|
|
if (!curvb.bVarsSetTarg)
|
|
{
|
|
SetContextTarget(context);
|
|
}
|
|
else
|
|
{
|
|
assert(curvb.pdepth != NULL);
|
|
|
|
if (curvb.pdepth->status & CRenderTarget::TS_Virtual)
|
|
{
|
|
if (!curvb.zbuf.zmsk)
|
|
{
|
|
CRenderTarget* ptemp = s_DepthRTs.Promote(GetFrameKey(curvb.pdepth));
|
|
assert(ptemp == curvb.pdepth);
|
|
}
|
|
else
|
|
{
|
|
curvb.pdepth->status &= ~CRenderTarget::TS_NeedUpdate;
|
|
}
|
|
}
|
|
|
|
if ((curvb.pdepth->status & CRenderTarget::TS_NeedUpdate) || (curvb.prndr->status & CRenderTarget::TS_NeedUpdate))
|
|
SetContextTarget(context);
|
|
}
|
|
|
|
assert(!(curvb.prndr->status&CRenderTarget::TS_NeedUpdate));
|
|
|
|
curvb.prndr->status = 0;
|
|
|
|
if (curvb.pdepth != NULL)
|
|
{
|
|
#ifdef _DEBUG
|
|
// Reduce an assert to a warning.
|
|
if (curvb.pdepth->status & CRenderTarget::TS_NeedUpdate)
|
|
{
|
|
ZZLog::Debug_Log("In FlushSetContextTarget, pdepth has TS_NeedUpdate set.");
|
|
}
|
|
#endif
|
|
if (!curvb.zbuf.zmsk)
|
|
{
|
|
assert(!(curvb.pdepth->status & CRenderTarget::TS_Virtual));
|
|
curvb.pdepth->status = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
inline void FlushSetStream(VB& curvb)
|
|
{
|
|
// setup current buffer
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_vboBuffers[g_nCurVBOIndex]);
|
|
glBufferData(GL_ARRAY_BUFFER, curvb.nCount * sizeof(VertexGPU), curvb.pBufferData, GL_STREAM_DRAW);
|
|
|
|
g_nCurVBOIndex = (g_nCurVBOIndex + 1) % ArraySize(g_vboBuffers);
|
|
|
|
|
|
// void* pdata = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
|
// memcpy_amd(pdata, curvb.pBufferData, curvb.nCount * sizeof(VertexGPU));
|
|
// glUnmapBuffer(GL_ARRAY_BUFFER);
|
|
SET_STREAM();
|
|
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
// Set color mask. Really, it's not as good as PS2 one.
|
|
inline void FlushSetColorMask(VB& curvb)
|
|
{
|
|
s_dwColorWrite = (PSMT_BITMODE(curvb.prndr->psm) == 1) ? (COLORMASK_BLUE | COLORMASK_GREEN | COLORMASK_RED) : 0xf;
|
|
|
|
int maskR = ZZOglGet_fbmRed_FrameBits(curvb.frame.fbm);
|
|
int maskG = ZZOglGet_fbmGreen_FrameBits(curvb.frame.fbm);
|
|
int maskB = ZZOglGet_fbmBlue_FrameBits(curvb.frame.fbm);
|
|
int maskA = ZZOglGet_fbmAlpha_FrameBits(curvb.frame.fbm);
|
|
|
|
if (maskR == 0xff) s_dwColorWrite &= ~COLORMASK_RED;
|
|
if (maskG == 0xff) s_dwColorWrite &= ~COLORMASK_GREEN;
|
|
if (maskB == 0xff) s_dwColorWrite &= ~COLORMASK_BLUE;
|
|
|
|
if ((maskA == 0xff) || (curvb.curprim.abe && (curvb.test.atst == ATST_LESS && curvb.test.aref == 128)))
|
|
s_dwColorWrite &= ~COLORMASK_ALPHA;
|
|
|
|
GL_COLORMASK(s_dwColorWrite);
|
|
}
|
|
|
|
// Set Scissors for scissor test.
|
|
inline void FlushSetScissorRect(VB& curvb)
|
|
{
|
|
Rect& scissor = curvb.prndr->scissorrect;
|
|
glScissor(scissor.x, scissor.y, scissor.w, scissor.h);
|
|
}
|
|
|
|
// Prior really doing something check context
|
|
inline void FlushDoContextJob(VB& curvb, int context)
|
|
{
|
|
SaveRendererTarget(curvb);
|
|
|
|
FlushSetContextTarget(curvb, context);
|
|
icurctx = context;
|
|
|
|
FlushSetStream(curvb);
|
|
FlushSetColorMask(curvb);
|
|
FlushSetScissorRect(curvb);
|
|
}
|
|
|
|
// Set 1 is Alpha test is EQUAL and alpha should be proceed with care.
|
|
inline int FlushGetExactcolor(const pixTest curtest)
|
|
{
|
|
if (!(g_nPixelShaderVer&SHADER_REDUCED))
|
|
// ffx2 breaks when ==7
|
|
return ((curtest.ate && curtest.aref <= 128) && (curtest.atst == ATST_EQUAL));// || curtest.atst == ATST_NOTEQUAL);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// fill the buffer by decoding the clut
|
|
inline void FlushDecodeClut(VB& curvb, GLuint& ptexclut)
|
|
{
|
|
glGenTextures(1, &ptexclut);
|
|
glBindTexture(GL_TEXTURE_2D, ptexclut);
|
|
|
|
if (ptexclut != 0)
|
|
{
|
|
int clutsize;
|
|
int entries = PSMT_IS8CLUT(curvb.tex0.psm) ? 256 : 16;
|
|
|
|
if (curvb.tex0.csm && curvb.tex0.csa) ZZLog::Debug_Log("ERROR, csm1.");
|
|
|
|
if (PSMT_IS32BIT(curvb.tex0.cpsm)) {
|
|
__aligned16 u32 data[256];
|
|
clutsize = min(entries, 256 - curvb.tex0.csa * 16) * 4;
|
|
|
|
ClutBuffer_to_Array<u32>((u32*)data, curvb.tex0.csa, clutsize);
|
|
|
|
Texture2D(4, 256, 1, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
} else {
|
|
__aligned16 u16 data[256];
|
|
clutsize = min(entries, 512 - curvb.tex0.csa * 16) * 2;
|
|
|
|
ClutBuffer_to_Array<u16>((u16*)data, curvb.tex0.csa, clutsize);
|
|
|
|
Texture2D(4, 256, 1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, data);
|
|
}
|
|
|
|
s_vecTempTextures.push_back(ptexclut);
|
|
|
|
if (g_bSaveTex) SaveTexture("clut.tga", GL_TEXTURE_2D, ptexclut, 256, 1);
|
|
|
|
setTex2DWrap(GL_REPEAT);
|
|
setTex2DFilters(GL_LINEAR);
|
|
}
|
|
}
|
|
|
|
inline int FlushGetShaderType(VB& curvb, CRenderTarget* ptextarg, GLuint& ptexclut)
|
|
{
|
|
if (PSMT_ISCLUT(curvb.tex0.psm) && !(conf.settings().no_target_clut))
|
|
{
|
|
FlushDecodeClut(curvb, ptexclut);
|
|
|
|
if (!(g_nPixelShaderVer&SHADER_REDUCED) && PSMT_ISHALF(ptextarg->psm))
|
|
{
|
|
return 4;
|
|
}
|
|
else
|
|
{
|
|
// Valkyrie
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
if (PSMT_ISHALF_STORAGE(curvb.tex0) != PSMT_ISHALF(ptextarg->psm) && (!(g_nPixelShaderVer&SHADER_REDUCED) || !curvb.curprim.fge))
|
|
{
|
|
if (PSMT_ISHALF_STORAGE(curvb.tex0))
|
|
{
|
|
// converting from 32->16
|
|
// Radiata Chronicles
|
|
return 3;
|
|
}
|
|
else
|
|
{
|
|
// converting from 16->32
|
|
// Star Ward: Force
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
//Set page offsets depends on shader type.
|
|
inline float4 FlushSetPageOffset(FRAGMENTSHADER* pfragment, int shadertype, CRenderTarget* ptextarg)
|
|
{
|
|
SetShaderCaller("FlushSetPageOffset");
|
|
|
|
float4 vpageoffset;
|
|
vpageoffset.w = 0;
|
|
|
|
switch (shadertype)
|
|
{
|
|
case 3:
|
|
vpageoffset.x = -0.1f / 256.0f;
|
|
vpageoffset.y = -0.001f / 256.0f;
|
|
vpageoffset.z = -0.1f / (ptextarg->fbh);
|
|
vpageoffset.w = 0.0f;
|
|
break;
|
|
|
|
case 4:
|
|
vpageoffset.x = 2;
|
|
vpageoffset.y = 1;
|
|
vpageoffset.z = 0;
|
|
vpageoffset.w = 0.0001f;
|
|
break;
|
|
}
|
|
|
|
// zoe2
|
|
if (PSMT_ISZTEX(ptextarg->psm)) vpageoffset.w = -1.0f;
|
|
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->fPageOffset, vpageoffset, "g_fPageOffset");
|
|
|
|
return vpageoffset;
|
|
}
|
|
|
|
//Setting texture offsets depends on shader type.
|
|
inline float4 FlushSetTexOffset(FRAGMENTSHADER* pfragment, int shadertype, VB& curvb, CRenderTarget* ptextarg)
|
|
{
|
|
SetShaderCaller("FlushSetTexOffset");
|
|
float4 v;
|
|
|
|
if (shadertype == 3)
|
|
{
|
|
float4 v;
|
|
v.x = 16.0f / (float)curvb.tex0.tw;
|
|
v.y = 16.0f / (float)curvb.tex0.th;
|
|
v.z = 0.5f * v.x;
|
|
v.w = 0.5f * v.y;
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->fTexOffset, v, "g_fTexOffset");
|
|
}
|
|
else if (shadertype == 4)
|
|
{
|
|
float4 v;
|
|
v.x = 16.0f / (float)ptextarg->fbw;
|
|
v.y = 16.0f / (float)ptextarg->fbh;
|
|
v.z = -1;
|
|
v.w = 8.0f / (float)ptextarg->fbh;
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->fTexOffset, v, "g_fTexOffset");
|
|
}
|
|
|
|
return v;
|
|
}
|
|
|
|
// Set dimension (Real!) of texture. z and w
|
|
inline float4 FlushTextureDims(FRAGMENTSHADER* pfragment, int shadertype, VB& curvb, CRenderTarget* ptextarg)
|
|
{
|
|
SetShaderCaller("FlushTextureDims");
|
|
float4 vTexDims;
|
|
vTexDims.x = (float)RW(curvb.tex0.tw) ;
|
|
vTexDims.y = (float)RH(curvb.tex0.th) ;
|
|
|
|
// look at the offset of tbp0 from fbp
|
|
|
|
if (curvb.tex0.tbp0 <= ptextarg->fbp)
|
|
{
|
|
vTexDims.z = 0;//-0.5f/(float)ptextarg->fbw;
|
|
vTexDims.w = 0;//0.2f/(float)ptextarg->fbh;
|
|
}
|
|
else
|
|
{
|
|
//u32 tbp0 = curvb.tex0.tbp0 >> 5; // align to a page
|
|
int blockheight = PSMT_ISHALF(ptextarg->psm) ? 64 : 32;
|
|
int ycoord = ((curvb.tex0.tbp0 - ptextarg->fbp) / (32 * (ptextarg->fbw >> 6))) * blockheight;
|
|
int xcoord = (((curvb.tex0.tbp0 - ptextarg->fbp) % (32 * (ptextarg -> fbw >> 6)))) * 2;
|
|
vTexDims.z = (float)xcoord;
|
|
vTexDims.w = (float)ycoord;
|
|
}
|
|
|
|
if (shadertype == 4)
|
|
vTexDims.z += 8.0f;
|
|
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->fTexDims, vTexDims, "g_fTexDims");
|
|
|
|
return vTexDims;
|
|
}
|
|
|
|
// Apply TEX1 mmag and mmin -- filter for expanding/reducing texture
|
|
// We ignore all settings, only NEAREST (0) is used
|
|
inline void FlushApplyResizeFilter(VB& curvb, u32& dwFilterOpts, CRenderTarget* ptextarg, int context)
|
|
{
|
|
u32 ptexset = (ptextarg == curvb.prndr) ? ptextarg->ptexFeedback : ptextarg->ptex;
|
|
s_ptexCurSet[context] = ptexset;
|
|
|
|
if ((!curvb.tex1.mmag) || (!curvb.tex1.mmin))
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_NV, ptexset);
|
|
|
|
if (!curvb.tex1.mmag)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
dwFilterOpts |= 1;
|
|
}
|
|
|
|
if (!curvb.tex1.mmin)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
dwFilterOpts |= 2;
|
|
}
|
|
}
|
|
|
|
|
|
// Usage existing targets depends on several tricks, 32-16 conversion and CLUTing, so we need to handle it.
|
|
inline FRAGMENTSHADER* FlushUseExistRenderTarget(VB& curvb, CRenderTarget* ptextarg, u32& dwFilterOpts, int exactcolor, int context)
|
|
{
|
|
if (ptextarg->IsDepth())
|
|
SetWriteDepth();
|
|
|
|
GLuint ptexclut = 0;
|
|
|
|
//int psm = PIXEL_STORAGE_FORMAT(curvb.tex0);
|
|
int shadertype = FlushGetShaderType(curvb, ptextarg, ptexclut);
|
|
|
|
FRAGMENTSHADER* pfragment = ZZshLoadShadeEffect(shadertype, 0, curvb.curprim.fge,
|
|
IsAlphaTestExpansion(curvb.tex0), exactcolor, curvb.clamp, context, NULL);
|
|
|
|
float4 vpageoffset = FlushSetPageOffset(pfragment, shadertype, ptextarg);
|
|
|
|
float4 v = FlushSetTexOffset(pfragment, shadertype, curvb, ptextarg);
|
|
|
|
float4 vTexDims = FlushTextureDims(pfragment, shadertype, curvb, ptextarg);
|
|
|
|
if (pfragment->sCLUT != NULL && ptexclut != 0)
|
|
ZZshGLSetTextureParameter(pfragment->prog, pfragment->sCLUT, ptexclut, "CLUT");
|
|
|
|
FlushApplyResizeFilter(curvb, dwFilterOpts, ptextarg, context);
|
|
|
|
if (g_bSaveTex)
|
|
SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_NV,
|
|
ptextarg == curvb.prndr ? ptextarg->ptexFeedback : ptextarg->ptex, RW(ptextarg->fbw), RH(ptextarg->fbh));
|
|
|
|
return pfragment;
|
|
}
|
|
|
|
// Usage most major shader.
|
|
inline FRAGMENTSHADER* FlushMadeNewTarget(VB& curvb, int exactcolor, int context)
|
|
{
|
|
// save the texture
|
|
if (g_bSaveTex)
|
|
{
|
|
// FIXME: I suspect one of g_bSaveTex test variable is wrong
|
|
if (g_bSaveTex == 1)
|
|
{
|
|
SaveTex(&curvb.tex0, 1);
|
|
/*CMemoryTarget* pmemtarg = */
|
|
g_MemTargs.GetMemoryTarget(curvb.tex0, 0);
|
|
}
|
|
else
|
|
{
|
|
SaveTex(&curvb.tex0, 0);
|
|
}
|
|
}
|
|
|
|
FRAGMENTSHADER* pfragment = ZZshLoadShadeEffect(0, GetTexFilter(curvb.tex1), curvb.curprim.fge,
|
|
IsAlphaTestExpansion(curvb.tex0), exactcolor, curvb.clamp, context, NULL);
|
|
|
|
if (pfragment == NULL)
|
|
ZZLog::Error_Log("Could not find memory target shader.");
|
|
|
|
return pfragment;
|
|
}
|
|
|
|
// We made an shader, so now need to put all common variables.
|
|
inline void FlushSetTexture(VB& curvb, FRAGMENTSHADER* pfragment, CRenderTarget* ptextarg, int context)
|
|
{
|
|
SetTexVariables(context, pfragment);
|
|
SetTexInt(context, pfragment, ptextarg == NULL);
|
|
|
|
// have to enable the texture parameters(curtest.atst)
|
|
if( curvb.ptexClamp[0] != 0 )
|
|
ZZshGLSetTextureParameter(pfragment->prog, pfragment->sBitwiseANDX, curvb.ptexClamp[0], "Clamp 0");
|
|
|
|
if( curvb.ptexClamp[1] != 0 )
|
|
ZZshGLSetTextureParameter(pfragment->prog, pfragment->sBitwiseANDY, curvb.ptexClamp[1], "Clamp 1");
|
|
|
|
// FIXME condition is a bit strange for GLSL
|
|
#ifdef GLSL4_API
|
|
if( s_ptexCurSet[context] != 0)
|
|
ZZshGLSetTextureParameter(pfragment->prog, pfragment->sMemory, s_ptexCurSet[context], "Clamp memory");
|
|
#else
|
|
if( pfragment->sMemory != NULL && s_ptexCurSet[context] != 0)
|
|
ZZshGLSetTextureParameter(pfragment->prog, pfragment->sMemory, s_ptexCurSet[context], "Clamp memory");
|
|
#endif
|
|
}
|
|
|
|
// Reset program and texture variables;
|
|
inline void FlushBindProgram(FRAGMENTSHADER* pfragment, int context)
|
|
{
|
|
vb[context].bTexConstsSync = 0;
|
|
vb[context].bVarsTexSync = 0;
|
|
|
|
ZZshSetPixelShader(pfragment->prog);
|
|
}
|
|
|
|
inline FRAGMENTSHADER* FlushRendererStage(VB& curvb, u32& dwFilterOpts, CRenderTarget* ptextarg, int exactcolor, int context)
|
|
{
|
|
|
|
FRAGMENTSHADER* pfragment = NULL;
|
|
|
|
// set the correct pixel shaders
|
|
|
|
if (curvb.curprim.tme)
|
|
{
|
|
if (ptextarg != NULL)
|
|
pfragment = FlushUseExistRenderTarget(curvb, ptextarg, dwFilterOpts, exactcolor, context);
|
|
else
|
|
pfragment = FlushMadeNewTarget(curvb, exactcolor, context);
|
|
|
|
if (pfragment == NULL)
|
|
{
|
|
ZZLog::Error_Log("Shader is not found.");
|
|
// return NULL;
|
|
}
|
|
|
|
FlushSetTexture(curvb, pfragment, ptextarg, context);
|
|
}
|
|
else
|
|
{
|
|
pfragment = &ppsRegular[curvb.curprim.fge + 2 * s_bWriteDepth];
|
|
}
|
|
|
|
GL_REPORT_ERRORD();
|
|
|
|
// set the shaders
|
|
SetShaderCaller("FlushRendererStage");
|
|
ZZshSetVertexShader(pvs[2 * ((curvb.curprim._val >> 1) & 3) + 8 * s_bWriteDepth + context]);
|
|
FlushBindProgram(pfragment, context);
|
|
|
|
GL_REPORT_ERRORD();
|
|
return pfragment;
|
|
}
|
|
|
|
inline bool AlphaCanRenderStencil(VB& curvb)
|
|
{
|
|
return g_bUpdateStencil && (PSMT_BITMODE(curvb.prndr->psm) != 1) &&
|
|
!ZZOglGet_fbmHighByte(curvb.frame.fbm) && !(conf.settings().no_stencil);
|
|
}
|
|
|
|
inline void AlphaSetStencil()
|
|
{
|
|
if (s_bDestAlphaTest && bCanRenderStencil)
|
|
{
|
|
glEnable(GL_STENCIL_TEST);
|
|
GL_STENCILFUNC(GL_ALWAYS, 0, 0);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
}
|
|
else glDisable(GL_STENCIL_TEST);
|
|
}
|
|
|
|
//inline u32 FtoDW(float f) { return (*((u32*)&f)); }
|
|
|
|
inline void AlphaSetDepthTest(VB& curvb, const pixTest curtest, FRAGMENTSHADER* pfragment)
|
|
{
|
|
glDepthMask(!curvb.zbuf.zmsk && curtest.zte);
|
|
// && curtest.zte && (curtest.ztst > 1) );
|
|
|
|
if (curtest.zte)
|
|
{
|
|
if (curtest.ztst > 1) g_nDepthUsed = 2;
|
|
#if 0
|
|
if ((curtest.ztst == 2) ^(g_nDepthBias != 0))
|
|
{
|
|
g_nDepthBias = (curtest.ztst == 2);
|
|
//SETRS(D3DRS_DEPTHBIAS, g_nDepthBias?FtoDW(0.0003f):FtoDW(0.000015f));
|
|
}
|
|
#endif
|
|
|
|
glDepthFunc(g_dwZCmp[curtest.ztst]);
|
|
}
|
|
|
|
GL_ZTEST(curtest.zte);
|
|
|
|
if (s_bWriteDepth)
|
|
{
|
|
if (!curvb.zbuf.zmsk)
|
|
curvb.pdepth->SetRenderTarget(1);
|
|
else
|
|
ResetRenderTarget(1);
|
|
}
|
|
}
|
|
|
|
inline u32 AlphaSetupBlendTest(VB& curvb)
|
|
{
|
|
if (curvb.curprim.abe)
|
|
SetAlphaVariables(curvb.alpha);
|
|
else
|
|
glDisable(GL_BLEND);
|
|
|
|
u32 oldabe = curvb.curprim.abe;
|
|
|
|
if (gs.pabe)
|
|
{
|
|
//ZZLog::Error_Log("PABE!");
|
|
curvb.curprim.abe = 1;
|
|
glEnable(GL_BLEND);
|
|
}
|
|
|
|
return oldabe;
|
|
}
|
|
|
|
inline void AlphaRenderFBA(VB& curvb, FRAGMENTSHADER* pfragment)
|
|
{
|
|
// needs to be before RenderAlphaTest
|
|
if ((gs.pabe) || (curvb.fba.fba && !ZZOglGet_fbmHighByte(curvb.frame.fbm)) || (s_bDestAlphaTest && bCanRenderStencil))
|
|
{
|
|
RenderFBA(curvb, pfragment);
|
|
}
|
|
|
|
}
|
|
|
|
inline u32 AlphaRenderAlpha(VB& curvb, const pixTest curtest, FRAGMENTSHADER* pfragment, int exactcolor)
|
|
{
|
|
SetShaderCaller("AlphaRenderAlpha");
|
|
u32 dwUsingSpecialTesting = 0;
|
|
|
|
if (curvb.curprim.abe)
|
|
{
|
|
if ((bNeedBlendFactorInAlpha || ((curtest.ate && curtest.atst > ATST_ALWAYS) && (curtest.aref > 0x80))))
|
|
{
|
|
// need special stencil processing for the alpha
|
|
RenderAlphaTest(curvb, pfragment);
|
|
dwUsingSpecialTesting = 1;
|
|
}
|
|
|
|
// harvest fishing
|
|
float4 v = vAlphaBlendColor;
|
|
|
|
if (exactcolor)
|
|
{
|
|
v.y *= 255;
|
|
v.w *= 255;
|
|
}
|
|
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->sOneColor, v, "g_fOneColor");
|
|
}
|
|
else
|
|
{
|
|
// not using blending so set to defaults
|
|
float4 v = exactcolor ? float4(1, 510 * 255.0f / 256.0f, 0, 0) : float4(1, 2 * 255.0f / 256.0f, 0, 0);
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->sOneColor, v, "g_fOneColor");
|
|
|
|
}
|
|
|
|
return dwUsingSpecialTesting;
|
|
}
|
|
|
|
inline void AlphaRenderStencil(VB& curvb, u32 dwUsingSpecialTesting)
|
|
{
|
|
if (s_bDestAlphaTest && bCanRenderStencil)
|
|
{
|
|
// if not 24bit and can write to high alpha bit
|
|
RenderStencil(curvb, dwUsingSpecialTesting);
|
|
}
|
|
else
|
|
{
|
|
s_stencilref = STENCIL_SPECIAL;
|
|
s_stencilmask = STENCIL_SPECIAL;
|
|
|
|
// setup the stencil to only accept the test pixels
|
|
|
|
if (dwUsingSpecialTesting)
|
|
{
|
|
glEnable(GL_STENCIL_TEST);
|
|
glStencilMask(STENCIL_PIXELWRITE);
|
|
GL_STENCILFUNC(GL_EQUAL, STENCIL_SPECIAL | STENCIL_PIXELWRITE, STENCIL_SPECIAL);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
}
|
|
}
|
|
|
|
// #ifdef _DEBUG
|
|
// if (bDestAlphaColor == 1)
|
|
// {
|
|
// ZZLog::Debug_Log("Dest alpha blending! Manipulate alpha here.");
|
|
// }
|
|
//
|
|
// #endif
|
|
|
|
if (bCanRenderStencil && gs.pabe)
|
|
{
|
|
// only render the pixels with alpha values >= 0x80
|
|
GL_STENCILFUNC(GL_EQUAL, s_stencilref | STENCIL_FBA, s_stencilmask | STENCIL_FBA);
|
|
}
|
|
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
inline void AlphaTest(VB& curvb)
|
|
{
|
|
// ZZLog::Debug_Log("%d %d %d %d %d", curvb.test.date, curvb.test.datm, gs.texa.aem, curvb.test.ate, curvb.test.atst );
|
|
|
|
// return;
|
|
// Zeydlitz changed this with a reason! It's an "Alpha more than 1 hack."
|
|
if (curvb.test.ate == 1 && curvb.test.atst == ATST_ALWAYS && curvb.test.date == 1)
|
|
{
|
|
if (curvb.test.datm == 1)
|
|
{
|
|
glAlphaFunc(GL_GREATER, 1.0f);
|
|
}
|
|
else
|
|
{
|
|
glAlphaFunc(GL_LESS, 1.0f);
|
|
ZZLog::Debug_Log("%d %d %d", curvb.test.date, curvb.test.datm, gs.texa.aem);
|
|
}
|
|
}
|
|
|
|
if (!curvb.test.ate || curvb.test.atst > ATST_NEVER)
|
|
{
|
|
Draw(curvb);
|
|
}
|
|
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
inline void AlphaPabe(VB& curvb, FRAGMENTSHADER* pfragment, int exactcolor)
|
|
{
|
|
if (gs.pabe)
|
|
{
|
|
SetShaderCaller("AlphaPabe");
|
|
// only render the pixels with alpha values < 0x80
|
|
glDisable(GL_BLEND);
|
|
GL_STENCILFUNC_SET();
|
|
|
|
float4 v;
|
|
v.x = 1;
|
|
v.y = 2;
|
|
v.z = 0;
|
|
v.w = 0;
|
|
|
|
if (exactcolor) v.y *= 255;
|
|
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->sOneColor, v, "g_fOneColor");
|
|
|
|
Draw(curvb);
|
|
|
|
// reset
|
|
if (!s_stencilmask) s_stencilfunc = GL_ALWAYS;
|
|
|
|
GL_STENCILFUNC_SET();
|
|
}
|
|
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
// Alpha Failure does not work properly on this cases. True means that no failure job should be done.
|
|
// First three cases are trivial manual.
|
|
inline bool AlphaFailureIgnore(const pixTest curtest)
|
|
{
|
|
if ((!curtest.ate) || (curtest.atst == ATST_ALWAYS) || (curtest.afail == AFAIL_KEEP)) return true;
|
|
|
|
if (conf.settings().no_alpha_fail && ((s_dwColorWrite < 8) || (s_dwColorWrite == 15 && curtest.atst == 5 && (curtest.aref == 64))))
|
|
return true;
|
|
|
|
// old and seemingly incorrect code.
|
|
// if ((s_dwColorWrite < 8 && s_dwColorWrite !=8) && curtest.afail == AFAIL_FB_ONLY)
|
|
// return true;
|
|
// if ((s_dwColorWrite == 0xf) && curtest.atst == ATST_GEQUAL && curtest.afail == AFAIL_FB_ONLY && !(conf.settings() & GAME_REGETHACK))
|
|
// return true;
|
|
return false;
|
|
}
|
|
|
|
// more work on alpha failure case
|
|
inline void AlphaFailureTestJob(VB& curvb, const pixTest curtest, FRAGMENTSHADER* pfragment, int exactcolor, int oldabe)
|
|
{
|
|
// Note, case when ate == 1, atst == ATST_NEVER and afail > AFAIL_KEEP in documentation wrote as failure case. But it seems that
|
|
// either doc's are incorrect or this case has some issues.
|
|
if (AlphaFailureIgnore(curtest)) return;
|
|
|
|
#ifdef NOALFAFAIL
|
|
ZZLog::Error_Log("Alpha job here %d %d %d %d %d %d", s_dwColorWrite, curtest.atst, curtest.afail, curtest.aref, gs.pabe, s_bWriteDepth);
|
|
|
|
// return;
|
|
#endif
|
|
|
|
SetShaderCaller("AlphaFailureTestJob");
|
|
|
|
// need to reverse the test and disable some targets
|
|
glAlphaFunc(g_dwReverseAlphaCmp[curtest.atst], AlphaReferedValue(curtest.aref));
|
|
|
|
if (curtest.afail & 1) // front buffer update only
|
|
{
|
|
if (curtest.afail == AFAIL_RGB_ONLY) glColorMask(1, 1, 1, 0);// disable alpha
|
|
|
|
glDepthMask(0);
|
|
|
|
if (s_bWriteDepth) ResetRenderTarget(1);
|
|
}
|
|
else
|
|
{
|
|
// zbuffer update only
|
|
glColorMask(0, 0, 0, 0);
|
|
}
|
|
|
|
if (gs.pabe && bCanRenderStencil)
|
|
{
|
|
// only render the pixels with alpha values >= 0x80
|
|
float4 v = vAlphaBlendColor;
|
|
|
|
if (exactcolor) { v.y *= 255; v.w *= 255; }
|
|
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->sOneColor, v, "g_fOneColor");
|
|
|
|
glEnable(GL_BLEND);
|
|
GL_STENCILFUNC(GL_EQUAL, s_stencilref | STENCIL_FBA, s_stencilmask | STENCIL_FBA);
|
|
}
|
|
|
|
Draw(curvb);
|
|
|
|
GL_REPORT_ERRORD();
|
|
|
|
if (gs.pabe)
|
|
{
|
|
// only render the pixels with alpha values < 0x80
|
|
glDisable(GL_BLEND);
|
|
GL_STENCILFUNC_SET();
|
|
|
|
float4 v;
|
|
v.x = 1;
|
|
v.y = 2;
|
|
v.z = 0;
|
|
v.w = 0;
|
|
|
|
if (exactcolor) v.y *= 255;
|
|
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->sOneColor, v, "g_fOneColor");
|
|
|
|
Draw(curvb);
|
|
|
|
// reset
|
|
if (oldabe) glEnable(GL_BLEND);
|
|
|
|
if (!s_stencilmask) s_stencilfunc = GL_ALWAYS;
|
|
|
|
GL_STENCILFUNC_SET();
|
|
}
|
|
|
|
// restore
|
|
if ((curtest.afail & 1) && !curvb.zbuf.zmsk)
|
|
{
|
|
glDepthMask(1);
|
|
|
|
if (s_bWriteDepth)
|
|
{
|
|
assert(curvb.pdepth != NULL);
|
|
curvb.pdepth->SetRenderTarget(1);
|
|
}
|
|
}
|
|
|
|
GL_COLORMASK(s_dwColorWrite);
|
|
|
|
// not needed anymore since rest of ops concentrate on image processing
|
|
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
inline void AlphaSpecialTesting(VB& curvb, FRAGMENTSHADER* pfragment, u32 dwUsingSpecialTesting, int exactcolor)
|
|
{
|
|
if (dwUsingSpecialTesting)
|
|
{
|
|
SetShaderCaller("AlphaSpecialTesting");
|
|
|
|
// render the real alpha
|
|
glDisable(GL_ALPHA_TEST);
|
|
glColorMask(0, 0, 0, 1);
|
|
|
|
if (s_bWriteDepth)
|
|
{
|
|
ResetRenderTarget(1);
|
|
}
|
|
|
|
glDepthMask(0);
|
|
|
|
glStencilFunc(GL_EQUAL, STENCIL_SPECIAL | STENCIL_PIXELWRITE, STENCIL_SPECIAL | STENCIL_PIXELWRITE);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
|
|
float4 v = float4(0, exactcolor ? 510.0f : 2.0f, 0, 0);
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->sOneColor, v, "g_fOneColor");
|
|
Draw(curvb);
|
|
|
|
// don't need to restore
|
|
}
|
|
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
inline void AlphaDestinationTest(VB& curvb, FRAGMENTSHADER* pfragment)
|
|
{
|
|
if (s_dwColorWrite & COLORMASK_ALPHA)
|
|
{
|
|
if (curvb.fba.fba)
|
|
{
|
|
ProcessFBA(curvb, pfragment);
|
|
}
|
|
else if (s_bDestAlphaTest && bCanRenderStencil)
|
|
{
|
|
// finally make sure all entries are 1 when the dest alpha >= 0x80 (if fba is 1, this is already the case)
|
|
ProcessStencil(curvb);
|
|
}
|
|
}
|
|
|
|
// if (bDestAlphaColor == 1)
|
|
// {
|
|
// // need to reset the dest colors to their original counter parts
|
|
// //ZZLog::Warn_Log("Need to reset dest alpha color");
|
|
// }
|
|
}
|
|
|
|
inline void AlphaSaveTarget(VB& curvb)
|
|
{
|
|
#ifdef _DEBUG
|
|
return; // Do nothing
|
|
|
|
//#ifdef _WIN32
|
|
// CreateDirectory("frames", NULL);
|
|
//#else
|
|
// char* strdir="";
|
|
// sprintf(strdir, "mkdir %s", "frames");
|
|
// system(strdir);
|
|
//#endif
|
|
// char str[255];
|
|
|
|
// Needs a # after frame to work properly.
|
|
// sprintf(str, "frames/frame.tga");
|
|
|
|
// //FB::Unbind(); // switch to the backbuffer
|
|
// //glFlush();
|
|
// //SaveTexture("tex.jpg", GL_TEXTURE_RECTANGLE_NV, curvb.prndr->ptex, RW(curvb.prndr->fbw), RH(curvb.prndr->fbh));
|
|
// SaveRenderTarget(str, RW(curvb.prndr->fbw), RH(curvb.prndr->fbh), 0);
|
|
#endif
|
|
}
|
|
|
|
inline void FlushUndoFiter(u32 dwFilterOpts)
|
|
{
|
|
if (dwFilterOpts)
|
|
{
|
|
// undo filter changes (binding didn't change)
|
|
if (dwFilterOpts & 1) glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
if (dwFilterOpts & 2) glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
}
|
|
}
|
|
|
|
// This is the most important function! It draws all collected info onscreen.
|
|
void Flush(int context)
|
|
{
|
|
FUNCLOG
|
|
VB& curvb = vb[context];
|
|
const pixTest curtest = curvb.test;
|
|
#ifdef GLSL4_API
|
|
g_cs.set_context(context);
|
|
#endif
|
|
|
|
if (FlushInitialTest(curvb, curtest, context)) return;
|
|
|
|
VisualBufferMessage(context);
|
|
|
|
GL_REPORT_ERRORD();
|
|
|
|
CRenderTarget* ptextarg = FlushGetTarget(curvb);
|
|
|
|
SwitchWireframeOff();
|
|
FlushDoContextJob(curvb, context);
|
|
|
|
u32 dwUsingSpecialTesting = 0, dwFilterOpts = 0;
|
|
int exactcolor = FlushGetExactcolor(curtest);
|
|
|
|
FRAGMENTSHADER* pfragment = FlushRendererStage(curvb, dwFilterOpts, ptextarg, exactcolor, context);
|
|
|
|
bCanRenderStencil = AlphaCanRenderStencil(curvb);
|
|
|
|
if (curtest.date || gs.pabe) SetDestAlphaTest();
|
|
|
|
AlphaSetStencil();
|
|
AlphaSetDepthTest(curvb, curtest, pfragment); // Error!
|
|
SetAlphaTest(curtest);
|
|
|
|
u32 oldabe = AlphaSetupBlendTest(curvb); // Unavoidable
|
|
|
|
// needs to be before RenderAlphaTest
|
|
AlphaRenderFBA(curvb, pfragment);
|
|
|
|
dwUsingSpecialTesting = AlphaRenderAlpha(curvb, curtest, pfragment, exactcolor); // Unavoidable
|
|
AlphaRenderStencil(curvb, dwUsingSpecialTesting);
|
|
AlphaTest(curvb); // Unavoidable
|
|
AlphaPabe(curvb, pfragment, exactcolor);
|
|
AlphaFailureTestJob(curvb, curtest, pfragment, exactcolor, oldabe);
|
|
AlphaSpecialTesting(curvb, pfragment, dwUsingSpecialTesting, exactcolor);
|
|
AlphaDestinationTest(curvb, pfragment);
|
|
AlphaSaveTarget(curvb);
|
|
|
|
GL_REPORT_ERRORD();
|
|
|
|
FlushUndoFiter(dwFilterOpts);
|
|
|
|
ppf += curvb.nCount + 0x100000;
|
|
|
|
curvb.nCount = 0;
|
|
curvb.curprim.abe = oldabe;
|
|
|
|
SwitchWireframeOn();
|
|
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
void FlushBoth()
|
|
{
|
|
Flush(0);
|
|
Flush(1);
|
|
}
|
|
|
|
// Often called for several reasons
|
|
// Call flush if renderer or depth target is equal to ptr
|
|
void FlushIfNecesary(void* ptr)
|
|
{
|
|
if (vb[0].prndr == ptr || vb[0].pdepth == ptr) Flush(0);
|
|
if (vb[1].prndr == ptr || vb[1].pdepth == ptr) Flush(1);
|
|
}
|
|
|
|
inline void RenderFBA(const VB& curvb, FRAGMENTSHADER* pfragment)
|
|
{
|
|
// add fba to all pixels
|
|
GL_STENCILFUNC(GL_ALWAYS, STENCIL_FBA, 0xff);
|
|
glStencilMask(STENCIL_CLEAR);
|
|
glStencilOp(GL_ZERO, GL_KEEP, GL_REPLACE);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDepthMask(0);
|
|
glColorMask(0, 0, 0, 0);
|
|
|
|
if (s_bWriteDepth) ResetRenderTarget(1);
|
|
|
|
SetShaderCaller("RenderFBA");
|
|
|
|
glEnable(GL_ALPHA_TEST);
|
|
|
|
glAlphaFunc(GL_GEQUAL, 1);
|
|
|
|
float4 v(1,2,0,0);
|
|
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->sOneColor, v, "g_fOneColor");
|
|
|
|
Draw(curvb);
|
|
|
|
SetAlphaTest(curvb.test);
|
|
|
|
// reset (not necessary)
|
|
GL_COLORMASK(s_dwColorWrite);
|
|
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
if (!curvb.zbuf.zmsk)
|
|
{
|
|
glDepthMask(1);
|
|
|
|
assert(curvb.pdepth != NULL);
|
|
|
|
if (s_bWriteDepth) curvb.pdepth->SetRenderTarget(1);
|
|
}
|
|
|
|
GL_ZTEST(curvb.test.zte);
|
|
}
|
|
|
|
__forceinline void RenderAlphaTest(const VB& curvb, FRAGMENTSHADER* pfragment )
|
|
{
|
|
if (!g_bUpdateStencil) return;
|
|
|
|
if ((curvb.test.ate) && (curvb.test.afail == AFAIL_FB_ONLY)) glDisable(GL_ALPHA_TEST);
|
|
|
|
glDepthMask(0);
|
|
|
|
glColorMask(0, 0, 0, 0);
|
|
|
|
if (s_bWriteDepth) ResetRenderTarget(1);
|
|
|
|
SetShaderCaller("RenderAlphaTest");
|
|
|
|
float4 v(1,2,0,0);
|
|
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->sOneColor, v, "g_fOneColor");
|
|
|
|
// or a 1 to the stencil buffer wherever alpha passes
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
s_stencilfunc = GL_ALWAYS;
|
|
|
|
glEnable(GL_STENCIL_TEST);
|
|
|
|
if (!s_bDestAlphaTest)
|
|
{
|
|
// clear everything
|
|
s_stencilref = 0;
|
|
glStencilMask(STENCIL_CLEAR);
|
|
glDisable(GL_ALPHA_TEST);
|
|
GL_STENCILFUNC_SET();
|
|
Draw(curvb);
|
|
|
|
if (curvb.test.ate && curvb.test.afail != AFAIL_FB_ONLY && USEALPHATESTING) glEnable(GL_ALPHA_TEST);
|
|
}
|
|
|
|
if (curvb.test.ate && curvb.test.atst > ATST_ALWAYS && curvb.test.aref > 0x80)
|
|
{
|
|
v = float4(1,1,0,0);
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->sOneColor, v, "g_fOneColor");
|
|
glAlphaFunc(g_dwAlphaCmp[curvb.test.atst], AlphaReferedValue(curvb.test.aref));
|
|
}
|
|
|
|
s_stencilref = STENCIL_SPECIAL;
|
|
|
|
glStencilMask(STENCIL_SPECIAL);
|
|
GL_STENCILFUNC_SET();
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
Draw(curvb);
|
|
|
|
if (curvb.test.zte) glEnable(GL_DEPTH_TEST);
|
|
|
|
GL_ALPHATEST(0);
|
|
|
|
GL_COLORMASK(s_dwColorWrite);
|
|
|
|
if (!curvb.zbuf.zmsk)
|
|
{
|
|
glDepthMask(1);
|
|
|
|
// set rt next level
|
|
|
|
if (s_bWriteDepth) curvb.pdepth->SetRenderTarget(1);
|
|
}
|
|
}
|
|
|
|
inline void RenderStencil(const VB& curvb, u32 dwUsingSpecialTesting)
|
|
{
|
|
//NOTE: This stencil hack for dest alpha testing ONLY works when
|
|
// the geometry in one DrawPrimitive call does not overlap
|
|
|
|
// mark the stencil buffer for the new data's bits (mark 4 if alpha is >= 0xff)
|
|
// mark 4 if a pixel was written (so that the stencil buf can be changed with new values)
|
|
glStencilMask(STENCIL_PIXELWRITE);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
s_stencilmask = (curvb.test.date ? STENCIL_ALPHABIT : 0) | (dwUsingSpecialTesting ? STENCIL_SPECIAL : 0);
|
|
s_stencilfunc = s_stencilmask ? GL_EQUAL : GL_ALWAYS;
|
|
|
|
s_stencilref = curvb.test.date * curvb.test.datm | STENCIL_PIXELWRITE | (dwUsingSpecialTesting ? STENCIL_SPECIAL : 0);
|
|
GL_STENCILFUNC_SET();
|
|
}
|
|
|
|
inline void ProcessStencil(const VB& curvb)
|
|
{
|
|
assert(!curvb.fba.fba);
|
|
|
|
// set new alpha bit
|
|
glStencilMask(STENCIL_ALPHABIT);
|
|
GL_STENCILFUNC(GL_EQUAL, STENCIL_PIXELWRITE, STENCIL_PIXELWRITE | STENCIL_FBA);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDepthMask(0);
|
|
glColorMask(0, 0, 0, 0);
|
|
|
|
if (s_bWriteDepth) ResetRenderTarget(1);
|
|
|
|
GL_ALPHATEST(0);
|
|
|
|
SetShaderCaller("ProcessStencil");
|
|
|
|
ZZshSetPixelShader(ppsOne.prog);
|
|
Draw(curvb);
|
|
|
|
// process when alpha >= 0xff
|
|
GL_STENCILFUNC(GL_EQUAL, STENCIL_PIXELWRITE | STENCIL_FBA | STENCIL_ALPHABIT, STENCIL_PIXELWRITE | STENCIL_FBA);
|
|
Draw(curvb);
|
|
|
|
// clear STENCIL_PIXELWRITE bit
|
|
glStencilMask(STENCIL_CLEAR);
|
|
|
|
GL_STENCILFUNC(GL_ALWAYS, 0, STENCIL_PIXELWRITE | STENCIL_FBA);
|
|
Draw(curvb);
|
|
|
|
// restore state
|
|
GL_COLORMASK(s_dwColorWrite);
|
|
|
|
if (curvb.test.ate && USEALPHATESTING) glEnable(GL_ALPHA_TEST);
|
|
|
|
if (!curvb.zbuf.zmsk)
|
|
{
|
|
glDepthMask(1);
|
|
|
|
if (s_bWriteDepth)
|
|
{
|
|
assert(curvb.pdepth != NULL);
|
|
curvb.pdepth->SetRenderTarget(1);
|
|
}
|
|
}
|
|
|
|
GL_ZTEST(curvb.test.zte);
|
|
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
}
|
|
|
|
__forceinline void ProcessFBA(const VB& curvb, FRAGMENTSHADER* pfragment )
|
|
{
|
|
if ((curvb.frame.fbm&0x80000000)) return;
|
|
|
|
// add fba to all pixels that were written and alpha was less than 0xff
|
|
glStencilMask(STENCIL_ALPHABIT);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
GL_STENCILFUNC(GL_EQUAL, STENCIL_FBA | STENCIL_PIXELWRITE | STENCIL_ALPHABIT, STENCIL_PIXELWRITE | STENCIL_FBA);
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glDepthMask(0);
|
|
glColorMask(0, 0, 0, 1);
|
|
|
|
if (s_bWriteDepth) ResetRenderTarget(1);
|
|
|
|
SetShaderCaller("ProcessFBA");
|
|
|
|
// processes the pixels with ALPHA < 0x80*2
|
|
glEnable(GL_ALPHA_TEST);
|
|
glAlphaFunc(GL_LEQUAL, 1);
|
|
|
|
// add 1 to dest
|
|
GL_BLEND_ALPHA(GL_ONE, GL_ONE);
|
|
GL_BLENDEQ_ALPHA(GL_FUNC_ADD);
|
|
|
|
// FIXME: Seem dangerous
|
|
// float f = 1;
|
|
// ZZshSetParameter4fv(pfragment->prog, pfragment->sOneColor, &f, "g_fOneColor");
|
|
float4 v = float4(1,1,0,0);
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->sOneColor, v, "g_fOneColor");
|
|
|
|
ZZshSetPixelShader(ppsOne.prog);
|
|
Draw(curvb);
|
|
glDisable(GL_ALPHA_TEST);
|
|
|
|
// reset bits
|
|
glStencilMask(STENCIL_CLEAR);
|
|
GL_STENCILFUNC(GL_GREATER, 0, STENCIL_PIXELWRITE | STENCIL_FBA);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
|
|
Draw(curvb);
|
|
|
|
if ((curvb.test.atst != ATST_NEVER) && USEALPHATESTING)
|
|
{
|
|
glEnable(GL_ALPHA_TEST);
|
|
glAlphaFunc(g_dwAlphaCmp[curvb.test.atst], AlphaReferedValue(curvb.test.aref));
|
|
}
|
|
|
|
// restore (SetAlphaVariables)
|
|
GL_BLEND_ALPHA(GL_ONE, GL_ZERO);
|
|
|
|
if (vAlphaBlendColor.y < 0) GL_BLENDEQ_ALPHA(GL_FUNC_REVERSE_SUBTRACT);
|
|
|
|
// reset (not necessary)
|
|
GL_COLORMASK(s_dwColorWrite);
|
|
|
|
if (!curvb.zbuf.zmsk)
|
|
{
|
|
glDepthMask(1);
|
|
|
|
if (s_bWriteDepth) curvb.pdepth->SetRenderTarget(1);
|
|
}
|
|
|
|
GL_ZTEST(curvb.test.zte);
|
|
}
|
|
|
|
void SetContextTarget(int context)
|
|
{
|
|
FUNCLOG
|
|
VB& curvb = vb[context];
|
|
GL_REPORT_ERRORD();
|
|
|
|
if (curvb.prndr == NULL)
|
|
curvb.prndr = s_RTs.GetTarg(curvb.frame, 0, get_maxheight(curvb.gsfb.fbp, curvb.gsfb.fbw, curvb.gsfb.psm));
|
|
|
|
// make sure targets are valid
|
|
if (curvb.pdepth == NULL)
|
|
{
|
|
frameInfo f;
|
|
f.fbp = curvb.zbuf.zbp;
|
|
f.fbw = curvb.frame.fbw;
|
|
f.fbh = curvb.prndr->fbh;
|
|
f.psm = curvb.zbuf.psm;
|
|
f.fbm = 0;
|
|
curvb.pdepth = (CDepthTarget*)s_DepthRTs.GetTarg(f, CRenderTargetMngr::TO_DepthBuffer | CRenderTargetMngr::TO_StrictHeight |
|
|
(curvb.zbuf.zmsk ? CRenderTargetMngr::TO_Virtual : 0), get_maxheight(curvb.zbuf.zbp, curvb.gsfb.fbw, 0));
|
|
}
|
|
|
|
assert(curvb.prndr != NULL && curvb.pdepth != NULL);
|
|
|
|
if (curvb.pdepth->fbh != curvb.prndr->fbh) ZZLog::Debug_Log("(curvb.pdepth->fbh(0x%x) != curvb.prndr->fbh(0x%x))", curvb.pdepth->fbh, curvb.prndr->fbh);
|
|
//assert(curvb.pdepth->fbh == curvb.prndr->fbh);
|
|
|
|
if (curvb.pdepth->status & CRenderTarget::TS_Virtual)
|
|
{
|
|
|
|
if (!curvb.zbuf.zmsk)
|
|
{
|
|
CRenderTarget* ptemp = s_DepthRTs.Promote(curvb.pdepth->fbp | (curvb.pdepth->fbw << 16));
|
|
assert(ptemp == curvb.pdepth);
|
|
}
|
|
else
|
|
{
|
|
curvb.pdepth->status &= ~CRenderTarget::TS_NeedUpdate;
|
|
}
|
|
}
|
|
|
|
bool bSetTarg = 1;
|
|
|
|
if (curvb.pdepth->status & CRenderTarget::TS_NeedUpdate)
|
|
{
|
|
assert(!(curvb.pdepth->status & CRenderTarget::TS_Virtual));
|
|
|
|
// don't update if virtual
|
|
curvb.pdepth->Update(context, curvb.prndr);
|
|
bSetTarg = 0;
|
|
}
|
|
|
|
GL_REPORT_ERRORD();
|
|
|
|
if (curvb.prndr->status & CRenderTarget::TS_NeedUpdate)
|
|
{
|
|
/* if(bSetTarg) {
|
|
* ZZLog::Debug_Log( " Here ");
|
|
* if(s_bWriteDepth) {
|
|
* curvb.pdepth->SetRenderTarget(1);
|
|
* curvb.pdepth->SetDepthStencilSurface();
|
|
* }
|
|
* else
|
|
* curvb.pdepth->SetDepthStencilSurface();
|
|
* }*/
|
|
curvb.prndr->Update(context, curvb.pdepth);
|
|
}
|
|
else
|
|
{
|
|
|
|
//if( (vb[0].prndr != vb[1].prndr && vb[!context].bVarsSetTarg) || !vb[context].bVarsSetTarg )
|
|
curvb.prndr->SetRenderTarget(0);
|
|
//if( bSetTarg && ((vb[0].pdepth != vb[1].pdepth && vb[!context].bVarsSetTarg) || !vb[context].bVarsSetTarg) )
|
|
curvb.pdepth->SetDepthStencilSurface();
|
|
|
|
if (conf.mrtdepth && IsWriteDepth()) curvb.pdepth->SetRenderTarget(1);
|
|
if (s_ptexCurSet[0] == curvb.prndr->ptex) s_ptexCurSet[0] = 0;
|
|
if (s_ptexCurSet[1] == curvb.prndr->ptex) s_ptexCurSet[1] = 0;
|
|
|
|
curvb.prndr->SetViewport();
|
|
}
|
|
|
|
curvb.prndr->SetTarget(curvb.frame.fbp, curvb.scissor, context);
|
|
|
|
if ((curvb.zbuf.zbp - curvb.pdepth->fbp) != (curvb.frame.fbp - curvb.prndr->fbp) && curvb.test.zte)
|
|
ZZLog::Warn_Log("Frame and zbuf not aligned.");
|
|
|
|
curvb.bVarsSetTarg = true;
|
|
|
|
if (vb[!context].prndr != curvb.prndr) vb[!context].bVarsSetTarg = false;
|
|
|
|
#ifdef _DEBUG
|
|
// These conditions happen often enough that we'll just warn about it rather then abort in Debug mode.
|
|
if (curvb.prndr->status & CRenderTarget::TS_NeedUpdate)
|
|
{
|
|
ZZLog::Debug_Log("In SetContextTarget, prndr is ending with TS_NeedUpdate set.");
|
|
}
|
|
|
|
if (curvb.pdepth != NULL && (curvb.pdepth->status & CRenderTarget::TS_NeedUpdate))
|
|
{
|
|
ZZLog::Debug_Log("In SetContextTarget, pdepth is ending with TS_NeedUpdate set.");
|
|
}
|
|
#endif
|
|
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
|
|
void SetTexInt(int context, FRAGMENTSHADER* pfragment, int settexint)
|
|
{
|
|
FUNCLOG
|
|
|
|
if (settexint)
|
|
{
|
|
tex0Info& tex0 = vb[context].tex0;
|
|
|
|
if (vb[context].bVarsTexSync) {
|
|
SetTexVariablesInt(context, GetTexFilter(vb[context].tex1), tex0, true, pfragment, s_bForceTexFlush);
|
|
} else {
|
|
SetTexVariablesInt(context, GetTexFilter(vb[context].tex1), tex0, false, pfragment, s_bForceTexFlush);
|
|
|
|
INC_TEXVARS();
|
|
}
|
|
vb[context].bVarsTexSync = true;
|
|
}
|
|
else
|
|
{
|
|
vb[context].bVarsTexSync = false;
|
|
}
|
|
}
|
|
|
|
// clamp relies on texture width
|
|
void SetTexClamping(int context, FRAGMENTSHADER* pfragment)
|
|
{
|
|
FUNCLOG
|
|
SetShaderCaller("SetTexClamping");
|
|
clampInfo* pclamp = &vb[context].clamp;
|
|
float4 v, v2;
|
|
v.x = v.y = 0;
|
|
u32* ptex = vb[context].ptexClamp;
|
|
ptex[0] = ptex[1] = 0;
|
|
|
|
float fw = vb[context].tex0.tw ;
|
|
float fh = vb[context].tex0.th ;
|
|
|
|
switch (pclamp->wms)
|
|
{
|
|
case CLAMP_REPEAT:
|
|
v2.x = -1e10;
|
|
v2.z = 1e10;
|
|
break;
|
|
|
|
case CLAMP_CLAMP: // pclamp
|
|
// suikoden5 movie text
|
|
v2.x = 0;
|
|
v2.z = 1 - 0.5f / fw;
|
|
break;
|
|
|
|
case CLAMP_REGION_CLAMP: // reg pclamp
|
|
v2.x = (pclamp->minu + 0.5f) / fw;
|
|
v2.z = (pclamp->maxu - 0.5f) / fw;
|
|
break;
|
|
|
|
case CLAMP_REGION_REPEAT: // region rep x
|
|
v.x = 0.9999f;
|
|
v.z = (float)fw;
|
|
v2.x = (float)GPU_TEXMASKWIDTH / fw;
|
|
v2.z = pclamp->maxu / fw;
|
|
int correctMinu = pclamp->minu & (~pclamp->maxu); // (A && B) || C == (A && (B && !C)) + C
|
|
|
|
if (correctMinu != g_PrevBitwiseTexX)
|
|
{
|
|
g_PrevBitwiseTexX = correctMinu;
|
|
ptex[0] = s_BitwiseTextures.GetTex(correctMinu, 0);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
switch (pclamp->wmt)
|
|
{
|
|
|
|
case CLAMP_REPEAT:
|
|
v2.y = -1e10;
|
|
v2.w = 1e10;
|
|
break;
|
|
|
|
case CLAMP_CLAMP: // pclamp
|
|
// suikoden5 movie text
|
|
v2.y = 0;
|
|
v2.w = 1 - 0.5f / fh;
|
|
break;
|
|
|
|
case CLAMP_REGION_CLAMP: // reg pclamp
|
|
v2.y = (pclamp->minv + 0.5f) / fh;
|
|
v2.w = (pclamp->maxv - 0.5f) / fh;
|
|
break;
|
|
|
|
case CLAMP_REGION_REPEAT: // region rep y
|
|
v.y = 0.9999f;
|
|
v.w = (float)fh;
|
|
v2.y = (float)GPU_TEXMASKWIDTH / fh;
|
|
v2.w = pclamp->maxv / fh;
|
|
int correctMinv = pclamp->minv & (~pclamp->maxv); // (A && B) || C == (A && (B && !C)) + C
|
|
|
|
if (correctMinv != g_PrevBitwiseTexY)
|
|
{
|
|
g_PrevBitwiseTexY = correctMinv;
|
|
ptex[1] = s_BitwiseTextures.GetTex(correctMinv, ptex[0]);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (pfragment->fTexWrapMode != 0)
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->fTexWrapMode, v, "g_fTexWrapMode");
|
|
|
|
if (pfragment->fClampExts != 0)
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->fClampExts, v2, "g_fClampExts");
|
|
|
|
}
|
|
|
|
int CheckTexArray[4][2][2][2] = {{{{0, }}}};
|
|
void SetTexVariables(int context, FRAGMENTSHADER* pfragment)
|
|
{
|
|
FUNCLOG
|
|
|
|
if (!vb[context].curprim.tme) return;
|
|
|
|
assert(!vb[context].bNeedTexCheck);
|
|
|
|
float4 v, v2;
|
|
|
|
tex0Info& tex0 = vb[context].tex0;
|
|
|
|
//float fw = (float)tex0.tw;
|
|
//float fh = (float)tex0.th;
|
|
|
|
if (!vb[context].bTexConstsSync)
|
|
{
|
|
SetShaderCaller("SetTexVariables");
|
|
|
|
// alpha and texture highlighting
|
|
float4 valpha, valpha2;
|
|
|
|
// if clut, use the frame format
|
|
int psm = PIXEL_STORAGE_FORMAT(tex0);
|
|
|
|
// ZZLog::Error_Log( "A %d psm, is-clut %d. cpsm %d | %d %d", psm, PSMT_ISCLUT(psm), tex0.cpsm, tex0.tfx, tex0.tcc );
|
|
|
|
/* tcc -- Texture Color Component 0=RGB, 1=RGBA + use Alpha from TEXA reg when not in PSM
|
|
* tfx -- Texture Function (0=modulate, 1=decal, 2=hilight, 3=hilight2)
|
|
*
|
|
* valpha2 = 0 0 2 1 0 0 2 1
|
|
* 1 0 0 0 1 1 0 0
|
|
* 0 0 2 0 0 1 2 0
|
|
* 0 0 2 0 0 1 2 0
|
|
*
|
|
* 0 1,!nNeed 1, psm=2, 10 1, psm=1
|
|
* valpha = 0 0 0 1 0 2 0 0 2ta0 2ta1-2ta0 0 0 2ta0 0 0 0
|
|
* 0 0 0 1 0 1 0 0 ta0 ta1-ta0 0 0 ta0 0 0 0
|
|
* 0 0 1 1 0 1 1 1 1 1 ta0 0 1 1
|
|
* 0 0 1 1 0 1 1 0 1 0 ta0 0 1 0
|
|
*/
|
|
|
|
valpha2.x = (tex0.tfx == TFX_DECAL);
|
|
valpha2.y = (tex0.tcc == 1) && (tex0.tfx != TFX_MODULATE);
|
|
valpha2.z = (tex0.tfx != TFX_DECAL) * 2;
|
|
valpha2.w = (tex0.tfx == TFX_MODULATE);
|
|
|
|
if (tex0.tcc && PSMT_ALPHAEXP(psm))
|
|
{
|
|
valpha.x = (gs.texa.ta[0] / 255.0f) * (1 + (tex0.tfx == TFX_MODULATE));
|
|
if (psm == PSMCT24)
|
|
{
|
|
valpha.y = 0;
|
|
}
|
|
else
|
|
{
|
|
valpha.y = ((gs.texa.ta[1] - gs.texa.ta[0]) / 255.0f) * (1 + (tex0.tfx == TFX_MODULATE));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
valpha.x = 0;
|
|
valpha.y = (!!tex0.tcc) * (1 + (tex0.tfx == TFX_MODULATE));
|
|
}
|
|
|
|
valpha.z = (tex0.tfx == TFX_HIGHLIGHT2);
|
|
valpha.w = (tex0.tcc == 0) || (tex0.tcc == 1 && tex0.tfx == TFX_HIGHLIGHT);
|
|
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->fTexAlpha, valpha, "g_fTexAlpha");
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->fTexAlpha2, valpha2, "g_fTexAlpha2");
|
|
|
|
if (IsAlphaTestExpansion(tex0))
|
|
{
|
|
float4 vblack;
|
|
vblack.x = vblack.y = vblack.z = vblack.w = 10;
|
|
if (tex0.tcc && gs.texa.aem && psm == PSMCT24) vblack.w = 0;
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->fTestBlack, vblack, "g_fTestBlack");
|
|
}
|
|
|
|
SetTexClamping(context, pfragment);
|
|
|
|
vb[context].bTexConstsSync = true;
|
|
}
|
|
|
|
if (s_bTexFlush)
|
|
{
|
|
if (PSMT_ISCLUT(tex0.psm))
|
|
texClutWrite(context);
|
|
else
|
|
s_bTexFlush = false;
|
|
}
|
|
}
|
|
|
|
void SetTexVariablesInt(int context, int bilinear, const tex0Info& tex0, bool CheckVB, FRAGMENTSHADER* pfragment, int force)
|
|
{
|
|
FUNCLOG
|
|
float4 v;
|
|
CMemoryTarget* pmemtarg = g_MemTargs.GetMemoryTarget(tex0, 1);
|
|
|
|
assert( pmemtarg != NULL && pfragment != NULL && pmemtarg->ptex != NULL);
|
|
if (pmemtarg == NULL || pfragment == NULL || pmemtarg->ptex == NULL)
|
|
{
|
|
ZZLog::Error_Log("SetTexVariablesInt error.");
|
|
return;
|
|
}
|
|
|
|
if (CheckVB && vb[context].pmemtarg == pmemtarg) return;
|
|
|
|
SetShaderCaller("SetTexVariablesInt");
|
|
|
|
float fw = (float)tex0.tw;
|
|
float fh = (float)tex0.th;
|
|
|
|
bool bUseBilinear = bilinear > 1 || (bilinear && conf.bilinear);
|
|
|
|
if (bUseBilinear)
|
|
{
|
|
v.x = (float)fw;
|
|
v.y = (float)fh;
|
|
v.z = 1.0f / (float)fw;
|
|
v.w = 1.0f / (float)fh;
|
|
|
|
ZZshSetParameter4fvWithRetry(&pfragment->fRealTexDims, pfragment->prog, v, "g_fRealTexDims");
|
|
}
|
|
|
|
if (m_Blocks[tex0.psm].bpp == 0)
|
|
{
|
|
ZZLog::Error_Log("Undefined tex psm 0x%x!", tex0.psm);
|
|
return;
|
|
}
|
|
|
|
const BLOCK& b = m_Blocks[tex0.psm];
|
|
|
|
float fbw = (float)tex0.tbw;
|
|
|
|
float4 vTexDims;
|
|
|
|
vTexDims.x = b.vTexDims.x * (fw);
|
|
vTexDims.y = b.vTexDims.y * (fh);
|
|
vTexDims.z = (float)BLOCK_TEXWIDTH * (0.002f / 64.0f + 0.01f / 128.0f);
|
|
vTexDims.w = (float)BLOCK_TEXHEIGHT * 0.1f / 512.0f;
|
|
|
|
if (bUseBilinear)
|
|
{
|
|
vTexDims.x *= 1 / 128.0f;
|
|
vTexDims.y *= 1 / 512.0f;
|
|
vTexDims.z *= 1 / 128.0f;
|
|
vTexDims.w *= 1 / 512.0f;
|
|
}
|
|
|
|
float g_fitexwidth = g_fiGPU_TEXWIDTH / (float)pmemtarg->widthmult;
|
|
|
|
//float g_texwidth = GPU_TEXWIDTH*(float)pmemtarg->widthmult;
|
|
|
|
float fpage = tex0.tbp0 * (64.0f * g_fitexwidth);// + 0.05f * g_fitexwidth;
|
|
float fpageint = floorf(fpage);
|
|
//int starttbp = (int)fpage;
|
|
|
|
// 2048 is number of words to span one page
|
|
//float fblockstride = (2048.0f /(float)(g_texwidth*BLOCK_TEXWIDTH)) * b.vTexDims.x * fbw;
|
|
|
|
float fblockstride = (2048.0f / (float)(GPU_TEXWIDTH * (float)pmemtarg->widthmult * BLOCK_TEXWIDTH)) * b.vTexDims.x * fbw;
|
|
|
|
assert(fblockstride >= 1.0f);
|
|
|
|
v.x = (float)(2048 * g_fitexwidth);
|
|
v.y = fblockstride;
|
|
v.z = g_fBlockMult / (float)pmemtarg->widthmult;
|
|
v.w = fpage - fpageint ;
|
|
|
|
if (g_fBlockMult > 1)
|
|
{
|
|
// make sure to divide by mult (since the G16R16 texture loses info)
|
|
v.z *= b.bpp * (1 / 32.0f);
|
|
}
|
|
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->fTexDims, vTexDims, "g_fTexDims");
|
|
|
|
// ZZshSetParameter4fv(pfragment->fTexBlock, b.vTexBlock, "g_fTexBlock"); // I change it, and it's working. Seems casting from float4 to float[4] is ok.
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->fTexBlock, &b.vTexBlock.x, "g_fTexBlock");
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->fTexOffset, v, "g_fTexOffset");
|
|
|
|
// get hardware texture dims
|
|
//int texheight = pmemtarg->texH;
|
|
int texwidth = pmemtarg->texW;
|
|
|
|
v.y = 1.0f;
|
|
v.x = (fpageint - (float)pmemtarg->realy / (float)pmemtarg->widthmult + 0.5f);//*v.y;
|
|
v.z = (float)texwidth;
|
|
|
|
/* if( !(g_nPixelShaderVer & SHADER_ACCURATE) || bUseBilinear ) {
|
|
if (tex0.psm == PSMT4 )
|
|
v.w = 0.0f;
|
|
else
|
|
v.w = 0.25f;
|
|
}
|
|
else
|
|
v.w = 0.5f;*/
|
|
v.w = 0.5f;
|
|
|
|
ZZshSetParameter4fv(pfragment->prog, pfragment->fPageOffset, v, "g_fPageOffset");
|
|
|
|
if (force)
|
|
s_ptexCurSet[context] = pmemtarg->ptex->tex;
|
|
else
|
|
s_ptexNextSet[context] = pmemtarg->ptex->tex;
|
|
|
|
vb[context].pmemtarg = pmemtarg;
|
|
|
|
vb[context].bVarsTexSync = false;
|
|
}
|
|
|
|
#if 0
|
|
#define SET_ALPHA_COLOR_FACTOR(sign) \
|
|
{ \
|
|
switch(a.c) \
|
|
{ \
|
|
case 0: \
|
|
vAlphaBlendColor.y = (sign) ? 2.0f*255.0f/256.0f : -2.0f*255.0f/256.0f; \
|
|
s_srcalpha = GL_ONE; \
|
|
s_alphaeq = (sign) ? GL_FUNC_ADD : GL_FUNC_REVERSE_SUBTRACT; \
|
|
break; \
|
|
\
|
|
case 1: \
|
|
/* if in 24 bit mode, dest alpha should be one */ \
|
|
switch(PSMT_BITMODE(vb[icurctx].prndr->psm)) \
|
|
{ \
|
|
case 0: \
|
|
bDestAlphaColor = (a.d!=2)&&((a.a==a.d)||(a.b==a.d)); \
|
|
break; \
|
|
\
|
|
case 1: \
|
|
/* dest alpha should be one */ \
|
|
bDestAlphaColor = 2; \
|
|
break; \
|
|
/* default: 16bit surface, so returned alpha is ok */ \
|
|
} \
|
|
break; \
|
|
\
|
|
case 2: \
|
|
bNeedBlendFactorInAlpha = true; /* should disable alpha channel writing */ \
|
|
vAlphaBlendColor.y = 0; \
|
|
vAlphaBlendColor.w = (sign) ? (float)a.fix * (2.0f/255.0f) : (float)a.fix * (-2.0f/255.0f); \
|
|
usec = 0; /* change so that alpha comes from source*/ \
|
|
break; \
|
|
} \
|
|
}
|
|
|
|
//if( a.fix <= 0x80 ) { \
|
|
// dwTemp = (a.fix*2)>255?255:(a.fix*2); \
|
|
// dwTemp = dwTemp|(dwTemp<<8)|(dwTemp<<16)|0x80000000; \
|
|
// ZZLog::Debug_Log("bfactor: %8.8x", dwTemp); \
|
|
// glBlendColorEXT(dwTemp); \
|
|
// } \
|
|
// else { \
|
|
|
|
//void ResetAlphaVariables() {
|
|
// FUNCLOG
|
|
//}
|
|
|
|
inline void NeedFactor(int w)
|
|
{
|
|
if (bDestAlphaColor == 2)
|
|
{
|
|
bNeedBlendFactorInAlpha = (w + 1) ? true : false;
|
|
vAlphaBlendColor.y = 0;
|
|
vAlphaBlendColor.w = (float)w;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
template<bool SIGN, bool NEED_FACTOR>
|
|
__forceinline int Set_Alpha_Color_Factor(const alphaInfo& a)
|
|
{
|
|
int usec = 0;
|
|
switch(a.c)
|
|
{
|
|
case 0:
|
|
usec = 0;
|
|
/* Note: there are already default value when sign is 1. So only change them
|
|
* when sign is 0
|
|
*/
|
|
if (!SIGN) {
|
|
vAlphaBlendColor.y = -2.0f*255.0f/256.0f;
|
|
s_alphaeq = GL_FUNC_REVERSE_SUBTRACT;
|
|
}
|
|
break;
|
|
case 1:
|
|
usec = 1;
|
|
/* if in 24 bit mode, dest alpha should be one */
|
|
if(PSMT_BITMODE(vb[icurctx].prndr->psm) == 1) {
|
|
/* dest alpha should be one */
|
|
ZZLog::Debug_Log("Alpha on a 24 bits framebuffer, good place to check the value of blend");
|
|
// FIMXE: the array constains GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA
|
|
// It will love a test with GL_ONE and GL_ZERO
|
|
usec = 4;
|
|
|
|
// need a factor correction
|
|
if (NEED_FACTOR) {
|
|
bNeedBlendFactorInAlpha = (SIGN) ? true : false;
|
|
vAlphaBlendColor.y = 0;
|
|
vAlphaBlendColor.w = (SIGN) ? 1.0 : -1.0;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
usec = 0; /* change so that alpha comes from source*/
|
|
bNeedBlendFactorInAlpha = true; /* should disable alpha channel writing */
|
|
vAlphaBlendColor.y = 0;
|
|
vAlphaBlendColor.w = (SIGN) ? (float)a.fix * (2.0f/255.0f) : (float)a.fix * (-2.0f/255.0f);
|
|
break;
|
|
|
|
default:
|
|
assert(0);
|
|
}
|
|
return usec;
|
|
}
|
|
|
|
//static int CheckArray[48][2] = {{0,}};
|
|
|
|
void SetAlphaVariables(const alphaInfo& a)
|
|
{
|
|
FUNCLOG
|
|
bool alphaenable = true;
|
|
|
|
// TODO: negative color when not clamping turns to positive???
|
|
// g_vars._bAlphaState = 0; // set all to zero
|
|
bNeedBlendFactorInAlpha = false;
|
|
// b2XAlphaTest = 1;
|
|
//u32 dwTemp = 0xffffffff;
|
|
// bDestAlphaColor = 0;
|
|
|
|
// default
|
|
s_srcalpha = GL_ONE;
|
|
s_dstalpha = GL_ZERO;
|
|
s_alphaeq = GL_FUNC_ADD;
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
|
|
// s_alphaInfo = a;
|
|
vAlphaBlendColor = float4(1, 2 * 255.0f / 256.0f, 0, 0);
|
|
// u32 usec = a.c;
|
|
u32 usec;
|
|
const bool POS_A = true;
|
|
const bool NEG_A = false;
|
|
const bool NEED_FACTOR = true;
|
|
|
|
|
|
/*
|
|
* Alpha table
|
|
* a + b + d
|
|
* S D
|
|
* 0 a -a 1 | 0 0 0
|
|
* 1 0 0 0 | a -a 1
|
|
* 2 0 0 0 | 0 0 0
|
|
*
|
|
* d = 0 Cs
|
|
* a b 0 Cs 1 Cd 2 0
|
|
* | |
|
|
* 0 000: a+-a+ 1 | 0+ 0+ 0 = 1 | 010: a+ 0+ 1 | 0+-a+ 0 = 1-(-a)(+)(-a) | 020: a+ 0+ 1 | 0+ 0+ 0 = 1-(-a) (+) 0
|
|
* 1 100: 0+-a+ 1 | a+ 0+ 0 = 1-a (+) a | 110: 0+ 0+ 1 | a+-a+ 0 = 1 | 120: 0+ 0+ 1 | a+ 0+ 0 = 1 (+) a
|
|
* 2 200: 0+-a+ 1 | 0+ 0+ 0 = 1-a (+) 0 | 210: 0+ 0+ 1 | 0+-a+ 0 = 1 (-) a | 220: 0+ 0+ 1 | 0+ 0+ 0 = 1
|
|
*
|
|
* d = 1 Cd
|
|
* 0 | 1 | 2
|
|
* 0 001: a+-a+ 0 | 0+ 0+ 1 = 0 (+) 1 | 011: a+ 0+ 0 | 0+-a+ 1 = a (+) 1-a | 021: a+ 0+ 0 | 0+ 0+ 1 = a (+) 1
|
|
* 1 101: 0+-a+ 0 | a+ 0+ 1 = (-a)(+) 1-(-a) | 111: 0+ 0+ 0 | a+-a+ 1 = 0 (+) 1 | 121: 0+ 0+ 0 | a+ 0+ 1 = 0 (+) 1-(-a)
|
|
* 2 201: 0+-a+ 0 | 0+ 0+ 1 = a (R-)1 | 211: 0+ 0+ 0 | 0+-a+ 1 = 0 (+) 1-a | 221: 0+ 0+ 0 | 0+ 0+ 1 = 0 (+) 1
|
|
*
|
|
* d = 2 0
|
|
* 0 | 1 | 2
|
|
* 0 002: a+-a+ 0 | 0+ 0+ 0 = 0 | 012: a+ 0+ 0 | 0+-a+ 0 = a (-) a | 022: a+ 0+ 0 | 0+ 0+ 0 = a (+) 0
|
|
* 1 102: 0+-a+ 0 | a+ 0+ 0 = a (R-) a | 112: 0+ 0+ 0 | a+-a+ 0 = 0 | 122: 0+ 0+ 0 | a+ 0+ 0 = 0 (+) a
|
|
* 2 202: 0+-a+ 0 | 0+ 0+ 0 = a (R-) 0 | 212: 0+ 0+ 0 | 0+-a+ 0 = 0 (-) a | 222: 0+ 0+ 0 | 0+ 0+ 0 = 0
|
|
*
|
|
* Formulae is: (a-b) * (c /128) + d
|
|
* 0 1 2
|
|
* a Cs Cd 0
|
|
* b Cs Cd 0
|
|
* c As Ad ALPHA.FIX
|
|
* d Cs Cd 0
|
|
*
|
|
* We want to emulate Cs * F1(alpha) + Cd * F2(alpha) by OpenGl blending: (Cs * Ss (+,-,R-) Cd * Sd)
|
|
* SET_ALPHA_COLOR_FACTOR(sign) set Set A (as As>>7, Ad>>7 or FIX>>7) with sign.
|
|
* So we could use 1+a as one_minus_alpha and -a as alpha.
|
|
*
|
|
*/
|
|
int code = (a.a * 16) + (a.b * 4) + a.d ;
|
|
|
|
// #define one_minus_alpha (bDestAlphaColor == 2) ? GL_ONE_MINUS_SRC_ALPHA : blendinvalpha[usec]
|
|
// #define alpha (bDestAlphaColor == 2) ? GL_SRC_ALPHA : blendalpha[usec]
|
|
// #define one (bDestAlphaColor == 2) ? GL_ONE : blendalpha[usec]
|
|
// #define zero (bDestAlphaColor == 2) ? GL_ZERO : blendinvalpha[usec]
|
|
|
|
#define one_minus_alpha blendinvalpha[usec]
|
|
#define alpha blendalpha[usec]
|
|
|
|
switch (code)
|
|
{
|
|
|
|
case 0: // 000 // Cs -- nothing changed
|
|
case 20: // 110 = 16+4=20 // Cs
|
|
case 40: // 220 = 32+8=40 // Cs
|
|
{
|
|
alphaenable = false;
|
|
break;
|
|
}
|
|
|
|
case 2: //002 // 0 -- should be zero
|
|
case 22: //112 // 0
|
|
case 42: //222 = 32+8+2 =42 // 0
|
|
{
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = GL_ZERO;
|
|
s_dstrgb = GL_ZERO;
|
|
break;
|
|
}
|
|
|
|
case 1: //001 // Cd -- Should be destination alpha
|
|
case 21: //111, // Cd -- 0*Source + 1*Desrinarion
|
|
case 41: //221 = 32+8+1=41 // Cd --
|
|
{
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = GL_ZERO;
|
|
s_dstrgb = GL_ONE;
|
|
break;
|
|
}
|
|
|
|
case 4: // 010 // (Cs-Cd)*A+Cs = Cs * (A + 1) - Cd * A
|
|
{
|
|
// bAlphaClamping = 3;
|
|
// SET_ALPHA_COLOR_FACTOR(0); // a = -A
|
|
usec = Set_Alpha_Color_Factor<NEG_A, NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_ADD; // Cs*(1-a)+Cd*a
|
|
s_srcrgb = one_minus_alpha ;
|
|
s_dstrgb = alpha;
|
|
|
|
// NeedFactor(-1);
|
|
break;
|
|
}
|
|
|
|
case 5: // 011 // (Cs-Cd)*A+Cs = Cs * A + Cd * (1-A)
|
|
{
|
|
// bAlphaClamping = 3; // all testing
|
|
// SET_ALPHA_COLOR_FACTOR(1);
|
|
usec = Set_Alpha_Color_Factor<POS_A, NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = alpha;
|
|
s_dstrgb = one_minus_alpha;
|
|
|
|
// NeedFactor(1);
|
|
break;
|
|
}
|
|
|
|
case 6: //012 // (Cs-Cd)*A = Cs*A - Cd*A
|
|
{
|
|
// bAlphaClamping = 3;
|
|
// SET_ALPHA_COLOR_FACTOR(1);
|
|
usec = Set_Alpha_Color_Factor<POS_A, !NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_SUBTRACT;
|
|
s_srcrgb = alpha;
|
|
s_dstrgb = alpha;
|
|
|
|
break;
|
|
}
|
|
|
|
case 8: //020 // Cs*A+Cs = Cs * (1+A)
|
|
{
|
|
// bAlphaClamping = 2; // max testing
|
|
// SET_ALPHA_COLOR_FACTOR(0); // Zeydlitz change this! a = -A
|
|
usec = Set_Alpha_Color_Factor<NEG_A, !NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = one_minus_alpha; // Cs*(1-a).
|
|
s_dstrgb = GL_ZERO;
|
|
|
|
// NeedFactor(1);
|
|
break;
|
|
}
|
|
|
|
case 9: //021 // Cs*A+Cd
|
|
{
|
|
// bAlphaClamping = 2; // max testing
|
|
// SET_ALPHA_COLOR_FACTOR(1);
|
|
usec = Set_Alpha_Color_Factor<POS_A, !NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = alpha; // ZZ change it too.
|
|
s_dstrgb = GL_ONE;
|
|
break;
|
|
}
|
|
|
|
case 10: //022 // Cs*A
|
|
{
|
|
// bAlphaClamping = 2; // max testing
|
|
// SET_ALPHA_COLOR_FACTOR(1);
|
|
usec = Set_Alpha_Color_Factor<POS_A, !NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = alpha;
|
|
s_dstrgb = GL_ZERO;
|
|
break;
|
|
}
|
|
|
|
case 16: //100 // (Cd-Cs)*A + Cs = Cd*A + Cs*(1-A)
|
|
{
|
|
// bAlphaClamping = 3;
|
|
// SET_ALPHA_COLOR_FACTOR(1);
|
|
usec = Set_Alpha_Color_Factor<POS_A, NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = one_minus_alpha;
|
|
s_dstrgb = alpha;
|
|
|
|
// NeedFactor(1);
|
|
break;
|
|
}
|
|
|
|
case 17: //101 // (Cd-Cs)*A + Cd = Cd*(A+1) - A*Cs
|
|
{
|
|
// bAlphaClamping = 3; // all testing
|
|
// SET_ALPHA_COLOR_FACTOR(0);
|
|
usec = Set_Alpha_Color_Factor<NEG_A, NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = alpha;
|
|
s_dstrgb = one_minus_alpha;
|
|
|
|
// NeedFactor(-1);
|
|
break;
|
|
}
|
|
|
|
case 18: //102 // (Cd-Cs)*A = Cd*A - Cs*A
|
|
{
|
|
// bAlphaClamping = 3;
|
|
// SET_ALPHA_COLOR_FACTOR(1);
|
|
usec = Set_Alpha_Color_Factor<POS_A, !NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_REVERSE_SUBTRACT;
|
|
s_srcrgb = alpha;
|
|
s_dstrgb = alpha;
|
|
|
|
break;
|
|
}
|
|
|
|
case 24: //120 = 16+8 // Cd*A + Cs
|
|
{
|
|
// bAlphaClamping = 2; // max testing
|
|
// SET_ALPHA_COLOR_FACTOR(1);
|
|
usec = Set_Alpha_Color_Factor<POS_A, !NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = GL_ONE;
|
|
s_dstrgb = alpha;
|
|
break;
|
|
}
|
|
|
|
case 25: //121 // Cd*(1+A)
|
|
{
|
|
// bAlphaClamping = 2; // max testing
|
|
// SET_ALPHA_COLOR_FACTOR(0);
|
|
usec = Set_Alpha_Color_Factor<NEG_A, !NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = GL_ZERO;
|
|
s_dstrgb = one_minus_alpha;
|
|
|
|
// NeedFactor(-1);
|
|
break;
|
|
}
|
|
|
|
case 26: //122 // Cd*A
|
|
{
|
|
// bAlphaClamping = 2;
|
|
// SET_ALPHA_COLOR_FACTOR(1);
|
|
usec = Set_Alpha_Color_Factor<POS_A, !NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = GL_ZERO;
|
|
s_dstrgb = alpha;
|
|
break;
|
|
}
|
|
|
|
case 32: // 200 = 32 // -Cs*A + Cs = Cs*(1-A)
|
|
{
|
|
// bAlphaClamping = 1; // min testing
|
|
// SET_ALPHA_COLOR_FACTOR(1);
|
|
usec = Set_Alpha_Color_Factor<POS_A, !NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = one_minus_alpha;
|
|
s_dstrgb = GL_ZERO;
|
|
break;
|
|
}
|
|
|
|
case 33: //201 // -Cs*A + Cd
|
|
{
|
|
// bAlphaClamping = 1; // min testing
|
|
// SET_ALPHA_COLOR_FACTOR(1);
|
|
usec = Set_Alpha_Color_Factor<POS_A, !NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_REVERSE_SUBTRACT;
|
|
s_srcrgb = alpha;
|
|
s_dstrgb = GL_ONE;
|
|
break;
|
|
}
|
|
|
|
case 34: //202 // -Cs*A
|
|
case 38: //212 // -Cd*A
|
|
{
|
|
// bAlphaClamping = 1; // min testing -- negative values
|
|
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = GL_ZERO;
|
|
s_dstrgb = GL_ZERO;
|
|
break;
|
|
}
|
|
|
|
case 36: //210 // -Cd*A + Cs
|
|
{
|
|
// bAlphaClamping = 1; // min testing
|
|
// SET_ALPHA_COLOR_FACTOR(1);
|
|
usec = Set_Alpha_Color_Factor<POS_A, !NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_SUBTRACT;
|
|
s_srcrgb = GL_ONE;
|
|
s_dstrgb = alpha;
|
|
break;
|
|
}
|
|
|
|
case 37: //211 // -Cd*A+Cd = Cd * (1-A)
|
|
{
|
|
// bAlphaClamping = 1; // min testing
|
|
// SET_ALPHA_COLOR_FACTOR(1);
|
|
usec = Set_Alpha_Color_Factor<POS_A, !NEED_FACTOR>(a);
|
|
|
|
s_rgbeq = GL_FUNC_ADD;
|
|
s_srcrgb = GL_ZERO;
|
|
s_dstrgb = one_minus_alpha;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
ZZLog::Error_Log("Bad alpha code %d | %d %d %d", code, a.a, a.b, a.d);
|
|
}
|
|
}
|
|
|
|
/*
|
|
int t_rgbeq = GL_FUNC_ADD;
|
|
int t_srcrgb = GL_ONE;
|
|
int t_dstrgb = GL_ZERO;
|
|
int tAlphaClamping = 0;
|
|
|
|
if( a.a == a.b )
|
|
{ // just d remains
|
|
if( a.d == 0 ) {}
|
|
else
|
|
{
|
|
t_dstrgb = a.d == 1 ? GL_ONE : GL_ZERO;
|
|
t_srcrgb = GL_ZERO;
|
|
t_rgbeq = GL_FUNC_ADD; //a) (001) (111) (221) b) (002) (112) (222)
|
|
}
|
|
goto EndSetAlpha;
|
|
}
|
|
else if( a.d == 2 )
|
|
{ // zero
|
|
if( a.a == 2 )
|
|
{
|
|
// zero all color
|
|
t_srcrgb = GL_ZERO;
|
|
t_dstrgb = GL_ZERO;
|
|
goto EndSetAlpha; // (202) (212)
|
|
}
|
|
else if( a.b == 2 )
|
|
{
|
|
//b2XAlphaTest = 1; // a) (022) // b) (122)
|
|
SET_ALPHA_COLOR_FACTOR(1);
|
|
|
|
if( bDestAlphaColor == 2 )
|
|
{
|
|
t_rgbeq = GL_FUNC_ADD;
|
|
t_srcrgb = a.a == 0 ? GL_ONE : GL_ZERO;
|
|
t_dstrgb = a.a == 0 ? GL_ZERO : GL_ONE;
|
|
}
|
|
else
|
|
{
|
|
tAlphaClamping = 2;
|
|
t_rgbeq = GL_FUNC_ADD;
|
|
t_srcrgb = a.a == 0 ? blendalpha[usec] : GL_ZERO;
|
|
t_dstrgb = a.a == 0 ? GL_ZERO : blendalpha[usec];
|
|
}
|
|
|
|
goto EndSetAlpha;
|
|
}
|
|
|
|
// nothing is zero, so must do some real blending //b2XAlphaTest = 1; //a) (012) //b) (102)
|
|
tAlphaClamping = 3;
|
|
|
|
SET_ALPHA_COLOR_FACTOR(1);
|
|
|
|
t_rgbeq = a.a == 0 ? GL_FUNC_SUBTRACT : GL_FUNC_REVERSE_SUBTRACT;
|
|
t_srcrgb = bDestAlphaColor == 2 ? GL_ONE : blendalpha[usec];
|
|
t_dstrgb = bDestAlphaColor == 2 ? GL_ONE : blendalpha[usec];
|
|
}
|
|
else if( a.a == 2 )
|
|
{ // zero
|
|
|
|
//b2XAlphaTest = 1;
|
|
tAlphaClamping = 1; // min testing
|
|
|
|
SET_ALPHA_COLOR_FACTOR(1);
|
|
|
|
if( a.b == a.d )
|
|
{
|
|
// can get away with 1-A
|
|
// a.a == a.d == 2!! (200) (211)
|
|
t_rgbeq = GL_FUNC_ADD;
|
|
t_srcrgb = (a.b == 0 && bDestAlphaColor != 2) ? blendinvalpha[usec] : GL_ZERO;
|
|
t_dstrgb = (a.b == 0 || bDestAlphaColor == 2) ? GL_ZERO : blendinvalpha[usec];
|
|
}
|
|
else
|
|
{
|
|
// a) (201) b)(210)
|
|
t_rgbeq = a.b==0 ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_SUBTRACT;
|
|
t_srcrgb = (a.b == 0 && bDestAlphaColor != 2) ? blendalpha[usec] : GL_ONE;
|
|
t_dstrgb = (a.b == 0 || bDestAlphaColor == 2 ) ? GL_ONE : blendalpha[usec];
|
|
}
|
|
}
|
|
else if( a.b == 2 )
|
|
{
|
|
tAlphaClamping = 2; // max testing
|
|
|
|
SET_ALPHA_COLOR_FACTOR(a.a!=a.d);
|
|
|
|
if( a.a == a.d )
|
|
{
|
|
// can get away with 1+A, but need to set alpha to negative
|
|
// a)(020)
|
|
// b)(121)
|
|
t_rgbeq = GL_FUNC_ADD;
|
|
|
|
if( bDestAlphaColor == 2 )
|
|
{
|
|
t_srcrgb = (a.a == 0) ? GL_ONE_MINUS_SRC_ALPHA : GL_ZERO;
|
|
t_dstrgb = (a.a == 0) ? GL_ZERO : GL_ONE_MINUS_SRC_ALPHA;
|
|
}
|
|
else
|
|
{
|
|
t_srcrgb = a.a == 0 ? blendinvalpha[usec] : GL_ZERO;
|
|
t_dstrgb = a.a == 0 ? GL_ZERO : blendinvalpha[usec];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//a)(021) //b)(120) //b2XAlphaTest = 1;
|
|
t_rgbeq = GL_FUNC_ADD;
|
|
t_srcrgb = (a.a == 0 && bDestAlphaColor != 2) ? blendalpha[usec] : GL_ONE;
|
|
t_dstrgb = (a.a == 0 || bDestAlphaColor == 2) ? GL_ONE : blendalpha[usec];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// all 3 components are valid!
|
|
tAlphaClamping = 3; // all testing
|
|
SET_ALPHA_COLOR_FACTOR(a.a!=a.d);
|
|
|
|
if( a.a == a.d )
|
|
{
|
|
// can get away with 1+A, but need to set alpha to negative // a) 010, // b) 101
|
|
t_rgbeq = GL_FUNC_ADD;
|
|
|
|
if( bDestAlphaColor == 2 )
|
|
{
|
|
// all ones
|
|
t_srcrgb = a.a == 0 ? GL_ONE_MINUS_SRC_ALPHA : GL_SRC_ALPHA;
|
|
t_dstrgb = a.a == 0 ? GL_SRC_ALPHA : GL_ONE_MINUS_SRC_ALPHA;
|
|
}
|
|
else
|
|
{
|
|
t_srcrgb = a.a == 0 ? blendinvalpha[usec] : blendalpha[usec];
|
|
t_dstrgb = a.a == 0 ? blendalpha[usec] : blendinvalpha[usec];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
t_rgbeq = GL_FUNC_ADD; // a) 011 // b) 100 //
|
|
if( bDestAlphaColor == 2 )
|
|
{
|
|
// all ones
|
|
t_srcrgb = a.a != 0 ? GL_ONE_MINUS_SRC_ALPHA : GL_SRC_ALPHA;
|
|
t_dstrgb = a.a != 0 ? GL_SRC_ALPHA : GL_ONE_MINUS_SRC_ALPHA;
|
|
}
|
|
else
|
|
{
|
|
//b2XAlphaTest = 1;
|
|
t_srcrgb = a.a != 0 ? blendinvalpha[usec] : blendalpha[usec];
|
|
t_dstrgb = a.a != 0 ? blendalpha[usec] : blendinvalpha[usec];
|
|
}
|
|
}
|
|
}
|
|
EndSetAlpha:
|
|
|
|
|
|
if ( alphaenable && (t_rgbeq != s_rgbeq || s_srcrgb != t_srcrgb || t_dstrgb != s_dstrgb || tAlphaClamping != bAlphaClamping)) {
|
|
if (CheckArray[code][(bDestAlphaColor==2)] != -1) {
|
|
ZZLog::Debug_Log( "A code %d, 0x%x, 0x%x, 0x%x, 0x%x %d", code, alpha, one_minus_alpha, one, zero, bDestAlphaColor );
|
|
ZZLog::Debug_Log( " Difference %d %d %d %d | 0x%x 0x%x | 0x%x 0x%x | 0x%x 0x%x | %d %d",
|
|
code, a.a, a.b, a.d,
|
|
t_rgbeq, s_rgbeq, t_srcrgb, s_srcrgb, t_dstrgb, s_dstrgb, tAlphaClamping, bAlphaClamping);
|
|
CheckArray[code][(bDestAlphaColor==2)] = -1;
|
|
}
|
|
}
|
|
else
|
|
if (CheckArray[code][(bDestAlphaColor==2)] == 0){
|
|
ZZLog::Debug_Log( "Add good code %d %d, psm %d destA %d", code, a.c, vb[icurctx].prndr->psm, bDestAlphaColor);
|
|
CheckArray[code][(bDestAlphaColor==2)] = 1;
|
|
}*/
|
|
|
|
|
|
if (alphaenable)
|
|
{
|
|
zgsBlendFuncSeparateEXT(s_srcrgb, s_dstrgb, s_srcalpha, s_dstalpha);
|
|
zgsBlendEquationSeparateEXT(s_rgbeq, s_alphaeq);
|
|
glEnable(GL_BLEND); // always set
|
|
}
|
|
else
|
|
{
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
INC_ALPHAVARS();
|
|
}
|
|
|
|
void SetWriteDepth()
|
|
{
|
|
FUNCLOG
|
|
|
|
if (conf.mrtdepth)
|
|
{
|
|
s_bWriteDepth = true;
|
|
s_nWriteDepthCount = 4;
|
|
}
|
|
}
|
|
|
|
bool IsWriteDepth()
|
|
{
|
|
FUNCLOG
|
|
return s_bWriteDepth;
|
|
}
|
|
|
|
bool IsWriteDestAlphaTest()
|
|
{
|
|
FUNCLOG
|
|
return s_bDestAlphaTest;
|
|
}
|
|
|
|
void SetDestAlphaTest()
|
|
{
|
|
FUNCLOG
|
|
s_bDestAlphaTest = true;
|
|
s_nWriteDestAlphaTest = 4;
|
|
}
|
|
|
|
void SetTexFlush()
|
|
{
|
|
FUNCLOG
|
|
s_bTexFlush = true;
|
|
|
|
// if( PSMT_ISCLUT(vb[0].tex0.psm) )
|
|
// texClutWrite(0);
|
|
// if( PSMT_ISCLUT(vb[1].tex0.psm) )
|
|
// texClutWrite(1);
|
|
|
|
if (!s_bForceTexFlush)
|
|
{
|
|
if (s_ptexCurSet[0] != s_ptexNextSet[0]) s_ptexCurSet[0] = s_ptexNextSet[0];
|
|
if (s_ptexCurSet[1] != s_ptexNextSet[1]) s_ptexCurSet[1] = s_ptexNextSet[1];
|
|
}
|
|
}
|
|
|