pcsx2/plugins/GSdx/GSTextureCacheSW.h
gabest11 83b15dbac0 GSdx:
- trying the dx10.1-only "gather" shader instruction for palletized lookups ("8-bit texture" mode), saves 4 instructions which isn't much but still... (not tested, don't have ati)
- may fix the intel gma "no output" bug (don't have gma either :P)
- and the usual small code optimizations


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1549 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 03:55:28 +00:00

65 lines
1.7 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSRenderer.h"
class GSTextureCacheSW
{
public:
class GSTexture
{
public:
GSState* m_state;
GIFRegTEX0 m_TEX0;
GIFRegTEXA m_TEXA;
void* m_buff;
uint32 m_tw;
uint32 m_valid[MAX_PAGES]; // each uint32 bits map to the 32 blocks of that page
uint32 m_age;
bool m_complete;
explicit GSTexture(GSState* state);
virtual ~GSTexture();
bool Update(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& r);
};
protected:
GSState* m_state;
hash_set<GSTexture*> m_textures;
list<GSTexture*> m_map[MAX_PAGES];
uint32 m_pages[16];
public:
GSTextureCacheSW(GSState* state);
virtual ~GSTextureCacheSW();
const GSTexture* Lookup(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& r);
void InvalidateVideoMem(const GSOffset* o, const GSVector4i& r);
void RemoveAll();
void RemoveAt(GSTexture* t);
void IncAge();
};