pcsx2/cmake/SearchForStuff.cmake
Miguel A. Colón Vélez 2c05426db1 Only check for EGL if using EGL_API.
Missed this one.
2015-07-27 19:19:47 -04:00

178 lines
5.1 KiB
CMake

#-------------------------------------------------------------------------------
# Search all libraries on the system
#-------------------------------------------------------------------------------
## Use cmake package to find module
find_package(ALSA)
find_package(Gettext) # translation tool
if(EXISTS ${PROJECT_SOURCE_DIR}/.git)
find_package(Git)
endif()
find_package(LibLZMA)
find_package(OpenGL)
find_package(PNG)
# The requirement of wxWidgets is checked in SelectPcsx2Plugins module
# Does not require the module (allow to compile non-wx plugins)
# Force the unicode build (the variable is only supported on cmake 2.8.3 and above)
# Warning do not put any double-quote for the argument...
# set(wxWidgets_CONFIG_OPTIONS --unicode=yes --debug=yes) # In case someone want to debug inside wx
#
# Fedora uses an extra non-standard option ... Arch must be the first option.
# They do uname -m if missing so only fix for cross compilations.
# http://pkgs.fedoraproject.org/cgit/wxGTK.git/plain/wx-config
if(Fedora AND CMAKE_CROSSCOMPILING)
set(wxWidgets_CONFIG_OPTIONS --arch ${PCSX2_TARGET_ARCHITECTURES} --unicode=yes)
else()
set(wxWidgets_CONFIG_OPTIONS --unicode=yes)
endif()
if(WX28_API)
list(APPEND wxWidgets_CONFIG_OPTIONS --version=2.8)
else()
list(APPEND wxWidgets_CONFIG_OPTIONS --version=3.0)
endif()
if(GTK3_API)
list(APPEND wxWidgets_CONFIG_OPTIONS --toolkit=gtk3)
else()
list(APPEND wxWidgets_CONFIG_OPTIONS --toolkit=gtk2)
endif()
# wx2.8 => /usr/bin/wx-config-2.8
# lib32-wx2.8 => /usr/bin/wx-config32-2.8
# wx3.0 => /usr/bin/wx-config-3.0
# I'm going to take a wild guess and predict this:
# lib32-wx3.0 => /usr/bin/wx-config32-3.0
# FindwxWidgets only searches for wx-config.
if(CMAKE_CROSSCOMPILING)
# May need to fix the filenames for lib32-wx3.0.
if(NOT WX28_API AND ${PCSX2_TARGET_ARCHITECTURES} MATCHES "i386" AND EXISTS "/usr/bin/wx-config32-3.0")
set(wxWidgets_CONFIG_EXECUTABLE "/usr/bin/wx-config32-3.0")
elseif(WX28_API AND ${PCSX2_TARGET_ARCHITECTURES} MATCHES "i386" AND EXISTS "/usr/bin/wx-config32-2.8")
set(wxWidgets_CONFIG_EXECUTABLE "/usr/bin/wx-config32-2.8")
endif()
else()
if(NOT WX28_API AND EXISTS "/usr/bin/wx-config-3.0")
set(wxWidgets_CONFIG_EXECUTABLE "/usr/bin/wx-config-3.0")
elseif(WX28_API AND EXISTS "/usr/bin/wx-config-2.8")
set(wxWidgets_CONFIG_EXECUTABLE "/usr/bin/wx-config-2.8")
endif()
endif()
find_package(wxWidgets COMPONENTS base core adv)
find_package(ZLIB)
## Use pcsx2 package to find module
include(FindLibc)
## Only needed by the extra plugins
if(EXTRA_PLUGINS)
find_package(BZip2)
include(FindCg)
include(FindGlew)
find_package(JPEG)
endif()
## Use CheckLib package to find module
include(CheckLib)
if(Linux)
check_lib(AIO aio libaio.h)
endif()
if(EGL_API)
check_lib(EGL EGL EGL/egl.h)
endif()
check_lib(PORTAUDIO portaudio portaudio.h pa_linux_alsa.h)
check_lib(SOUNDTOUCH SoundTouch soundtouch/SoundTouch.h)
check_lib(PNGPP FALSE png++/png.hpp)
if(SDL2_API)
check_lib(SDL2 SDL2 SDL.h PATH_SUFFIXES SDL2)
else()
# Tell cmake that we use SDL as a library and not as an application
set(SDL_BUILDING_LIBRARY TRUE)
find_package(SDL)
endif()
if(UNIX)
find_package(X11)
# Most plugins (if not all) and PCSX2 core need gtk2, so set the required flags
if (GTK3_API)
if(CMAKE_CROSSCOMPILING)
find_package(GTK3 REQUIRED gtk)
else()
check_lib(GTK3 gtk+-3.0 gtk/gtk.h)
endif()
else()
find_package(GTK2 REQUIRED gtk)
endif()
endif()
#----------------------------------------
# Use system include
#----------------------------------------
if(UNIX)
if(GTK2_FOUND)
include_directories(${GTK2_INCLUDE_DIRS})
elseif(GTK3_FOUND)
include_directories(${GTK3_INCLUDE_DIRS})
# A lazy solution
set(GTK2_LIBRARIES ${GTK3_LIBRARIES})
endif()
if(X11_FOUND)
include_directories(${X11_INCLUDE_DIR})
endif()
endif()
if(ALSA_FOUND)
include_directories(${ALSA_INCLUDE_DIRS})
endif()
if(BZIP2_FOUND)
include_directories(${BZIP2_INCLUDE_DIR})
endif()
if(CG_FOUND)
include_directories(${CG_INCLUDE_DIRS})
endif()
if(JPEG_FOUND)
include_directories(${JPEG_INCLUDE_DIR})
endif()
if(GLEW_FOUND)
include_directories(${GLEW_INCLUDE_DIR})
endif()
if(OPENGL_FOUND)
include_directories(${OPENGL_INCLUDE_DIR})
endif()
if(SDL_FOUND AND NOT SDL2_API)
include_directories(${SDL_INCLUDE_DIR})
endif()
if(wxWidgets_FOUND)
include(${wxWidgets_USE_FILE})
endif()
if(ZLIB_FOUND)
include_directories(${ZLIB_INCLUDE_DIRS})
endif()
#----------------------------------------
# Use project-wide include directories
#----------------------------------------
include_directories(${CMAKE_SOURCE_DIR}/common/include
${CMAKE_SOURCE_DIR}/common/include/Utilities
${CMAKE_SOURCE_DIR}/common/include/x86emitter
# File generated by Cmake
${CMAKE_BINARY_DIR}/common/include
)
#----------------------------------------
# Check correctness of the parameter
# Note: wxWidgets_INCLUDE_DIRS must be defined
#----------------------------------------
include(ApiValidation)
WX_vs_SDL()