mirror of
https://github.com/libretro/pcsx2.git
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* flip y-axis in merge stage * default to xlib window managment (the dynamic switch between sdl and xlib crashi but SDL will probably dropped later) * improve management of FBO, draw buffer * try to fix some issue with glClearBuffer but spec is not clear. git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4982 96395faa-99c1-11dd-bbfe-3dabce05a288
Description
PCSX2 - The Playstation 2 Emulator
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