pcsx2/linux_various
Gregory Hainaut 2d0a61fc8d gsdx ogl: use load resource to load shader
* Windows behavior must be checked
* remove glsl_source.h

v2: fix missing include
Big thanks to Turtleli

v3:
fix indentation in gsdx-res.xml
add dependency in cmake
remove old res/glsl/fxaa.fx symlink
add tfx.cl for OpenCL support on Linux

v4, v5
fix cmake indentation
2017-04-12 18:09:06 +02:00
..
check_format.sh reformat main common directory 2016-11-12 16:52:49 +01:00
check_po_quality.pl license: add missing header 2014-04-12 19:42:41 +02:00
generate_pot.sh Use set -e in the body of the script. 2015-07-27 14:13:03 -04:00
glsl2h.pl gsdx ogl: use load resource to load shader 2017-04-12 18:09:06 +02:00
hex2h.pl copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
PCSX2-linux.sh Force GDK_BACKEND to x11 2016-10-18 11:15:26 +02:00
PCSX2.desktop.in Translate Simple Chinese in .desktop file 2017-01-12 13:32:59 +02:00
PCSX2.xpm linux: rename everything. It is PCSX2 is uppercase letter 2015-05-18 10:04:23 +02:00
pre-commit reformat main common directory 2016-11-12 16:52:49 +01:00
pretty_print_dump.pl iop: improve debug 2016-01-27 10:27:34 +01:00
validate_glsl.sh linux: fix the \n handling 2016-02-18 19:02:16 +01:00