PCSX2 - The Playstation 2 Emulator
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gregory.hainaut 2ea4b2fe49 i18n: refresh po/mo
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5106 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 11:22:02 +00:00
3rdparty portaudio: Updated codebase from svn 1748 to svn 1802. 2011-12-27 17:42:18 +00:00
bin i18n: refresh po/mo 2012-02-28 11:22:02 +00:00
cmake i18n: add more fallback for some languages (thanks to pg) 2011-12-21 20:27:03 +00:00
common cmake: 2011-10-31 10:25:24 +00:00
debian-unstable-upstream i18n: add more fallback for some languages (thanks to pg) 2011-12-21 20:27:03 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
linux_various i18n: long-awaited update. Big changes on pt_BR/sv_SE/zh_* 2011-09-28 18:36:31 +00:00
locales i18n: refresh po/mo 2012-02-28 11:22:02 +00:00
nsis Installer changes to support the new docs. 2011-04-07 19:52:47 +00:00
pcsx2 Attempt to fix ICO NTSC CDVD flag bug that appeared in r4961. 2012-02-26 11:34:29 +00:00
plugins GSdx: KrossX updated the sprite hack to also work on other games with a similar problem. It works with a 3 state checkbox now. Try to use full when half checked doesn't fix your game. 2012-02-25 20:06:39 +00:00
tools GSdx: New: Dynamic CRC Hacks system (disabled by default). 2011-09-07 18:38:27 +00:00
build.sh Get rid of some irritating warnings in Linux. 2011-12-31 18:50:17 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
CMakeLists.txt gsdx: linux compilation fix. Gcc don't support same name for variable and template parameter 2012-02-06 18:16:49 +00:00
pcsx2_suite_2008.sln GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.) 2011-02-24 04:55:35 +00:00
pcsx2_suite_2010.sln USBqemu: Integrate into the build system for vs2010. Refactor the config stuff to use a system based on a modified SPU2-X CfgHelpers.cpp. 2011-09-04 11:48:28 +00:00
pcsx2-codeblocks.workspace GSdx: Correct the sdl library output name, and add sdl to the main codeblocks workspace. 2011-02-26 03:05:31 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00