mirror of
https://github.com/libretro/pcsx2.git
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refraction@gmail.com
31221a29bd
microVU: Save PC when processing T/D bits on branches, this is to ensure the rest of the block gets compiled correctly. Could have been the reason VP2 was freaking out after loading a save.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5593 96395faa-99c1-11dd-bbfe-3dabce05a288
Description
PCSX2 - The Playstation 2 Emulator
Languages
C++
89.8%
C
4.4%
Objective-C++
1.1%
GLSL
1%
CMake
0.9%
Other
2.7%