mirror of
https://github.com/libretro/pcsx2.git
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6f681743ca
The script passes -e to the shell on the #! line rather than using set -e in the body of the script. This is fine for normal operation, but if the script is run by hand with sh /path/to/script (common in debugging), -e will not be in effect. It's therefore better to use set -e in the body of the script.
76 lines
2.6 KiB
Bash
Executable File
76 lines
2.6 KiB
Bash
Executable File
#!/bin/sh
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# PCSX2 - PS2 Emulator for PCs
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# Copyright (C) 2002-2011 PCSX2 Dev Team
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#
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# PCSX2 is free software: you can redistribute it and/or modify it under the terms
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# of the GNU Lesser General Public License as published by the Free Software Found-
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# ation, either version 3 of the License, or (at your option) any later version.
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#
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# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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# PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with PCSX2.
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# If not, see <http://www.gnu.org/licenses/>.
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# This script is a small wrapper to the PCSX2 exectuable. The purpose is to
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# 1/ launch PCSX2 from the same repository every times.
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# Rationale: There is no guarantee on the directory when PCSX2 is launched from a shortcut.
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# This behavior trigger the first time wizards everytime...
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# 2/ Change LD_LIBRARY_PATH to uses 3rdparty library
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# Rationale: It is nearly impossible to have the same library version on all systems. So the
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# easiest solution it to ship library used during the build.
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# 3/ Set __GL_THREADED_OPTIMIZATIONS variable for Nvidia Drivers (major speed boost)
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set -e
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current_script=$0
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me=PCSX2-linux.sh
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# We are already in the good directory. Allow to use "bash PCSX2-linux.sh"
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if [ $current_script = $me ]
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then
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if [ -e "./$me" ]
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then
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current_script="./$me"
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else
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current_script=`which $me`
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fi
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fi
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# Avoid to screw up the shell context
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DIR=`dirname $current_script`
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MY_LD_LIBRARY_PATH=$LD_LIBRARY_PATH
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if [ ! -x "$DIR/PCSX2" ]
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then
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echo "Error PCSX2 not found in $DIR"
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echo "Maybe the script was directly 'called'"
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echo "Use either /absolute_path/$me or ./relative_path/$me"
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return 1 # warning exit will kill current terminal
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fi
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# Allow to ship .so library with the build to avoid version issue
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MY_LD_LIBRARY_PATH=${MY_LD_LIBRARY_PATH:+$MY_LD_LIBRARY_PATH:}$DIR/3rdPartyLibs
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# openSUSE don't follow FHS !!!!
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MY_LD_LIBRARY_PATH=${MY_LD_LIBRARY_PATH:+$MY_LD_LIBRARY_PATH:}/usr/lib/wx-2.8-stl
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# Test plugin depencencies (help users to detect missing depencencies)
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if [ -x `which ldd` ]
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then
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for plugin in `find $DIR/plugins -iname "lib*.so"`
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do
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if [ `ldd $plugin | grep -c found` != 0 ]
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then
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echo "ERROR the plugin ($plugin) miss some dependencies"
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echo " `ldd $plugin | grep found`"
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echo ""
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fi
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done
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fi
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# And finally launch me
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LD_LIBRARY_PATH="$MY_LD_LIBRARY_PATH" __GL_THREADED_OPTIMIZATIONS=1 $DIR/PCSX2 "$@"
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