pcsx2/bin/PCSX2-linux.sh
Miguel A. Colón Vélez 6f681743ca Use set -e in the body of the script.
The script passes -e to the shell on the #! line rather than using set -e in
the body of the script. This is fine for normal operation, but if the script
is run by hand with sh /path/to/script (common in debugging), -e will not be
in effect. It's therefore better to use set -e in the body of the script.
2015-07-27 14:13:03 -04:00

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#!/bin/sh
# PCSX2 - PS2 Emulator for PCs
# Copyright (C) 2002-2011 PCSX2 Dev Team
#
# PCSX2 is free software: you can redistribute it and/or modify it under the terms
# of the GNU Lesser General Public License as published by the Free Software Found-
# ation, either version 3 of the License, or (at your option) any later version.
#
# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
# PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with PCSX2.
# If not, see <http://www.gnu.org/licenses/>.
# This script is a small wrapper to the PCSX2 exectuable. The purpose is to
# 1/ launch PCSX2 from the same repository every times.
# Rationale: There is no guarantee on the directory when PCSX2 is launched from a shortcut.
# This behavior trigger the first time wizards everytime...
# 2/ Change LD_LIBRARY_PATH to uses 3rdparty library
# Rationale: It is nearly impossible to have the same library version on all systems. So the
# easiest solution it to ship library used during the build.
# 3/ Set __GL_THREADED_OPTIMIZATIONS variable for Nvidia Drivers (major speed boost)
set -e
current_script=$0
me=PCSX2-linux.sh
# We are already in the good directory. Allow to use "bash PCSX2-linux.sh"
if [ $current_script = $me ]
then
if [ -e "./$me" ]
then
current_script="./$me"
else
current_script=`which $me`
fi
fi
# Avoid to screw up the shell context
DIR=`dirname $current_script`
MY_LD_LIBRARY_PATH=$LD_LIBRARY_PATH
if [ ! -x "$DIR/PCSX2" ]
then
echo "Error PCSX2 not found in $DIR"
echo "Maybe the script was directly 'called'"
echo "Use either /absolute_path/$me or ./relative_path/$me"
return 1 # warning exit will kill current terminal
fi
# Allow to ship .so library with the build to avoid version issue
MY_LD_LIBRARY_PATH=${MY_LD_LIBRARY_PATH:+$MY_LD_LIBRARY_PATH:}$DIR/3rdPartyLibs
# openSUSE don't follow FHS !!!!
MY_LD_LIBRARY_PATH=${MY_LD_LIBRARY_PATH:+$MY_LD_LIBRARY_PATH:}/usr/lib/wx-2.8-stl
# Test plugin depencencies (help users to detect missing depencencies)
if [ -x `which ldd` ]
then
for plugin in `find $DIR/plugins -iname "lib*.so"`
do
if [ `ldd $plugin | grep -c found` != 0 ]
then
echo "ERROR the plugin ($plugin) miss some dependencies"
echo " `ldd $plugin | grep found`"
echo ""
fi
done
fi
# And finally launch me
LD_LIBRARY_PATH="$MY_LD_LIBRARY_PATH" __GL_THREADED_OPTIMIZATIONS=1 $DIR/PCSX2 "$@"