pcsx2/plugins/GSdx/GSDrawScanlineCodeGenerator.h
gabest11@gmail.com 20d99ae9fc GSdx: vs2010 fix and minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5678 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-23 10:46:24 +00:00

146 lines
4.7 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSScanlineEnvironment.h"
#include "GSFunctionMap.h"
using namespace Xbyak;
class GSDrawScanlineCodeGenerator : public GSCodeGenerator
{
void operator = (const GSDrawScanlineCodeGenerator&);
GSScanlineSelector m_sel;
GSScanlineLocalData& m_local;
void Generate();
#if _M_SSE >= 0x501
void Init();
void Step();
void TestZ(const Ymm& temp1, const Ymm& temp2);
void SampleTexture();
void Wrap(const Ymm& uv0);
void Wrap(const Ymm& uv0, const Ymm& uv1);
void SampleTextureLOD();
void WrapLOD(const Ymm& uv0);
void WrapLOD(const Ymm& uv0, const Ymm& uv1);
void AlphaTFX();
void ReadMask();
void TestAlpha();
void ColorTFX();
void Fog();
void ReadFrame();
void TestDestAlpha();
void WriteMask();
void WriteZBuf();
void AlphaBlend();
void WriteFrame();
#if defined(_M_AMD64) || defined(_WIN64)
void ReadPixel(const Ymm& dst, const Ymm& temp, const Reg64& addr);
void WritePixel(const Ymm& src, const Ymm& temp, const Reg64& addr, const Reg32& mask, bool fast, int psm, int fz);
void WritePixel(const Xmm& src, const Reg64& addr, uint8 i, uint8 j, int psm);
#else
void ReadPixel(const Ymm& dst, const Ymm& temp, const Reg32& addr);
void WritePixel(const Ymm& src, const Ymm& temp, const Reg32& addr, const Reg32& mask, bool fast, int psm, int fz);
void WritePixel(const Xmm& src, const Reg32& addr, uint8 i, uint8 j, int psm);
#endif
void ReadTexel(int pixels, int mip_offset = 0);
void ReadTexel(const Ymm& dst, const Ymm& addr, uint8 i);
void modulate16(const Ymm& a, const Operand& f, int shift);
void lerp16(const Ymm& a, const Ymm& b, const Ymm& f, int shift);
void lerp16_4(const Ymm& a, const Ymm& b, const Ymm& f);
void mix16(const Ymm& a, const Ymm& b, const Ymm& temp);
void clamp16(const Ymm& a, const Ymm& temp);
void alltrue();
void blend(const Ymm& a, const Ymm& b, const Ymm& mask);
void blendr(const Ymm& b, const Ymm& a, const Ymm& mask);
void blend8(const Ymm& a, const Ymm& b);
void blend8r(const Ymm& b, const Ymm& a);
#else
void Init();
void Step();
void TestZ(const Xmm& temp1, const Xmm& temp2);
void SampleTexture();
void Wrap(const Xmm& uv0);
void Wrap(const Xmm& uv0, const Xmm& uv1);
void SampleTextureLOD();
void WrapLOD(const Xmm& uv0);
void WrapLOD(const Xmm& uv0, const Xmm& uv1);
void AlphaTFX();
void ReadMask();
void TestAlpha();
void ColorTFX();
void Fog();
void ReadFrame();
void TestDestAlpha();
void WriteMask();
void WriteZBuf();
void AlphaBlend();
void WriteFrame();
#if defined(_M_AMD64) || defined(_WIN64)
void ReadPixel(const Xmm& dst, const Reg64& addr);
void WritePixel(const Xmm& src, const Reg64& addr, const Reg8& mask, bool fast, int psm, int fz);
void WritePixel(const Xmm& src, const Reg64& addr, uint8 i, int psm);
#else
void ReadPixel(const Xmm& dst, const Reg32& addr);
void WritePixel(const Xmm& src, const Reg32& addr, const Reg8& mask, bool fast, int psm, int fz);
void WritePixel(const Xmm& src, const Reg32& addr, uint8 i, int psm);
#endif
void ReadTexel(int pixels, int mip_offset = 0);
void ReadTexel(const Xmm& dst, const Xmm& addr, uint8 i);
void modulate16(const Xmm& a, const Operand& f, int shift);
void lerp16(const Xmm& a, const Xmm& b, const Xmm& f, int shift);
void lerp16_4(const Xmm& a, const Xmm& b, const Xmm& f);
void mix16(const Xmm& a, const Xmm& b, const Xmm& temp);
void clamp16(const Xmm& a, const Xmm& temp);
void alltrue();
void blend(const Xmm& a, const Xmm& b, const Xmm& mask);
void blendr(const Xmm& b, const Xmm& a, const Xmm& mask);
void blend8(const Xmm& a, const Xmm& b);
void blend8r(const Xmm& b, const Xmm& a);
#endif
public:
GSDrawScanlineCodeGenerator(void* param, uint64 key, void* code, size_t maxsize);
#if _M_SSE >= 0x501
static __aligned(const uint8, 8) m_test[16][8];
static const GSVector8 m_log2_coef[4];
#else
static const GSVector4i m_test[8];
static const GSVector4 m_log2_coef[4];
#endif
};