pcsx2/common/include/api/PadApi.h
mattmenke 74dcf7d8a9 Forgot to remove a couple debug lines.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@856 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:48:18 +00:00

80 lines
2.9 KiB
C

/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2009 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __PADAPI_H__
#define __PADAPI_H__
// Note; this header is experimental, and will be a shifting target. Only use this if you are willing to repeatedly fix breakage.
/*
* Based on PS2E Definitions by
linuzappz@hotmail.com,
* shadowpcsx2@yahoo.gr,
* and florinsasu@hotmail.com
*/
#include "Pcsx2Api.h"
/* PAD plugin API */
/* So obsolete that everyone uses it. */
// Basic functions.
EXPORT_C_(s32) PADinit(u32 flags);
// pDisplay normally is passed a handle to the GS plugins window.
EXPORT_C_(s32) PADopen(void *pDisplay);
EXPORT_C_(void) PADclose();
EXPORT_C_(void) PADshutdown();
// PADkeyEvent is called every vsync (return NULL if no event)
EXPORT_C_(keyEvent*) PADkeyEvent();
EXPORT_C_(u8) PADstartPoll(u8 pad);
EXPORT_C_(u8) PADpoll(u8 value);
// returns: 1 if supported pad1
// 2 if supported pad2
// 3 if both are supported
EXPORT_C_(u8) PADquery();
// call to give a hint to the PAD plugin to query for the keyboard state. A
// good plugin will query the OS for keyboard state ONLY in this function.
// This function is necessary when multithreading because otherwise
// the PAD plugin can get into deadlocks with the thread that really owns
// the window (and input). Note that PADupdate can be called from a different
// thread than the other functions, so mutex or other multithreading primitives
// have to be added to maintain data integrity.
EXPORT_C_(void) PADupdate(u8 pad);
// Extended functions
EXPORT_C_(void) PADgsDriverInfo(GSdriverInfo *info);
EXPORT_C_(s32) PADfreeze(u8 mode, freezeData *data);
// Returns 1 if the pad plugin wants a multitap on the specified port.
// 0 otherwise.
EXPORT_C_(s32) PADqueryMtap(u8 port);
// Sets the active pad slot for the specified port.
// Both numbers are 1-based indices. Should return 0 if there's no
// pad on the specified slot. Even if PADqueryMtap(port) returns 0,
// should handle this properly for slot != 1, so emulator can allow
// Multitap to be enabled/disabled elsewhere.
EXPORT_C_(s32) PADsetSlot(u8 port, u8 slot);
EXPORT_C_(void) PADconfigure();
EXPORT_C_(void) PADabout();
EXPORT_C_(s32) PADtest();
#endif // __PADAPI_H__