pcsx2/3rdparty/baseclasses/outputq.h
Jonathan Li ab9bdb009b baseclasses: Move from unfree to 3rdparty
Update it to the version found at
https://github.com/Microsoft/Windows-classic-samples , which is in an
MIT licensed repo, and add the LICENSE file (edited to remove the SIL
Open Font LICENSE part since that doesn't apply).

Some modifications have been made to reduce the diff/stop git
complaining (not including any file that wasn't in the previous version
and removing the related header includes in streams.h, and fixing some
but not all of the whitespace issues).
2018-04-29 02:19:17 +01:00

138 lines
4.6 KiB
C++

//------------------------------------------------------------------------------
// File: OutputQ.h
//
// Desc: DirectShow base classes - defines the COutputQueue class, which
// makes a queue of samples and sends them to an output pin. The
// class will optionally send the samples to the pin directly.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
typedef CGenericList<IMediaSample> CSampleList;
class COutputQueue : public CCritSec
{
public:
// Constructor
COutputQueue(IPin *pInputPin, // Pin to send stuff to
__inout HRESULT *phr, // 'Return code'
BOOL bAuto = TRUE, // Ask pin if blocks
BOOL bQueue = TRUE, // Send through queue (ignored if
// bAuto set)
LONG lBatchSize = 1, // Batch
BOOL bBatchExact = FALSE,// Batch exactly to BatchSize
LONG lListSize = // Likely number in the list
DEFAULTCACHE,
DWORD dwPriority = // Priority of thread to create
THREAD_PRIORITY_NORMAL,
bool bFlushingOpt = false // flushing optimization
);
~COutputQueue();
// enter flush state - discard all data
void BeginFlush(); // Begin flushing samples
// re-enable receives (pass this downstream)
void EndFlush(); // Complete flush of samples - downstream
// pin guaranteed not to block at this stage
void EOS(); // Call this on End of stream
void SendAnyway(); // Send batched samples anyway (if bBatchExact set)
void NewSegment(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop,
double dRate);
HRESULT Receive(IMediaSample *pSample);
// do something with these media samples
HRESULT ReceiveMultiple (
__in_ecount(nSamples) IMediaSample **pSamples,
long nSamples,
__out long *nSamplesProcessed);
void Reset(); // Reset m_hr ready for more data
// See if its idle or not
BOOL IsIdle();
// give the class an event to fire after everything removed from the queue
void SetPopEvent(HANDLE hEvent);
protected:
static DWORD WINAPI InitialThreadProc(__in LPVOID pv);
DWORD ThreadProc();
BOOL IsQueued()
{
return m_List != NULL;
};
// The critical section MUST be held when this is called
void QueueSample(IMediaSample *pSample);
BOOL IsSpecialSample(IMediaSample *pSample)
{
return (DWORD_PTR)pSample > (DWORD_PTR)(LONG_PTR)(-16);
};
// Remove and Release() batched and queued samples
void FreeSamples();
// Notify the thread there is something to do
void NotifyThread();
protected:
// Queue 'messages'
#define SEND_PACKET ((IMediaSample *)(LONG_PTR)(-2)) // Send batch
#define EOS_PACKET ((IMediaSample *)(LONG_PTR)(-3)) // End of stream
#define RESET_PACKET ((IMediaSample *)(LONG_PTR)(-4)) // Reset m_hr
#define NEW_SEGMENT ((IMediaSample *)(LONG_PTR)(-5)) // send NewSegment
// new segment packet is always followed by one of these
struct NewSegmentPacket {
REFERENCE_TIME tStart;
REFERENCE_TIME tStop;
double dRate;
};
// Remember input stuff
IPin * const m_pPin;
IMemInputPin * m_pInputPin;
BOOL const m_bBatchExact;
LONG const m_lBatchSize;
CSampleList * m_List;
HANDLE m_hSem;
CAMEvent m_evFlushComplete;
HANDLE m_hThread;
__field_ecount_opt(m_lBatchSize) IMediaSample ** m_ppSamples;
__range(0, m_lBatchSize) LONG m_nBatched;
// Wait optimization
LONG m_lWaiting;
// Flush synchronization
BOOL m_bFlushing;
// flushing optimization. some downstream filters have trouble
// with the queue's flushing optimization. other rely on it
BOOL m_bFlushed;
bool m_bFlushingOpt;
// Terminate now
BOOL m_bTerminate;
// Send anyway flag for batching
BOOL m_bSendAnyway;
// Deferred 'return code'
HRESULT volatile m_hr;
// an event that can be fired after every deliver
HANDLE m_hEventPop;
};