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https://github.com/libretro/pcsx2.git
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de3333df6c
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4457 96395faa-99c1-11dd-bbfe-3dabce05a288
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSRenderer.h"
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#include "GSTextureCacheSW.h"
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#include "GSDrawScanline.h"
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class GSRendererSW : public GSRendererT<GSVertexSW>
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{
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protected:
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GSRasterizerList m_rl;
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GSTextureCacheSW* m_tc;
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GSTexture* m_texture[2];
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uint8* m_output;
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bool m_reset;
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void Reset();
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void VSync(int field);
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void ResetDevice();
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GSTexture* GetOutput(int i);
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void Draw();
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void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r);
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bool GetScanlineGlobalData(GSScanlineGlobalData& gd);
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public:
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GSRendererSW(int threads);
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virtual ~GSRendererSW();
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template<uint32 prim, uint32 tme, uint32 fst>
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void VertexKick(bool skip);
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};
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