pcsx2/plugins/SPU2null/SPU2.h
gregory.hainaut 04e6c5ab02 Spu2null, padnull, gsnull, CDVDnull, onepad, spu2x:
Add 2 attributes to the interfaces functions
 - externally_visible: avoid gcc to remove the function when lto is enabled 
 - visibility("default"): default == public... Allow to hide all others symbols: see http://gcc.gnu.org/wiki/Visibility for details

onepad:
* Remove __cplusplus define, everythings is in C
* define 2 interfaces functions with EXPORT_C_ instead of CALLBACK.

cmake:
* add recent added .h files
* add fvisibility optimization. Plugins size was reduced of ~10% much more than expected :)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3611 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 11:43:21 +00:00

293 lines
7.5 KiB
C

/* SPU2null
* Copyright (C) 2002-2005 SPU2null Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __SPU2_H__
#define __SPU2_H__
#define _CRT_SECURE_NO_DEPRECATE
#include <stdio.h>
#include <string.h>
extern "C"
{
#define SPU2defs
#include "PS2Edefs.h"
}
#include "PS2Eext.h"
#ifdef _MSC_VER
#include <windows.h>
#include <windowsx.h>
#endif
#ifdef _MSC_VER
#define EXPORT_C_(type) extern "C" __declspec(dllexport) type CALLBACK
#else
#define EXPORT_C_(type) extern "C" __attribute__((externally_visible,visibility("default"))) type
#endif
extern FILE *spu2Log;
#define SPU2_LOG __Log //debug mode
extern const u8 version;
extern const u8 revision;
extern const u8 build;
extern const u32 minor;
extern char *libraryName;
typedef struct
{
s32 Log;
} Config;
extern Config conf;
void __Log(char *fmt, ...);
void SaveConfig();
void LoadConfig();
void SysMessage(char *fmt, ...);
////////////////////
// SPU2 Registers //
////////////////////
#define REG_VP_VOLL 0x0000
#define REG_VP_VOLR 0x0002
#define REG_VP_PITCH 0x0004
#define REG_VP_ADSR1 0x0006
#define REG_VP_ADSR2 0x0008
#define REG_VP_ENVX 0x000A
#define REG_VP_VOLXL 0x000C
#define REG_VP_VOLXR 0x000E
#define REG_C0_FMOD1 0x0180
#define REG_C0_FMOD2 0x0182
#define REG_C1_FMOD1 0x0580
#define REG_C1_FMOD2 0x0582
#define REG_S_NON 0x0184
#define REG_S_VMIXL 0x0188
#define REG_S_VMIXEL 0x018C
#define REG_S_VMIXR 0x0190
#define REG_S_VMIXER 0x0194
#define REG_C0_MMIX 0x0198
#define REG_C1_MMIX 0x0598
#define REG_C0_CTRL 0x019A
#define REG_C0_IRQA_HI 0x019C
#define REG_C0_IRQA_LO 0x019D
#define REG_C1_IRQA_HI 0x059C
#define REG_C1_IRQA_LO 0x059D
#define REG_C0_SPUON1 0x1A0
#define REG_C0_SPUON2 0x1A2
#define REG_C1_SPUON1 0x5A0
#define REG_C1_SPUON2 0x5A2
#define REG_C0_SPUOFF1 0x1A4
#define REG_C0_SPUOFF2 0x1A6
#define REG_C1_SPUOFF1 0x5A4
#define REG_C1_SPUOFF2 0x5A6
#define REG_C0_SPUADDR_HI 0x01A8
#define REG_C0_SPUADDR_LO 0x01AA
#define REG_C1_SPUADDR_HI 0x05A8
#define REG_C1_SPUADDR_LO 0x05AA
#define REG_C0_SPUDATA 0x01AC
#define REG_C1_SPUDATA 0x05AC
#define REG_C0_DMACTRL 0x01AE
#define REG_C1_DMACTRL 0x05AE
#define REG_C0_ADMAS 0x01B0
#define REG_VA_SSA 0x01C0
#define REG_VA_LSAX 0x01C4
#define REG_VA_NAX 0x01C8
#define REG_A_ESA 0x02E0
#define REG_A_EEA 0x033C
#define REG_C0_END1 0x0340
#define REG_C0_END2 0x0342
#define REG_C1_END1 0x0740
#define REG_C1_END2 0x0742
#define REG_C0_SPUSTAT 0x0344 //not sure!
#define REG_C1_CTRL 0x059A
#define REG_C1_ADMAS 0x05B0
#define REG_C1_SPUSTAT 0x0744 //not sure!
#define REG_P_MVOLL 0x0760
#define REG_P_MVOLR 0x0762
#define REG_P_EVOLL 0x0764
#define REG_P_EVOLR 0x0766
#define REG_P_AVOLL 0x0768
#define REG_P_AVOLR 0x076A
#define REG_P_BVOLL 0x076C
#define REG_P_BVOLR 0x076E
#define REG_P_MVOLXL 0x0770
#define REG_P_MVOLXR 0x0772
#define SPDIF_OUT 0x07C0
#define REG_IRQINFO 0x07C2
#define SPDIF_MODE 0x07C6
#define SPDIF_MEDIA 0x07C8
#define spu2Rs16(mem) (*(s16*)&spu2regs[(mem) & 0xffff])
#define spu2Ru16(mem) (*(u16*)&spu2regs[(mem) & 0xffff])
//#define spu2Rs32(mem) (*(s32*)&spu2regs[(mem) & 0xffff])
//#define spu2Ru32(mem) (*(u32*)&spu2regs[(mem) & 0xffff])
#define IRQINFO spu2Ru16(REG_IRQINFO)
#define SPU2_GET32BIT(lo,hi) (((u32)(spu2Ru16(hi)&0x3f)<<16)|(u32)spu2Ru16(lo))
#define SPU2_SET32BIT(value, lo, hi) { \
spu2Ru16(hi) = ((value)>>16)&0x3f; \
spu2Ru16(lo) = (value)&0xffff; \
} \
#define C0_IRQA SPU2_GET32BIT(REG_C0_IRQA_LO, REG_C0_IRQA_HI)
#define C1_IRQA SPU2_GET32BIT(REG_C1_IRQA_LO, REG_C1_IRQA_HI)
#define C0_SPUADDR SPU2_GET32BIT(REG_C0_SPUADDR_LO, REG_C0_SPUADDR_HI)
#define C1_SPUADDR SPU2_GET32BIT(REG_C1_SPUADDR_LO, REG_C1_SPUADDR_HI)
#define C0_SPUADDR_SET(value) SPU2_SET32BIT(value, REG_C0_IRQA_LO, REG_C0_IRQA_HI)
#define C1_SPUADDR_SET(value) SPU2_SET32BIT(value, REG_C1_IRQA_LO, REG_C1_IRQA_HI)
#define SPU_NUMBER_VOICES 48
struct SPU_CONTROL_
{
u16 spuon : 1;
u16 spuUnmute : 1;
u16 noiseFreq : 6;
u16 reverb : 1;
u16 irq : 1;
u16 dma : 2; // 1 - no dma, 2 - write, 3 - read
u16 extr : 1; // external reverb
u16 cdreverb : 1;
u16 extAudio : 1;
u16 extCd : 1;
};
// the layout of each voice in wSpuRegs
struct _SPU_VOICE
{
union
{
struct {
u16 Vol : 14;
u16 Inverted : 1;
u16 Sweep0 : 1;
} vol;
struct {
u16 Vol : 7;
u16 res1 : 5;
u16 Inverted : 1;
u16 Decrease : 1; // if 0, increase
u16 ExpSlope : 1; // if 0, linear slope
u16 Sweep1 : 1; // always one
} sweep;
u16 word;
} left, right;
u16 pitch : 14; // 1000 - no pitch, 2000 - pitch + 1, etc
u16 res0 : 2;
u16 SustainLvl : 4;
u16 DecayRate : 4;
u16 AttackRate : 7;
u16 AttackExp : 1; // if 0, linear
u16 ReleaseRate : 5;
u16 ReleaseExp : 1; // if 0, linear
u16 SustainRate : 7;
u16 res1 : 1;
u16 SustainDec : 1; // if 0, inc
u16 SustainExp : 1; // if 0, linear
u16 AdsrVol;
u16 Address; // add / 8
u16 RepeatAddr; // gets reset when sample starts
};
// ADSR INFOS PER CHANNEL
struct ADSRInfoEx
{
s32 State;
s32 AttackModeExp;
s32 AttackRate;
s32 DecayRate;
s32 SustainLevel;
s32 SustainModeExp;
s32 SustainIncrease;
s32 SustainRate;
s32 ReleaseModeExp;
s32 ReleaseRate;
s32 EnvelopeVol;
s32 lVolume;
};
#define NSSIZE 48 // ~ 1 ms of data
#define NSFRAMES 16 // gather at least NSFRAMES of NSSIZE before submitting
#define NSPACKETS 4
#define SPU_VOICE_STATE_SIZE (sizeof(VOICE_PROCESSED)-4*sizeof(void*))
struct VOICE_PROCESSED
{
VOICE_PROCESSED()
{
memset(this, 0, sizeof(VOICE_PROCESSED));
}
~VOICE_PROCESSED()
{
}
void SetVolume(int right);
void StartSound();
void VoiceChangeFrequency();
void FModChangeFrequency(int ns);
void Stop();
SPU_CONTROL_* GetCtrl();
// start save state
s32 iSBPos; // mixing stuff
s32 spos;
s32 sinc;
s32 iActFreq; // current psx pitch
s32 iUsedFreq; // current pc pitch
s32 iStartAddr, iLoopAddr, iNextAddr;
ADSRInfoEx ADSRX; // next ADSR settings (will be moved to active on sample start)
bool bIgnoreLoop, bNew, bNoise, bReverb, bOn, bStop, bVolChanged;
s32 memoffset; // if first core, 0, if second, 0x400
// end save state
///////////////////
// Sound Buffers //
///////////////////
u8* pStart; // start and end addresses
u8* pLoop, *pCurr;
_SPU_VOICE* pvoice;
};
struct ADMA
{
u16 * MemAddr;
s32 IntPointer;
s32 Index;
s32 AmountLeft;
s32 Enabled;
};
#endif /* __SPU2_H__ */