pcsx2/plugins/GSdx/GSRendererSW.h
sudonim1 ab77eb4646 GSDx: Free textures that have been in the unused texture pool for a few frames.
GSDx: Reset device on save state load.
GSDx: Made GSRenderer::ResetDevice() actually do the main function in its name and implemented InvalidateTextureCache().  If anything breaks, it's because of this change.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3067 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 15:33:50 +00:00

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1.5 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSRenderer.h"
#include "GSTextureCacheSW.h"
#include "GSDrawScanline.h"
class GSRendererSW : public GSRendererT<GSVertexSW>
{
protected:
GSRasterizerList m_rl;
GSTextureCacheSW* m_tc;
GSTexture* m_texture[2];
bool m_reset;
void Reset();
void VSync(int field);
void ResetDevice();
GSTexture* GetOutput(int i);
void Draw();
void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r);
void GetScanlineParam(GSScanlineParam& p, GS_PRIM_CLASS primclass);
public:
GSRendererSW();
virtual ~GSRendererSW();
template<uint32 prim, uint32 tme, uint32 fst>
void VertexKick(bool skip);
void InvalidateTextureCache()
{
m_tc->RemoveAll();
}
};