PCSX2 - The Playstation 2 Emulator
2009-02-19 09:51:21 +00:00
bin
Remove anything saying Playground from the Linux version. Minor change to the Linux cpu code.
2009-02-06 22:46:05 +00:00
fps2bios
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
pcsx2
New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do.
2009-02-19 09:51:21 +00:00
plugins
New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do.
2009-02-19 09:51:21 +00:00
build.sh
A few minor changes to the Linux port, and a minor ZeroGS bugfix.
2009-02-18 12:51:36 +00:00
fetch.sh
Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
2009-02-06 20:04:37 +00:00
pcsx2_2008.sln
Fixed release mode target for pcsx2_2008.sln (it was defaulting to debug after I renamed the project targets)
2009-02-06 22:25:57 +00:00
pcsx2_suite_2008.sln
Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future).
2009-02-16 04:32:03 +00:00