PCSX2 - The Playstation 2 Emulator
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Gregory Hainaut 4f957feacd onepad: use union instead of stange cast
Nicer this way. Beside it removes the strict aliasing issue.
2014-12-20 10:54:18 +01:00
3rdparty fixed a small compiling error in release mode 2014-12-02 00:16:35 +01:00
bin translation: Refresh all languages 2014-12-15 19:29:44 +01:00
cmake remove zzogl-pg-cg 2014-12-13 12:28:37 +01:00
common pscx2: s/wxTrap/pxTrap/ 2014-12-13 12:28:37 +01:00
debian-packager remove zzogl-pg-cg 2014-12-13 12:28:37 +01:00
fps2bios Avoid leaking romdir file handle 2014-07-23 11:42:05 -04:00
linux_various gsdx-ogl: support latest fxaa version 2014-11-10 10:39:55 +01:00
locales translation: Refresh all languages 2014-12-15 19:29:44 +01:00
nsis These are also not needed anymore. 2014-07-16 12:46:01 +02:00
pcsx2 Merge pull request #377 from PCSX2/tlb_goemon_v2 2014-12-14 11:47:37 +01:00
plugins onepad: use union instead of stange cast 2014-12-20 10:54:18 +01:00
tools cmake: Use previous macros in CMakeLists.txt files 2014-09-05 20:16:23 +02:00
.gitignore git ignore: linux profiled data 2014-11-11 20:56:45 +01:00
build.cmd Added usage example and GNU License comments. 2014-08-04 13:14:32 -03:00
build.sh build.sh: wx30 is the default, the option is useless 2014-12-13 12:28:37 +01:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
CMakeLists.txt Do commits 2bc2047 and f287754 the right way ... 2014-09-16 19:11:11 +02:00
CONTRIBUTING.md stupid space 2014-07-09 15:46:46 +02:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
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COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
old_plugins_2013.sln remove zzogl-pg-cg 2014-12-13 12:28:37 +01:00
pcsx2_suite_2010.sln Separate old plugins from the main project files (Windows). 2014-09-06 00:52:23 +02:00
pcsx2_suite_2012.sln Separate old plugins from the main project files (Windows). 2014-09-06 00:52:23 +02:00
pcsx2_suite_2013.sln 3rdparty/opencl 2014-12-02 00:16:34 +01:00
README.md Fix a typo in README 2014-07-31 00:48:24 -04:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00

PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic the the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.

Project Details

The PCSX2 project has been running for more than ten years. Once able to run only a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.

The latest officially released version is 1.2.1 (SVN r5875). Installers and binaries for both Windows and Linux are available from our homepage.

KOF 2002 Final Fantasy XII Odin Sphere

System Requirements

Minimum

  • Windows/Linux OS
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
  • 512MB RAM (note Vista needs at least 2GB to run reliably)
  • Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
  • CPU: Intel Core 2 Duo @ 3.2ghz or better
  • GPU: 8800gt or better (for Direct3D10 support)
  • RAM: 1GB on Linux/Windows XP, 2GB or more on Vista

Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately owned Playstation 2 console to use the emulator.

Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS limited games (or on dual core CPUs) it may be a slowdown.

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