mirror of
https://github.com/libretro/pcsx2.git
synced 2024-11-25 02:09:52 +00:00
a05e9c62be
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2894 96395faa-99c1-11dd-bbfe-3dabce05a288
453 lines
12 KiB
C++
453 lines
12 KiB
C++
#include "Global.h"
|
|
#include "InputManager.h"
|
|
|
|
#include "usb.h"
|
|
#include "HidDevice.h"
|
|
|
|
|
|
#define VID 0x054c
|
|
#define PID 0x0268
|
|
|
|
// Unresponsive period required before calling DS3Check().
|
|
#define DEVICE_CHECK_DELAY 2000
|
|
// Unresponsive period required before calling DS3Enum(). Note that enum is always called on first check.
|
|
#define DEVICE_ENUM_DELAY 10000
|
|
|
|
// Delay between when DS3Check() and DS3Enum() actually do stuff.
|
|
#define DOUBLE_CHECK_DELAY 1000
|
|
#define DOUBLE_ENUM_DELAY 20000
|
|
|
|
// Send at least one message every 3 seconds - basically just makes sure the right light(s) are on.
|
|
// Not really necessary.
|
|
#define UPDATE_INTERVAL 3000
|
|
|
|
unsigned int lastDS3Check = 0;
|
|
unsigned int lastDS3Enum = 0;
|
|
|
|
typedef void (__cdecl *_usb_init)(void);
|
|
typedef int (__cdecl *_usb_close)(usb_dev_handle *dev);
|
|
typedef int (__cdecl *_usb_get_string_simple)(usb_dev_handle *dev, int index, char *buf, size_t buflen);
|
|
typedef usb_dev_handle *(__cdecl *_usb_open)(struct usb_device *dev);
|
|
typedef int (__cdecl *_usb_find_busses)(void);
|
|
typedef int (__cdecl *_usb_find_devices)(void);
|
|
typedef struct usb_bus *(__cdecl *_usb_get_busses)(void);
|
|
typedef usb_dev_handle *(__cdecl *_usb_open)(struct usb_device *dev);
|
|
typedef int (__cdecl *_usb_control_msg)(usb_dev_handle *dev, int requesttype, int request, int value, int index, char *bytes, int size, int timeout);
|
|
|
|
_usb_init pusb_init;
|
|
_usb_close pusb_close;
|
|
_usb_get_string_simple pusb_get_string_simple;
|
|
_usb_open pusb_open;
|
|
_usb_find_busses pusb_find_busses;
|
|
_usb_find_devices pusb_find_devices;
|
|
_usb_get_busses pusb_get_busses;
|
|
_usb_control_msg pusb_control_msg;
|
|
|
|
HMODULE hModLibusb = 0;
|
|
|
|
void UninitLibUsb() {
|
|
if (hModLibusb) {
|
|
FreeLibrary(hModLibusb);
|
|
hModLibusb = 0;
|
|
}
|
|
}
|
|
|
|
void TryInitDS3(usb_device *dev) {
|
|
while (dev) {
|
|
if (dev->descriptor.idVendor == VID && dev->descriptor.idProduct == PID) {
|
|
usb_dev_handle *handle = pusb_open(dev);
|
|
if (handle) {
|
|
char junk[20];
|
|
// This looks like HidD_GetFeature with a feature report id of 0xF2 to me and a length of 17.
|
|
// That doesn't work, however, and 17 is shorter than the report length.
|
|
pusb_control_msg(handle, 0xa1, 1, 0x03f2, dev->config->interface->altsetting->bInterfaceNumber, junk, 17, 1000);
|
|
pusb_close(handle);
|
|
}
|
|
}
|
|
if (dev->num_children) {
|
|
for (int i=0; i<dev->num_children; i++) {
|
|
TryInitDS3(dev->children[i]);
|
|
}
|
|
}
|
|
dev = dev->next;
|
|
}
|
|
}
|
|
|
|
void DS3Enum(unsigned int time) {
|
|
if (time - lastDS3Enum < DOUBLE_ENUM_DELAY) {
|
|
return;
|
|
}
|
|
lastDS3Enum = time;
|
|
pusb_find_busses();
|
|
pusb_find_devices();
|
|
}
|
|
|
|
void DS3Check(unsigned int time) {
|
|
if (time - lastDS3Check < DOUBLE_CHECK_DELAY) {
|
|
return;
|
|
}
|
|
if (!lastDS3Check) {
|
|
DS3Enum(time);
|
|
}
|
|
lastDS3Check = time;
|
|
|
|
usb_bus *bus = pusb_get_busses();
|
|
while (bus) {
|
|
TryInitDS3(bus->devices);
|
|
bus = bus->next;
|
|
}
|
|
}
|
|
|
|
int InitLibUsb() {
|
|
if (hModLibusb) {
|
|
return 1;
|
|
}
|
|
hModLibusb = LoadLibraryA("C:\\windows\\system32\\libusb0.dll");
|
|
if (hModLibusb) {
|
|
if ((pusb_init = (_usb_init) GetProcAddress(hModLibusb, "usb_init")) &&
|
|
(pusb_close = (_usb_close) GetProcAddress(hModLibusb, "usb_close")) &&
|
|
(pusb_get_string_simple = (_usb_get_string_simple) GetProcAddress(hModLibusb, "usb_get_string_simple")) &&
|
|
(pusb_open = (_usb_open) GetProcAddress(hModLibusb, "usb_open")) &&
|
|
(pusb_find_busses = (_usb_find_busses) GetProcAddress(hModLibusb, "usb_find_busses")) &&
|
|
(pusb_find_devices = (_usb_find_devices) GetProcAddress(hModLibusb, "usb_find_devices")) &&
|
|
(pusb_get_busses = (_usb_get_busses) GetProcAddress(hModLibusb, "usb_get_busses")) &&
|
|
(pusb_control_msg = (_usb_control_msg) GetProcAddress(hModLibusb, "usb_control_msg"))) {
|
|
pusb_init();
|
|
return 1;
|
|
}
|
|
UninitLibUsb();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int DualShock3Possible() {
|
|
return InitLibUsb();
|
|
}
|
|
|
|
#include <pshpack1.h>
|
|
|
|
struct MotorState {
|
|
unsigned char duration;
|
|
unsigned char force;
|
|
};
|
|
|
|
struct LightState {
|
|
// 0xFF makes it stay on.
|
|
unsigned char duration;
|
|
// Have to make one or the other non-zero to turn on light.
|
|
unsigned char dunno[2];
|
|
// 0 is fully lit.
|
|
unsigned char dimness;
|
|
// Have to make non-zero to turn on light.
|
|
unsigned char on;
|
|
};
|
|
|
|
// Data sent to DS3 to set state.
|
|
struct DS3Command {
|
|
unsigned char id;
|
|
unsigned char unsure;
|
|
// Small is first, then big.
|
|
MotorState motors[2];
|
|
unsigned char noClue[4];
|
|
// 2 is pad 1 light, 4 is pad 2, 8 is pad 3, 16 is pad 4. No clue about the others.
|
|
unsigned char lightFlags;
|
|
// Lights are in reverse order. pad 1 is last.
|
|
LightState lights[4];
|
|
unsigned char dunno[18];
|
|
};
|
|
|
|
#include <poppack.h>
|
|
|
|
int CharToAxis(unsigned char c) {
|
|
int v = (int)c + ((unsigned int)c >> 7);
|
|
return ((c-128) * FULLY_DOWN)>>7;
|
|
}
|
|
|
|
int CharToButton(unsigned char c) {
|
|
int v = (int)c + ((unsigned int)c >> 7);
|
|
return (v * FULLY_DOWN)>>8;
|
|
}
|
|
|
|
class DualShock3Device : public Device {
|
|
// Cached last vibration values by pad and motor.
|
|
// Need this, as only one value is changed at a time.
|
|
int ps2Vibration[2][4][2];
|
|
int vibration[2];
|
|
public:
|
|
int index;
|
|
HANDLE hFile;
|
|
DS3Command sendState;
|
|
unsigned char getState[49];
|
|
OVERLAPPED readop;
|
|
OVERLAPPED writeop;
|
|
int writeCount;
|
|
int lastWrite;
|
|
|
|
unsigned int dataLastReceived;
|
|
|
|
int writeQueued;
|
|
int writing;
|
|
|
|
int StartRead() {
|
|
int res = ReadFile(hFile, &getState, sizeof(getState), 0, &readop);
|
|
return (res || GetLastError() == ERROR_IO_PENDING);
|
|
}
|
|
|
|
void QueueWrite() {
|
|
// max of 2 queued writes allowed, one for either motor.
|
|
if (writeQueued < 2) {
|
|
writeQueued++;
|
|
StartWrite();
|
|
}
|
|
}
|
|
|
|
int StartWrite() {
|
|
if (!writing && writeQueued) {
|
|
lastWrite = GetTickCount();
|
|
writing++;
|
|
writeQueued--;
|
|
sendState.motors[0].duration = 0x50;
|
|
sendState.motors[1].duration = 0x50;
|
|
|
|
int bigForce = vibration[0] * 256/FULLY_DOWN;
|
|
if (bigForce > 255) bigForce = 255;
|
|
sendState.motors[1].force = (unsigned char) bigForce;
|
|
sendState.motors[0].force = (unsigned char) (vibration[1] >= FULLY_DOWN/2);
|
|
// Can't seem to have them both non-zero at once.
|
|
if (sendState.motors[writeCount&1].force) {
|
|
sendState.motors[(writeCount&1)^1].force = 0;
|
|
sendState.motors[(writeCount&1)^1].duration = 0;
|
|
}
|
|
|
|
writeCount++;
|
|
int res = WriteFile(hFile, &sendState, sizeof(sendState), 0, &writeop);
|
|
return (res || GetLastError() == ERROR_IO_PENDING);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
DualShock3Device(int index, wchar_t *name, wchar_t *path) : Device(DS3, OTHER, name, path, L"DualShock 3") {
|
|
writeCount = 0;
|
|
writing = 0;
|
|
writeQueued = 0;
|
|
memset(&readop, 0, sizeof(readop));
|
|
memset(&writeop, 0, sizeof(writeop));
|
|
memset(&sendState, 0, sizeof(sendState));
|
|
sendState.id = 1;
|
|
int temp = (index&4);
|
|
sendState.lightFlags = (1 << (temp+1));
|
|
sendState.lights[3-temp].duration = 0xFF;
|
|
sendState.lights[3-temp].dunno[0] = 1;
|
|
sendState.lights[3-temp].on = 1;
|
|
memset(ps2Vibration, 0, sizeof(ps2Vibration));
|
|
vibration[0] = vibration[1] = 0;
|
|
this->index = index;
|
|
int i;
|
|
for (i=0; i<16; i++) {
|
|
if (i != 14 && i != 15 && i != 8 && i != 9) {
|
|
AddPhysicalControl(PRESSURE_BTN, i, 0);
|
|
}
|
|
else {
|
|
AddPhysicalControl(PSHBTN, i, 0);
|
|
}
|
|
}
|
|
for (; i<23; i++) {
|
|
AddPhysicalControl(ABSAXIS, i, 0);
|
|
}
|
|
AddFFAxis(L"Big Motor", 0);
|
|
AddFFAxis(L"Small Motor", 1);
|
|
AddFFEffectType(L"Constant Effect", L"Constant", EFFECT_CONSTANT);
|
|
hFile = INVALID_HANDLE_VALUE;
|
|
}
|
|
|
|
wchar_t *GetPhysicalControlName(PhysicalControl *c) {
|
|
const static wchar_t *names[] = {
|
|
L"Square",
|
|
L"Cross",
|
|
L"Circle",
|
|
L"Triangle",
|
|
L"R1",
|
|
L"L1",
|
|
L"R2",
|
|
L"L2",
|
|
L"R3",
|
|
L"L3",
|
|
L"Left",
|
|
L"Down",
|
|
L"Right",
|
|
L"Up",
|
|
L"Start",
|
|
L"Select",
|
|
L"L-Stick X",
|
|
L"L-Stick Y",
|
|
L"R-Stick X",
|
|
L"R-Stick Y",
|
|
L"Left/Right Tilt",
|
|
L"Forward/Back Tilt",
|
|
L"???",
|
|
};
|
|
unsigned int i = (unsigned int) (c - physicalControls);
|
|
if (i < sizeof(names)/sizeof(names[0])) {
|
|
return (wchar_t*)names[i];
|
|
}
|
|
return Device::GetPhysicalControlName(c);
|
|
}
|
|
|
|
int Activate(InitInfo *initInfo) {
|
|
if (active) Deactivate();
|
|
// Give grace period before get mad.
|
|
lastWrite = dataLastReceived = GetTickCount();
|
|
readop.hEvent = CreateEvent(0, 0, 0, 0);
|
|
writeop.hEvent = CreateEvent(0, 0, 0, 0);
|
|
hFile = CreateFileW(instanceID, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, 0);
|
|
if (!readop.hEvent || !writeop.hEvent || hFile == INVALID_HANDLE_VALUE ||
|
|
!StartRead()) {
|
|
Deactivate();
|
|
return 0;
|
|
}
|
|
active = 1;
|
|
AllocState();
|
|
return 1;
|
|
}
|
|
|
|
int Update() {
|
|
if (!active) return 0;
|
|
HANDLE h[2] = {
|
|
readop.hEvent,
|
|
writeop.hEvent
|
|
};
|
|
unsigned int time = GetTickCount();
|
|
if (time - lastWrite > UPDATE_INTERVAL) {
|
|
QueueWrite();
|
|
}
|
|
while (1) {
|
|
DWORD res = WaitForMultipleObjects(2, h, 0, 0);
|
|
if (res == WAIT_OBJECT_0) {
|
|
dataLastReceived = time;
|
|
if (!StartRead()) {
|
|
Deactivate();
|
|
return 0;
|
|
}
|
|
|
|
physicalControlState[0] = CharToButton(getState[25]);
|
|
physicalControlState[1] = CharToButton(getState[24]);
|
|
physicalControlState[2] = CharToButton(getState[23]);
|
|
physicalControlState[3] = CharToButton(getState[22]);
|
|
physicalControlState[4] = CharToButton(getState[21]);
|
|
physicalControlState[5] = CharToButton(getState[20]);
|
|
physicalControlState[6] = CharToButton(getState[19]);
|
|
physicalControlState[7] = CharToButton(getState[18]);
|
|
physicalControlState[10] = CharToButton(getState[17]);
|
|
physicalControlState[11] = CharToButton(getState[16]);
|
|
physicalControlState[12] = CharToButton(getState[15]);
|
|
physicalControlState[13] = CharToButton(getState[14]);
|
|
physicalControlState[8] = ((getState[2]&4)/4) * FULLY_DOWN;
|
|
physicalControlState[9] = ((getState[2]&2)/2) * FULLY_DOWN;
|
|
physicalControlState[15] = ((getState[2]&1)/1) * FULLY_DOWN;
|
|
physicalControlState[14] = ((getState[2]&8)/8) * FULLY_DOWN;
|
|
physicalControlState[16] = CharToAxis(getState[6]);
|
|
physicalControlState[17] = CharToAxis(getState[7]);
|
|
physicalControlState[18] = CharToAxis(getState[8]);
|
|
physicalControlState[19] = CharToAxis(getState[9]);
|
|
physicalControlState[20] = CharToAxis(getState[42]+128);
|
|
physicalControlState[21] = CharToAxis(getState[44]+128);
|
|
physicalControlState[22] = CharToAxis(getState[46]+128);
|
|
continue;
|
|
}
|
|
else if (res == WAIT_OBJECT_0+1) {
|
|
writing = 0;
|
|
if (!writeQueued && (vibration[0] | vibration[1])) {
|
|
QueueWrite();
|
|
}
|
|
if (!StartWrite()) {
|
|
Deactivate();
|
|
return 0;
|
|
}
|
|
}
|
|
else {
|
|
if (time-dataLastReceived >= DEVICE_CHECK_DELAY) {
|
|
if (time-dataLastReceived >= DEVICE_ENUM_DELAY) {
|
|
DS3Enum(time);
|
|
}
|
|
DS3Check(time);
|
|
QueueWrite();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void SetEffects(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force) {
|
|
ps2Vibration[port][slot][motor] = force;
|
|
vibration[0] = vibration[1] = 0;
|
|
for (int p=0; p<2; p++) {
|
|
for (int s=0; s<4; s++) {
|
|
for (int i=0; i<pads[p][s].numFFBindings; i++) {
|
|
// Technically should also be a *65535/BASE_SENSITIVITY, but that's close enough to 1 for me.
|
|
ForceFeedbackBinding *ffb = &pads[p][s].ffBindings[i];
|
|
vibration[0] += (int)((ffb->axes[0].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
|
|
vibration[1] += (int)((ffb->axes[1].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
|
|
}
|
|
}
|
|
}
|
|
// Make sure at least 2 writes are queued, to update both motors.
|
|
QueueWrite();
|
|
QueueWrite();
|
|
}
|
|
|
|
void SetEffect(ForceFeedbackBinding *binding, unsigned char force) {
|
|
PadBindings pBackup = pads[0][0];
|
|
pads[0][0].ffBindings = binding;
|
|
pads[0][0].numFFBindings = 1;
|
|
SetEffects(0, 0, binding->motor, 255);
|
|
pads[0][0] = pBackup;
|
|
}
|
|
|
|
void Deactivate() {
|
|
if (hFile != INVALID_HANDLE_VALUE) {
|
|
CancelIo(hFile);
|
|
CloseHandle(hFile);
|
|
hFile = INVALID_HANDLE_VALUE;
|
|
}
|
|
if (readop.hEvent) {
|
|
CloseHandle(readop.hEvent);
|
|
}
|
|
if (writeop.hEvent) {
|
|
CloseHandle(writeop.hEvent);
|
|
}
|
|
writing = 0;
|
|
writeQueued = 0;
|
|
memset(ps2Vibration, 0, sizeof(ps2Vibration));
|
|
vibration[0] = vibration[1] = 0;
|
|
|
|
FreeState();
|
|
active = 0;
|
|
}
|
|
|
|
~DualShock3Device() {
|
|
}
|
|
};
|
|
|
|
void EnumDualShock3s() {
|
|
if (!InitLibUsb()) return;
|
|
|
|
HidDeviceInfo *foundDevs = 0;
|
|
|
|
int numDevs = FindHids(&foundDevs, VID, PID);
|
|
if (!numDevs) return;
|
|
int index = 0;
|
|
for (int i=0; i<numDevs; i++) {
|
|
if (foundDevs[i].caps.FeatureReportByteLength == 49 &&
|
|
foundDevs[i].caps.InputReportByteLength == 49 &&
|
|
foundDevs[i].caps.OutputReportByteLength == 49) {
|
|
wchar_t temp[100];
|
|
wsprintfW(temp, L"DualShock 3 #%i", index+1);
|
|
dm->AddDevice(new DualShock3Device(index, temp, foundDevs[i].path));
|
|
index++;
|
|
}
|
|
free(foundDevs[i].path);
|
|
}
|
|
free(foundDevs);
|
|
}
|