pcsx2/linux_various
Gregory Hainaut 15264c6c63 glsl: split the main shader
* separate VS/GS and FS
* separate subroutine part of the FS

It already complex enough without subroutine stuff. Besides I'm not sure
we will keep subroutine on the future.
2015-04-19 18:49:02 +02:00
..
2012-04-12 06:30:35 +00:00
2014-07-30 09:21:49 +02:00
2015-04-19 18:49:02 +02:00
2012-06-08 18:14:47 +00:00