PCSX2 - The Playstation 2 Emulator
Go to file
2020-05-05 20:07:19 +01:00
3rdparty Revert "3rdparty/pthreads4w: Fixup process exit logic. (#3056)" 2019-08-18 02:24:58 +02:00
bin locale:ja_jp Add missing hotkey notations 2020-05-05 20:07:19 +01:00
cmake cmake: Change FreeBSD wx-config path 2019-10-07 01:39:32 +01:00
common common: Silence -Wunused-function clang warnings. (#3127) 2019-10-12 12:14:40 -07:00
debian-packager fps2bios: Remove fps2bios from master branch. 2019-11-18 18:30:58 +01:00
linux_various fps2bios: Remove fps2bios from master branch. 2019-11-18 18:30:58 +01:00
locales locale:ja_jp Add missing hotkey notations 2020-05-05 20:07:19 +01:00
nsis NSIS: QoL changes, general cleanup, bug fixes (#3335) 2020-05-05 20:02:07 +01:00
pcsx2 Debugger: Fix editing of function names 2020-05-02 14:56:49 +01:00
plugins onepad: Update to latest controller database. 2020-05-04 21:01:27 +02:00
tests tests: be more user friendly 2016-02-12 19:10:36 +01:00
tools GSDumpGUI: Replaced watchdog thread with Forms.Timer 2019-08-07 16:50:59 +02:00
.clang-format clang format: set SpacesBeforeTrailingComments to 1 2016-10-16 21:42:31 +02:00
.editorconfig editorConfig: use tabs instead of spaces (indent stays 4) 2016-08-20 20:43:38 +03:00
.gitattributes Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
.gitignore recording: various formatting and review corrections 2019-04-21 00:45:44 +02:00
.gitmodules 3rdparty: Add xz submodule 2017-06-03 14:52:01 +02:00
.travis.yml Travis: Bump Ubuntu version to Xenial 2019-07-13 20:10:05 +02:00
appveyor.yml ci:appveyor: Add VS2019 and remove VS2015 2019-10-23 15:33:13 +01:00
build.sh GSdx: Enable OpenCL on Linux (#3099) 2019-09-11 17:59:33 -07:00
buildbot.xml gsdx:windows: Remove SSSE3 and AVX configurations 2017-01-27 11:06:30 +01:00
CMakeLists.txt PCSX2: PCSX2 1.6 Documentation Overhaul. (#3139) 2020-02-10 04:46:49 +01:00
CONTRIBUTING.md Added github issues to the tasks 2016-01-06 01:15:36 -06:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
ISSUE_TEMPLATE.md [skip ci] git: Update issue template links. 2019-02-25 09:35:11 +01:00
mscompile.cmd ci|mscompile: Remove VS2013 configurations 2017-03-12 16:29:55 +00:00
old_plugins.sln Plugins: Remove PADSSSPSX and xpad. 2019-03-11 23:34:47 +01:00
PCSX2_suite.sln baseclasses: Move from unfree to 3rdparty 2018-04-29 02:19:17 +01:00
README.md PCSX2: PCSX2 1.6 Documentation Overhaul. (#3139) 2020-02-10 04:46:49 +01:00
travis.sh Add harfbuzz to travis as well. 2019-08-17 20:52:03 -07:00

PCSX2

Travis Build Status AppVeyor Build Status Coverity Scan Build Status

PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

Project Details

The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. Visit the PCSX2 compatibility list to check the latest compatibility status of games (with more than 2500 titles tested), or ask for help in the official forums.

The latest officially released stable version is version 1.6.0.

Installers and binaries for both Windows and Linux are available from our website.

Development builds are also available from our website.

System Requirements

Minimum

Operating System CPU GPU RAM
- Windows 7 or newer (32 or 64 bit)
- Ubuntu 18.04/Debian or newer, Arch Linux, or other distro (32 or 64 bit)
- Supports SSE2
- PassMark Single Thread Performance rating near or greater than 1600
- Two physical cores, with hyperthreading
- Direct3D10 support
- OpenGL 3.x support
- PassMark G3D Mark rating around 3000 (GeForce GTX 750)
- 2 GB Video Memory
4 GB

Note: Recommended Single Thread Performance is based on moderately complex games. Games that pushed the PS2 hardware to its limits will struggle on CPUs at this level. Some release titles and 2D games which underutilized the PS2 hardware may run on CPUs rated as low as 1200. A quick reference for CPU intensive games: Wiki, Forum and CPU light games: Forum

Operating System CPU GPU RAM
- Windows 10 (64 bit)
- Ubuntu 19.04/Debian or newer, Arch Linux, or other distro (64 bit)
- Supports AVX2
- PassMark Single Thread Performance rating near or greater than 2100
- Four physical cores, with or without hyperthreading
- Direct3D11 support
- OpenGL 4.5 support
- PassMark G3D Mark rating around 6000 (GeForce GTX 1050 Ti)
- 4 GB Video Memory
8 GB

Note: Recommended GPU is based on 3x Internal, ~1080p resolution requirements. Higher resolutions will require stronger cards; 6x Internal, ~4K resolution will require a PassMark G3D Mark rating around 12000 (GeForce GTX 1070 Ti). Just like CPU requirements, this is also highly game dependent. A quick reference for GPU intensive games: Wiki

Technical Notes

  • You need the Visual C++ 2019 x86 Redistributables to run PCSX2.
  • Windows XP and DirectX 9 support was dropped after stable release 1.4.0
  • Windows 7 support will be dropped after stable release 1.6.0
  • Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.
  • Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PS2 console to use the emulator. For more information about the BIOS and how to get it from your console, visit this page.
  • PCSX2 uses two CPU cores for emulation by default. A third core can be used via the MTVU speed hack, which is compatible with most games. This can be a significant speedup on CPUs with 3+ cores, but it may be a slowdown on GS-limited games (or on CPUs with fewer than 2 cores). Software renderers will then additionally use however many rendering threads it is set to and will need higher core counts to run efficiently.
  • Requirements benchmarks are based on a statistic from the Passmark CPU bench marking software. When we say "STR", we are referring to Passmark's "Single Thread Rating" statistic. You can look up your CPU on Passmark's website for CPUs to see how it compares to PCSX2's requirements.

Screenshots

Okami Final Fantasy XII Shadow of the Colossus DragonBall Z Budokai Tenkaichi 3 Kingdom Hearts 2: Final Mix God of War 2 Metal Gear Solid 3: Snake Eater Rogue Galaxy

Want more? Check out the PCSX2 website.