pcsx2/common/include/Utilities/SafeArray.h
Jake.Stine 1f2daa6459 User Interface:
* Fixed and added better Emulation/System menu updating.  Suspend/Resume is more consistent, and Reset grays itself out after being used.
 * Entering plugin configurations auto-suspends the emulator.
 * Changing plugins in the Configuration PAnel takes effect now without a restart.
 * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).

Bugfixes:
 * Added some mutex protection to cdvdNewDiskCB; "just in case."
 * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.

Developments / Code Cleanups:
 * Renamed SysCoreThread ExecutionModes:  Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
 * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
 * Major Threading namespace cleanups, documentations, etc.
 * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
 * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
 * Implemented more Source/Listener events for Pcsx2App.  CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "MemcpyFast.h"
extern void* __fastcall pcsx2_aligned_malloc(size_t size, size_t align);
extern void* __fastcall pcsx2_aligned_realloc(void* handle, size_t size, size_t align);
extern void pcsx2_aligned_free(void* pmem);
// aligned_malloc: Implement/declare linux equivalents here!
#if !defined(_MSC_VER) && !defined(HAVE_ALIGNED_MALLOC)
# define _aligned_malloc pcsx2_aligned_malloc
# define _aligned_free pcsx2_aligned_free
# define _aligned_realloc pcsx2_aligned_realloc
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Safe deallocation macros -- checks pointer validity (non-null) when needed, and sets
// pointer to null after deallocation.
#define safe_delete( ptr ) \
((void) (delete (ptr)), (ptr) = NULL)
#define safe_delete_array( ptr ) \
((void) (delete[] (ptr)), (ptr) = NULL)
// fixme: I'm pretty sure modern libc implementations under gcc and msvc check null status
// inside free(), meaning we shouldn't have to do it ourselves. But legacy implementations
// didn't always check, so best to be cautious unless absolutely certain it's being covered on
// all ported platforms.
#define safe_free( ptr ) \
((void) (( ( (ptr) != NULL ) && (free( ptr ), !!0) ), (ptr) = NULL))
#define safe_fclose( ptr ) \
((void) (( ( (ptr) != NULL ) && (fclose( ptr ), !!0) ), (ptr) = NULL))
// Implementation note: all known implementations of _aligned_free check the pointer for
// NULL status (our implementation under GCC, and microsoft's under MSVC), so no need to
// do it here.
#define safe_aligned_free( ptr ) \
((void) ( _aligned_free( ptr ), (ptr) = NULL ))
#define SafeSysMunmap( ptr, size ) \
((void) ( HostSys::Munmap( (uptr)(ptr), size ), (ptr) = NULL ))
// Microsoft Windows only macro, useful for freeing out COM objects:
#define safe_release( ptr ) \
((void) (( ( (ptr) != NULL ) && ((ptr)->Release(), !!0) ), (ptr) = NULL))
//////////////////////////////////////////////////////////////////////////////////////////
// Handy little class for allocating a resizable memory block, complete with
// exception-based error handling and automatic cleanup.
//
template< typename T >
class SafeArray
{
DeclareNoncopyableObject(SafeArray);
public:
static const int DefaultChunkSize = 0x1000 * sizeof(T);
public:
const wxChar* Name; // user-assigned block name
int ChunkSize;
protected:
T* m_ptr;
int m_size; // size of the allocation of memory
protected:
// Internal constructor for use by derived classes. This allows a derived class to
// use its own memory allocation (with an aligned memory, for example).
// Throws:
// Exception::OutOfMemory if the allocated_mem pointer is NULL.
explicit SafeArray( const wxChar* name, T* allocated_mem, int initSize ) :
Name( name )
, ChunkSize( DefaultChunkSize )
, m_ptr( allocated_mem )
, m_size( initSize )
{
if( m_ptr == NULL )
throw Exception::OutOfMemory();
}
virtual T* _virtual_realloc( int newsize )
{
return (T*)((m_ptr == NULL) ?
malloc( newsize * sizeof(T) ) :
realloc( m_ptr, newsize * sizeof(T) )
);
}
public:
virtual ~SafeArray()
{
safe_free( m_ptr );
}
explicit SafeArray( const wxChar* name=L"Unnamed" ) :
Name( name )
, ChunkSize( DefaultChunkSize )
, m_ptr( NULL )
, m_size( 0 )
{
}
explicit SafeArray( int initialSize, const wxChar* name=L"Unnamed" ) :
Name( name )
, ChunkSize( DefaultChunkSize )
, m_ptr( (initialSize==0) ? NULL : (T*)malloc( initialSize * sizeof(T) ) )
, m_size( initialSize )
{
if( (initialSize != 0) && (m_ptr == NULL) )
throw Exception::OutOfMemory();
}
// Clears the contents of the array to zero, and frees all memory allocations.
void Dispose()
{
m_size = 0;
safe_free( m_ptr );
}
bool IsDisposed() const { return (m_ptr==NULL); }
// Returns the size of the memory allocation, as according to the array type.
int GetLength() const { return m_size; }
// Returns the size of the memory allocation in bytes.
int GetSizeInBytes() const { return m_size * sizeof(T); }
// reallocates the array to the explicit size. Can be used to shrink or grow an
// array, and bypasses the internal threshold growth indicators.
void ExactAlloc( int newsize )
{
if( newsize == m_size ) return;
m_ptr = _virtual_realloc( newsize );
if( m_ptr == NULL )
{
throw Exception::OutOfMemory(
wxsFormat( // english (for diagnostic)
L"Out-of-memory on SafeArray block re-allocation.\n"
L"Old size: %d bytes, New size: %d bytes.",
m_size, newsize
),
// internationalized!
wxsFormat( _("Out of memory, trying to allocate %d bytes."), newsize )
);
}
m_size = newsize;
}
// Ensures that the allocation is large enough to fit data of the
// amount requested. The memory allocation is not resized smaller.
void MakeRoomFor( int newsize )
{
if( newsize > m_size )
ExactAlloc( newsize );
}
// Extends the containment area of the array. Extensions are performed
// in chunks.
void GrowBy( int items )
{
MakeRoomFor( m_size + ChunkSize + items + 1 );
}
// Gets a pointer to the requested allocation index.
// DevBuilds : Throws Exception::IndexBoundsFault() if the index is invalid.
T *GetPtr( uint idx=0 ) { return _getPtr( idx ); }
const T *GetPtr( uint idx=0 ) const { return _getPtr( idx ); }
// Gets an element of this memory allocation much as if it were an array.
// DevBuilds : Throws Exception::IndexBoundsFault() if the index is invalid.
T& operator[]( int idx ) { return *_getPtr( (uint)idx ); }
const T& operator[]( int idx ) const { return *_getPtr( (uint)idx ); }
virtual SafeArray<T>* Clone() const
{
SafeArray<T>* retval = new SafeArray<T>( m_size );
memcpy_fast( retval->GetPtr(), m_ptr, sizeof(T) * m_size );
return retval;
}
protected:
// A safe array index fetcher. Throws an exception if the array index
// is outside the bounds of the array.
// Performance Considerations: This function adds quite a bit of overhead
// to array indexing and thus should be done infrequently if used in
// time-critical situations. Instead of using it from inside loops, cache
// the pointer into a local variable and use std (unsafe) C indexes.
T* _getPtr( uint i ) const
{
#ifdef PCSX2_DEVBUILD
if( IsDevBuild && i >= (uint)m_size )
throw Exception::IndexBoundsFault( Name, i, m_size );
#endif
return &m_ptr[i];
}
};
//////////////////////////////////////////////////////////////////////////////////////////
// SafeList - Simple growable container without all the mess or hassle of std containers.
//
// This container is intended for reasonably simple class types only. Things which this
// container does not handle with desired robustness:
//
// * Classes with non-trivial constructors (such that construction creates much overhead)
// * Classes with copy constructors (copying is done using performance memcpy)
// * Classes with destructors (they're not called, sorry!)
//
template< typename T >
class SafeList
{
DeclareNoncopyableObject(SafeList);
public:
static const int DefaultChunkSize = 0x80 * sizeof(T);
public:
const wxChar* Name; // user-assigned block name
int ChunkSize; // assigned DefaultChunkSize on init, reconfigurable at any time.
protected:
T* m_ptr;
int m_allocsize; // size of the allocation of memory
uint m_length; // length of the array (active items, not buffer allocation)
protected:
virtual T* _virtual_realloc( int newsize )
{
return (T*)realloc( m_ptr, newsize * sizeof(T) );
}
void _boundsCheck( uint i ) const
{
if( IsDevBuild && i >= (uint)m_length )
throw Exception::IndexBoundsFault( Name, i, m_length );
}
public:
virtual ~SafeList() throw()
{
safe_free( m_ptr );
}
explicit SafeList( const wxChar* name=L"Unnamed" ) :
Name( name )
, ChunkSize( DefaultChunkSize )
, m_ptr( NULL )
, m_allocsize( 0 )
, m_length( 0 )
{
}
explicit SafeList( int initialSize, const wxChar* name=L"Unnamed" ) :
Name( name )
, ChunkSize( DefaultChunkSize )
, m_ptr( (T*)malloc( initialSize * sizeof(T) ) )
, m_allocsize( initialSize )
, m_length( 0 )
{
if( m_ptr == NULL )
throw Exception::OutOfMemory();
for( int i=0; i<m_allocsize; ++i )
{
new (&m_ptr[i]) T();
}
}
// Returns the size of the list, as according to the array type. This includes
// mapped items only. The actual size of the allocation may differ.
int GetLength() const { return m_length; }
// Returns the size of the list, in bytes. This includes mapped items only.
// The actual size of the allocation may differ.
int GetSizeInBytes() const { return m_length * sizeof(T); }
void MatchLengthToAllocatedSize()
{
m_length = m_allocsize;
}
// Ensures that the allocation is large enough to fit data of the
// amount requested. The memory allocation is not resized smaller.
void MakeRoomFor( int blockSize )
{
if( blockSize > m_allocsize )
{
const int newalloc = blockSize + ChunkSize;
m_ptr = _virtual_realloc( newalloc );
if( m_ptr == NULL )
{
throw Exception::OutOfMemory(
// English Diagnostic message:
wxsFormat(
L"Out-of-memory on SafeList block re-allocation.\n"
L"Name: %s, Old size: %d bytes, New size: %d bytes",
Name, m_allocsize, newalloc
),
wxsFormat( _("Out of memory, trying to allocate %d bytes."), newalloc )
);
}
for( ; m_allocsize<newalloc; ++m_allocsize )
{
new (&m_ptr[m_allocsize]) T();
}
}
}
void GrowBy( int items )
{
MakeRoomFor( m_length + ChunkSize + items + 1 );
}
// Sets the item length to zero. Does not free memory allocations.
void Clear()
{
m_length = 0;
}
// Appends an item to the end of the list and returns a handle to it.
T& New()
{
_MakeRoomFor_threshold( m_length + 1 );
return m_ptr[m_length++];
}
// Gets an element of this memory allocation much as if it were an array.
// DevBuilds : Throws Exception::IndexBoundsFault() if the index is invalid.
T& operator[]( int idx ) { return *_getPtr( (uint)idx ); }
const T& operator[]( int idx ) const { return *_getPtr( (uint)idx ); }
T* GetPtr() { return m_ptr; }
const T* GetPtr() const { return m_ptr; }
T& GetLast() { return m_ptr[m_length-1]; }
const T& GetLast() const{ return m_ptr[m_length-1]; }
int Add( const T& src )
{
_MakeRoomFor_threshold( m_length + 1 );
m_ptr[m_length] = src;
return m_length++;
}
// Same as Add, but returns the handle of the new object instead of it's array index.
T& AddNew( const T& src )
{
_MakeRoomFor_threshold( m_length + 1 );
m_ptr[m_length] = src;
return m_ptr[m_length];
}
// Performs a standard array-copy removal of the given item. All items past the
// given item are copied over. Throws Exception::IndexBoundsFault() if the index
// is invalid (devbuilds only)
void Remove( int index )
{
_boundsCheck( index );
int copylen = m_length - index;
if( copylen > 0 )
memcpy_fast( &m_ptr[index], &m_ptr[index+1], copylen );
}
virtual SafeList<T>* Clone() const
{
SafeList<T>* retval = new SafeList<T>( m_length );
memcpy_fast( retval->m_ptr, m_ptr, sizeof(T) * m_length );
return retval;
}
protected:
void _MakeRoomFor_threshold( int newsize )
{
MakeRoomFor( newsize + ChunkSize );
}
// A safe array index fetcher. Throws an exception if the array index
// is outside the bounds of the array.
// Performance Considerations: This function adds quite a bit of overhead
// to array indexing and thus should be done infrequently if used in
// time-critical situations. Instead of using it from inside loops, cache
// the pointer into a local variable and use std (unsafe) C indexes.
T* _getPtr( uint i ) const
{
_boundsCheck( i );
return &m_ptr[i];
}
};
// --------------------------------------------------------------------------------------
// SafeAlignedArray class
// --------------------------------------------------------------------------------------
// Handy little class for allocating a resizable memory block, complete with
// exception-based error handling and automatic cleanup.
// This one supports aligned data allocations too!
template< typename T, uint Alignment >
class SafeAlignedArray : public SafeArray<T>
{
protected:
T* _virtual_realloc( int newsize )
{
return (T*)( ( this->m_ptr == NULL ) ?
_aligned_malloc( newsize * sizeof(T), Alignment ) :
_aligned_realloc( this->m_ptr, newsize * sizeof(T), Alignment )
);
}
// Appends "(align: xx)" to the name of the allocation in devel builds.
// Maybe useful,maybe not... no harm in attaching it. :D
public:
virtual ~SafeAlignedArray()
{
safe_aligned_free( this->m_ptr );
// mptr is set to null, so the parent class's destructor won't re-free it.
}
explicit SafeAlignedArray( const wxChar* name=L"Unnamed" ) :
SafeArray<T>::SafeArray( name )
{
}
explicit SafeAlignedArray( int initialSize, const wxChar* name=L"Unnamed" ) :
SafeArray<T>::SafeArray(
name,
(T*)_aligned_malloc( initialSize * sizeof(T), Alignment ),
initialSize
)
{
}
virtual SafeAlignedArray<T,Alignment>* Clone() const
{
SafeAlignedArray<T,Alignment>* retval = new SafeAlignedArray<T,Alignment>( this->m_size );
memcpy_fast( retval->GetPtr(), this->m_ptr, sizeof(T) * this->m_size );
return retval;
}
};
// For lack of a better place for now (they depend on SafeList so they can't go in StringUtil)
extern void SplitString( SafeList<wxString>& dest, const wxString& src, const wxString& delims );
extern void JoinString( wxString& dest, const SafeList<wxString>& src, const wxString& separator );