pcsx2/plugins/GSdx/GPUSettingsDlg.cpp
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00

302 lines
8.7 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSdx.h"
#include "GSUtil.h"
#include "GPUSettingsDlg.h"
#include <shlobj.h>
#include <afxpriv.h>
GSSetting GPUSettingsDlg::g_renderers[] =
{
{0, _T("Direct3D7 (Software)"), NULL},
{1, _T("Direct3D9 (Software)"), NULL},
{2, _T("Direct3D10 (Software)"), NULL},
// {3, _T("Null (Null)"), NULL},
};
GSSetting GPUSettingsDlg::g_psversion[] =
{
{D3DPS_VERSION(3, 0), _T("Pixel Shader 3.0"), NULL},
{D3DPS_VERSION(2, 0), _T("Pixel Shader 2.0"), NULL},
//{D3DPS_VERSION(1, 4), _T("Pixel Shader 1.4"), NULL},
//{D3DPS_VERSION(1, 1), _T("Pixel Shader 1.1"), NULL},
//{D3DPS_VERSION(0, 0), _T("Fixed Pipeline (bogus)"), NULL},
};
GSSetting GPUSettingsDlg::g_filter[] =
{
{0, _T("Nearest"), NULL},
{1, _T("Bilinear (polygons only)"), NULL},
{2, _T("Bilinear"), NULL},
};
GSSetting GPUSettingsDlg::g_dithering[] =
{
{0, _T("Disabled"), NULL},
{1, _T("Auto"), NULL},
};
GSSetting GPUSettingsDlg::g_aspectratio[] =
{
{0, _T("Stretch"), NULL},
{1, _T("4:3"), NULL},
{2, _T("16:9"), NULL},
};
GSSetting GPUSettingsDlg::g_internalresolution[] =
{
{0 | (0 << 2), _T("H x 1 - V x 1"), NULL},
{1 | (0 << 2), _T("H x 2 - V x 1"), NULL},
{0 | (1 << 2), _T("H x 1 - V x 2"), NULL},
{1 | (1 << 2), _T("H x 2 - V x 2"), NULL},
{2 | (1 << 2), _T("H x 4 - V x 2"), NULL},
{1 | (2 << 2), _T("H x 2 - V x 4"), NULL},
{2 | (2 << 2), _T("H x 4 - V x 4"), NULL},
};
IMPLEMENT_DYNAMIC(GPUSettingsDlg, CDialog)
GPUSettingsDlg::GPUSettingsDlg(CWnd* pParent /*=NULL*/)
: CDialog(GPUSettingsDlg::IDD, pParent)
{
}
GPUSettingsDlg::~GPUSettingsDlg()
{
}
LRESULT GPUSettingsDlg::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
LRESULT ret = __super::DefWindowProc(message, wParam, lParam);
if(message == WM_INITDIALOG)
{
SendMessage(WM_KICKIDLE);
}
return ret;
}
void GPUSettingsDlg::DoDataExchange(CDataExchange* pDX)
{
__super::DoDataExchange(pDX);
DDX_Control(pDX, IDC_COMBO3, m_resolution);
DDX_Control(pDX, IDC_COMBO1, m_renderer);
DDX_Control(pDX, IDC_COMBO4, m_psversion);
DDX_Control(pDX, IDC_COMBO2, m_filter);
DDX_Control(pDX, IDC_COMBO5, m_dithering);
DDX_Control(pDX, IDC_COMBO6, m_aspectratio);
DDX_Control(pDX, IDC_COMBO7, m_internalresolution);
DDX_Control(pDX, IDC_SPIN3, m_swthreads);
DDX_Control(pDX, IDC_EDIT3, m_swthreadsedit);
}
BEGIN_MESSAGE_MAP(GPUSettingsDlg, CDialog)
ON_MESSAGE_VOID(WM_KICKIDLE, OnKickIdle)
ON_UPDATE_COMMAND_UI(IDC_COMBO4, OnUpdateD3D9Options)
ON_UPDATE_COMMAND_UI(IDC_COMBO7, OnUpdateSWOptions)
ON_UPDATE_COMMAND_UI(IDC_SPIN3, OnUpdateSWOptions)
ON_UPDATE_COMMAND_UI(IDC_EDIT3, OnUpdateSWOptions)
ON_CBN_SELCHANGE(IDC_COMBO1, &GPUSettingsDlg::OnCbnSelchangeCombo1)
END_MESSAGE_MAP()
void GPUSettingsDlg::OnKickIdle()
{
UpdateDialogControls(this, false);
}
BOOL GPUSettingsDlg::OnInitDialog()
{
__super::OnInitDialog();
CWinApp* pApp = AfxGetApp();
D3DCAPS9 caps;
memset(&caps, 0, sizeof(caps));
caps.PixelShaderVersion = D3DPS_VERSION(0, 0);
m_modes.RemoveAll();
// windowed
{
D3DDISPLAYMODE mode;
memset(&mode, 0, sizeof(mode));
m_modes.AddTail(mode);
int iItem = m_resolution.AddString(_T("Windowed"));
m_resolution.SetItemDataPtr(iItem, m_modes.GetTailPosition());
m_resolution.SetCurSel(iItem);
}
// fullscreen
if(CComPtr<IDirect3D9> d3d = Direct3DCreate9(D3D_SDK_VERSION))
{
UINT ModeWidth = pApp->GetProfileInt(_T("Settings"), _T("ModeWidth"), 0);
UINT ModeHeight = pApp->GetProfileInt(_T("Settings"), _T("ModeHeight"), 0);
UINT ModeRefreshRate = pApp->GetProfileInt(_T("Settings"), _T("ModeRefreshRate"), 0);
UINT nModes = d3d->GetAdapterModeCount(D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
for(UINT i = 0; i < nModes; i++)
{
D3DDISPLAYMODE mode;
if(S_OK == d3d->EnumAdapterModes(D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8, i, &mode))
{
CString str;
str.Format(_T("%dx%d %dHz"), mode.Width, mode.Height, mode.RefreshRate);
int iItem = m_resolution.AddString(str);
m_modes.AddTail(mode);
m_resolution.SetItemDataPtr(iItem, m_modes.GetTailPosition());
if(ModeWidth == mode.Width && ModeHeight == mode.Height && ModeRefreshRate == mode.RefreshRate)
{
m_resolution.SetCurSel(iItem);
}
}
}
d3d->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
}
bool isdx10avail = GSUtil::IsDirect3D10Available();
CAtlArray<GSSetting> renderers;
for(size_t i = 0; i < countof(g_renderers); i++)
{
if(i == 2 && !isdx10avail) continue;
renderers.Add(g_renderers[i]);
}
GSSetting::InitComboBox(renderers.GetData(), renderers.GetCount(), m_renderer, pApp->GetProfileInt(_T("GPUSettings"), _T("Renderer"), 1));
GSSetting::InitComboBox(g_psversion, countof(g_psversion), m_psversion, pApp->GetProfileInt(_T("Settings"), _T("PixelShaderVersion2"), D3DPS_VERSION(2, 0)), caps.PixelShaderVersion);
GSSetting::InitComboBox(g_filter, countof(g_filter), m_filter, pApp->GetProfileInt(_T("GPUSettings"), _T("filter"), 0));
GSSetting::InitComboBox(g_dithering, countof(g_dithering), m_dithering, pApp->GetProfileInt(_T("GPUSettings"), _T("dithering"), 1));
GSSetting::InitComboBox(g_aspectratio, countof(g_aspectratio), m_aspectratio, pApp->GetProfileInt(_T("GPUSettings"), _T("AspectRatio"), 1));
GSSetting::InitComboBox(g_internalresolution, countof(g_internalresolution), m_internalresolution, pApp->GetProfileInt(_T("GPUSettings"), _T("scale_x"), 0) | (pApp->GetProfileInt(_T("GPUSettings"), _T("scale_y"), 0) << 2));
OnCbnSelchangeCombo1();
//
m_swthreads.SetRange(1, 16);
m_swthreads.SetPos(pApp->GetProfileInt(_T("GPUSettings"), _T("swthreads"), 1));
//
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void GPUSettingsDlg::OnOK()
{
CWinApp* pApp = AfxGetApp();
UpdateData();
if(m_resolution.GetCurSel() >= 0)
{
D3DDISPLAYMODE& mode = m_modes.GetAt((POSITION)m_resolution.GetItemData(m_resolution.GetCurSel()));
pApp->WriteProfileInt(_T("Settings"), _T("ModeWidth"), mode.Width);
pApp->WriteProfileInt(_T("Settings"), _T("ModeHeight"), mode.Height);
pApp->WriteProfileInt(_T("Settings"), _T("ModeRefreshRate"), mode.RefreshRate);
}
if(m_renderer.GetCurSel() >= 0)
{
pApp->WriteProfileInt(_T("GPUSettings"), _T("Renderer"), (DWORD)m_renderer.GetItemData(m_renderer.GetCurSel()));
}
if(m_psversion.GetCurSel() >= 0)
{
pApp->WriteProfileInt(_T("Settings"), _T("PixelShaderVersion2"), (DWORD)m_psversion.GetItemData(m_psversion.GetCurSel()));
}
if(m_filter.GetCurSel() >= 0)
{
pApp->WriteProfileInt(_T("GPUSettings"), _T("filter"), (DWORD)m_filter.GetItemData(m_filter.GetCurSel()));
}
if(m_dithering.GetCurSel() >= 0)
{
pApp->WriteProfileInt(_T("GPUSettings"), _T("dithering"), (DWORD)m_dithering.GetItemData(m_dithering.GetCurSel()));
}
if(m_aspectratio.GetCurSel() >= 0)
{
pApp->WriteProfileInt(_T("GPUSettings"), _T("AspectRatio"), (DWORD)m_aspectratio.GetItemData(m_aspectratio.GetCurSel()));
}
if(m_internalresolution.GetCurSel() >= 0)
{
DWORD value = (DWORD)m_internalresolution.GetItemData(m_internalresolution.GetCurSel());
pApp->WriteProfileInt(_T("GPUSettings"), _T("scale_x"), value & 3);
pApp->WriteProfileInt(_T("GPUSettings"), _T("scale_y"), (value >> 2) & 3);
}
pApp->WriteProfileInt(_T("GPUSettings"), _T("swthreads"), m_swthreads.GetPos());
__super::OnOK();
}
void GPUSettingsDlg::OnUpdateResolution(CCmdUI* pCmdUI)
{
UpdateData();
int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
pCmdUI->Enable(i == 1);
}
void GPUSettingsDlg::OnUpdateD3D9Options(CCmdUI* pCmdUI)
{
int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
pCmdUI->Enable(i == 1);
}
void GPUSettingsDlg::OnUpdateSWOptions(CCmdUI* pCmdUI)
{
int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
pCmdUI->Enable(i >= 0 && i <= 2);
}
void GPUSettingsDlg::OnCbnSelchangeCombo1()
{
int i = (int)m_renderer.GetItemData(m_renderer.GetCurSel());
GetDlgItem(IDC_LOGO9)->ShowWindow(i == 1 ? SW_SHOW : SW_HIDE);
GetDlgItem(IDC_LOGO10)->ShowWindow(i == 2 ? SW_SHOW : SW_HIDE);
}