pcsx2/plugins/GSdx/stdafx.h
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00

108 lines
3.0 KiB
C++

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
#pragma once
#pragma warning(disable: 4996)
#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#endif
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Allow use of features specific to Windows 95 and Windows NT 4 or later.
#define WINVER 0x0510 // Change this to the appropriate value to target Windows 98 and Windows 2000 or later.
#endif
#ifndef _WIN32_WINNT // Allow use of features specific to Windows NT 4 or later.
#define _WIN32_WINNT 0x0400 // Change this to the appropriate value to target Windows 2000 or later.
#endif
#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif
#ifndef _WIN32_IE // Allow use of features specific to IE 4.0 or later.
#define _WIN32_IE 0x0400 // Change this to the appropriate value to target IE 5.0 or later.
#endif
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // some CString constructors will be explicit
#include <afxwin.h> // MFC core and standard components
//#include <afxext.h> // MFC extensions
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
//#include <afxmt.h>
#include <atlbase.h>
#include <atlcoll.h>
#include <atlpath.h>
#include <ddraw.h>
#include <d3d9.h>
#include <d3dx9.h>
#include <d3d10.h>
#include <d3dx10.h>
#include <math.h>
#if !defined(_M_SSE) && (defined(_M_AMD64) || defined(_M_IX86_FP) && _M_IX86_FP >= 2)
#define _M_SSE 0x200
#endif
#include "sse.h"
#define countof(a) (sizeof(a)/sizeof(a[0]))
#define EXPORT_C extern "C" __declspec(dllexport) void __stdcall
#define EXPORT_C_(type) extern "C" __declspec(dllexport) type __stdcall
#ifndef RESTRICT
#ifdef __INTEL_COMPILER
#define RESTRICT restrict
#elif _MSC_VER >= 1400
#define RESTRICT __restrict
#else
#define RESTRICT
#endif
#endif
#pragma warning(disable : 4995 4324 4100)
#define D3DCOLORWRITEENABLE_RGB (D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE)
#define D3DCOLORWRITEENABLE_RGBA (D3DCOLORWRITEENABLE_RGB|D3DCOLORWRITEENABLE_ALPHA)
#define QI(i) (riid == __uuidof(i)) ? GetInterface((i*)this, ppv) :
template<class K, class V> class CRBMapC : public CRBMap<K, V>
{
// CRBMap + a cache for the last value (simple, but already a lot better)
CPair* m_pair;
public:
CRBMapC() : m_pair(NULL) {}
CPair* Lookup(KINARGTYPE key)
{
if(m_pair && key == m_pair->m_key)
{
return m_pair;
}
m_pair = __super::Lookup(key);
return m_pair;
}
POSITION SetAt(KINARGTYPE key, VINARGTYPE value)
{
POSITION pos = __super::SetAt(key, value);
m_pair = __super::GetAt(pos);
return pos;
}
};