pcsx2/plugins/GSdx/GSVertexTrace.cpp

235 lines
5.2 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSVertexTrace.h"
#include "GSUtil.h"
#include "GSState.h"
const GSVector4 GSVertexTrace::s_minmax(FLT_MAX, -FLT_MAX);
GSVertexTrace::GSVertexTrace(const GSState* state)
: m_state(state)
{
#define InitUpdate3(P, IIP, TME, FST, COLOR) \
m_fmm[COLOR][FST][TME][IIP][P] = &GSVertexTrace::FindMinMax<P, IIP, TME, FST, COLOR>;
#define InitUpdate2(P, IIP, TME) \
InitUpdate3(P, IIP, TME, 0, 0) \
InitUpdate3(P, IIP, TME, 0, 1) \
InitUpdate3(P, IIP, TME, 1, 0) \
InitUpdate3(P, IIP, TME, 1, 1) \
#define InitUpdate(P) \
InitUpdate2(P, 0, 0) \
InitUpdate2(P, 0, 1) \
InitUpdate2(P, 1, 0) \
InitUpdate2(P, 1, 1) \
InitUpdate(GS_POINT_CLASS);
InitUpdate(GS_LINE_CLASS);
InitUpdate(GS_TRIANGLE_CLASS);
InitUpdate(GS_SPRITE_CLASS);
}
void GSVertexTrace::Update(const void* vertex, const uint32* index, int count, GS_PRIM_CLASS primclass)
{
m_primclass = primclass;
uint32 iip = m_state->PRIM->IIP;
uint32 tme = m_state->PRIM->TME;
uint32 fst = m_state->PRIM->FST;
uint32 color = !(m_state->PRIM->TME && m_state->m_context->TEX0.TFX == TFX_DECAL && m_state->m_context->TEX0.TCC);
(this->*m_fmm[color][fst][tme][iip][primclass])(vertex, index, count);
m_eq.value = (m_min.c == m_max.c).mask() | ((m_min.p == m_max.p).mask() << 16) | ((m_min.t == m_max.t).mask() << 20);
m_alpha.valid = false;
if(m_state->PRIM->TME)
{
const GIFRegTEX1& TEX1 = m_state->m_context->TEX1;
m_filter.mmag = TEX1.IsMagLinear();
m_filter.mmin = TEX1.IsMinLinear();
if(TEX1.MXL == 0) // MXL == 0 => MMIN ignored, tested it on ps2
{
m_filter.linear = m_filter.mmag;
return;
}
float K = (float)TEX1.K / 16;
if(TEX1.LCM == 0 && m_state->PRIM->FST == 0) // FST == 1 => Q is not interpolated
{
// LOD = log2(1/|Q|) * (1 << L) + K
GSVector4::storel(&m_lod, m_max.t.uph(m_min.t).log2(3).neg() * (float)(1 << TEX1.L) + K);
if(m_lod.x > m_lod.y) {float tmp = m_lod.x; m_lod.x = m_lod.y; m_lod.y = tmp;}
}
else
{
m_lod.x = K;
m_lod.y = K;
}
if(m_lod.y <= 0)
{
m_filter.linear = m_filter.mmag;
}
else if(m_lod.x > 0)
{
m_filter.linear = m_filter.mmin;
}
else
{
m_filter.linear = m_filter.mmag | m_filter.mmin;
}
}
}
template<GS_PRIM_CLASS primclass, uint32 iip, uint32 tme, uint32 fst, uint32 color>
void GSVertexTrace::FindMinMax(const void* vertex, const uint32* index, int count)
{
const GSDrawingContext* context = m_state->m_context;
bool sprite = primclass == GS_SPRITE_CLASS;
int n = 1;
switch(primclass)
{
case GS_POINT_CLASS:
n = 1;
break;
case GS_LINE_CLASS:
case GS_SPRITE_CLASS:
n = 2;
break;
case GS_TRIANGLE_CLASS:
n = 3;
break;
}
GSVector4 pmin = s_minmax.xxxx();
GSVector4 pmax = s_minmax.yyyy();
GSVector4 tmin = s_minmax.xxxx();
GSVector4 tmax = s_minmax.yyyy();
GSVector4i cmin = GSVector4i::xffffffff();
GSVector4i cmax = GSVector4i::zero();
// TODO: SSE41 has integer min/max, use that for xy/z/uv/f
const GSVertex* RESTRICT v = (GSVertex*)vertex;
for(int i = 0; i < count; i += n)
{
GSVector4 q;
GSVector4i f;
if(sprite)
{
if(tme && !fst)
{
q = GSVector4::load<true>(&v[index[i + 1]]).wwww();
}
f = GSVector4i(v[index[i + 1]].m[1]).wwww();
}
for(int j = 0; j < n; j++)
{
GSVector4i c(v[index[i + j]].m[0]);
if(color && (iip || j == n - 1)) // TODO: unroll, to avoid j == n - 1
{
cmin = cmin.min_u8(c);
cmax = cmax.max_u8(c);
}
if(tme)
{
if(!fst)
{
GSVector4 stq = GSVector4::cast(c);
GSVector4 q2 = !sprite ? stq.wwww() : q;
stq = (stq.xyww() * q2.rcpnr()).xyww(q2);
tmin = tmin.min(stq);
tmax = tmax.max(stq);
}
else
{
GSVector4i uv(v[index[i + j]].m[1]);
GSVector4 st = GSVector4(uv.uph16()).xyxy();
tmin = tmin.min(st);
tmax = tmax.max(st);
}
}
GSVector4i xyzf(v[index[i + j]].m[1]);
GSVector4i xy = xyzf.upl16();
GSVector4i z = xyzf.yyyy().srl32(1);
GSVector4 p = GSVector4(xy.upl64(z.upl32(!sprite ? xyzf.wwww() : f)));
pmin = pmin.min(p);
pmax = pmax.max(p);
}
}
GSVector4 o(context->XYOFFSET);
GSVector4 s(1.0f / 16, 1.0f / 16, 2.0f, 1.0f);
m_min.p = (pmin - o) * s;
m_max.p = (pmax - o) * s;
if(tme)
{
if(fst)
{
s = GSVector4(1 << (16 - 4), 1).xxyy();
}
else
{
s = GSVector4(0x10000 << context->TEX0.TW, 0x10000 << context->TEX0.TH, 1, 1);
}
m_min.t = tmin * s;
m_max.t = tmax * s;
}
if(color)
{
m_min.c = cmin.zzzz().u8to32();
m_max.c = cmax.zzzz().u8to32();
}
}