pcsx2/plugins/GSdx/GPU.h
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00

277 lines
4.3 KiB
C

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#pragma pack(push, 1)
#include "GS.h"
enum
{
GPU_POLYGON = 1,
GPU_LINE = 2,
GPU_SPRITE = 3,
};
REG32_(GPUReg, STATUS)
UINT32 TX:4;
UINT32 TY:1;
UINT32 ABR:2;
UINT32 TP:2;
UINT32 DTD:1;
UINT32 DFE:1;
UINT32 MD:1;
UINT32 ME:1;
UINT32 _PAD0:3;
UINT32 WIDTH1:1;
UINT32 WIDTH0:2;
UINT32 HEIGHT:1;
UINT32 ISPAL:1;
UINT32 ISRGB24:1;
UINT32 ISINTER:1;
UINT32 DEN:1;
UINT32 _PAD1:2;
UINT32 IDLE:1;
UINT32 IMG:1;
UINT32 COM:1;
UINT32 DMA:2;
UINT32 LCF:1;
/*
UINT32 TX:4;
UINT32 TY:1;
UINT32 ABR:2;
UINT32 TP:2;
UINT32 DTD:1;
UINT32 DFE:1;
UINT32 PBW:1;
UINT32 PBC:1;
UINT32 _PAD0:3;
UINT32 HRES2:1;
UINT32 HRES1:2;
UINT32 VRES:1;
UINT32 ISPAL:1;
UINT32 ISRGB24:1;
UINT32 ISINTER:1;
UINT32 ISSTOP:1;
UINT32 _PAD1:1;
UINT32 DMARDY:1;
UINT32 IDIDLE:1;
UINT32 DATARDY:1;
UINT32 ISEMPTY:1;
UINT32 TMODE:2;
UINT32 ODE:1;
*/
REG_END
REG32_(GPUReg, PACKET)
UINT32 _PAD:24;
UINT32 OPTION:5;
UINT32 TYPE:3;
REG_END
REG32_(GPUReg, PRIM)
UINT32 VTX:24;
UINT32 TGE:1;
UINT32 ABE:1;
UINT32 TME:1;
UINT32 _PAD2:1;
UINT32 IIP:1;
UINT32 TYPE:3;
REG_END
REG32_(GPUReg, POLYGON)
UINT32 _PAD:24;
UINT32 TGE:1;
UINT32 ABE:1;
UINT32 TME:1;
UINT32 VTX:1;
UINT32 IIP:1;
UINT32 TYPE:3;
REG_END
REG32_(GPUReg, LINE)
UINT32 _PAD:24;
UINT32 ZERO1:1;
UINT32 ABE:1;
UINT32 ZERO2:1;
UINT32 PLL:1;
UINT32 IIP:1;
UINT32 TYPE:3;
REG_END
REG32_(GPUReg, SPRITE)
UINT32 _PAD:24;
UINT32 ZERO:1;
UINT32 ABE:1;
UINT32 TME:1;
UINT32 SIZE:2;
UINT32 TYPE:3;
REG_END
REG32_(GPUReg, RESET)
UINT32 _PAD:32;
REG_END
REG32_(GPUReg, DEN)
UINT32 DEN:1;
UINT32 _PAD:31;
REG_END
REG32_(GPUReg, DMA)
UINT32 DMA:2;
UINT32 _PAD:30;
REG_END
REG32_(GPUReg, DAREA)
UINT32 X:10;
UINT32 Y:9;
UINT32 _PAD:13;
REG_END
REG32_(GPUReg, DHRANGE)
UINT32 X1:12;
UINT32 X2:12;
UINT32 _PAD:8;
REG_END
REG32_(GPUReg, DVRANGE)
UINT32 Y1:10;
UINT32 Y2:11;
UINT32 _PAD:11;
REG_END
REG32_(GPUReg, DMODE)
UINT32 WIDTH0:2;
UINT32 HEIGHT:1;
UINT32 ISPAL:1;
UINT32 ISRGB24:1;
UINT32 ISINTER:1;
UINT32 WIDTH1:1;
UINT32 REVERSE:1;
UINT32 _PAD:24;
REG_END
REG32_(GPUReg, GPUINFO)
UINT32 PARAM:24;
UINT32 _PAD:8;
REG_END
REG32_(GPUReg, MODE)
UINT32 TX:4;
UINT32 TY:1;
UINT32 ABR:2;
UINT32 TP:2;
UINT32 DTD:1;
UINT32 DFE:1;
UINT32 _PAD:21;
REG_END
REG32_(GPUReg, MASK)
UINT32 MD:1;
UINT32 ME:1;
UINT32 _PAD:30;
REG_END
REG32_(GPUReg, DRAREA)
UINT32 X:10;
UINT32 Y:10;
UINT32 _PAD:12;
REG_END
REG32_(GPUReg, DROFF)
INT32 X:11;
INT32 Y:11;
INT32 _PAD:10;
REG_END
REG32_(GPUReg, RGB)
UINT32 R:8;
UINT32 G:8;
UINT32 B:8;
UINT32 _PAD:8;
REG_END
REG32_(GPUReg, XY)
INT32 X:11;
INT32 _PAD1:5;
INT32 Y:11;
INT32 _PAD2:5;
REG_END
REG32_(GPUReg, UV)
UINT32 U:8;
UINT32 V:8;
UINT32 _PAD:16;
REG_END
REG32_(GPUReg, TWIN)
UINT32 TWW:5;
UINT32 TWH:5;
UINT32 TWX:5;
UINT32 TWY:5;
UINT32 _PAD:12;
REG_END
REG32_(GPUReg, CLUT)
UINT32 _PAD1:16;
UINT32 X:6;
UINT32 Y:9;
UINT32 _PAD2:1;
REG_END
REG32_SET(GPUReg)
GPURegSTATUS STATUS;
GPURegPACKET PACKET;
GPURegPRIM PRIM;
GPURegPOLYGON POLYGON;
GPURegLINE LINE;
GPURegSPRITE SPRITE;
GPURegRESET RESET;
GPURegDEN DEN;
GPURegDMA DMA;
GPURegDAREA DAREA;
GPURegDHRANGE DHRANGE;
GPURegDVRANGE DVRANGE;
GPURegDMODE DMODE;
GPURegGPUINFO GPUINFO;
GPURegMODE MODE;
GPURegMASK MASK;
GPURegDRAREA DRAREA;
GPURegDROFF DROFF;
GPURegRGB RGB;
GPURegXY XY;
GPURegUV UV;
GPURegTWIN TWIN;
GPURegCLUT CLUT;
REG_SET_END
struct GPUFreezeData
{
UINT32 version; // == 1
UINT32 status;
UINT32 control[256];
UINT16 vram[1024 * 1024];
};
#pragma pack(pop)