pcsx2/plugins/GSdx/GSState.h
Avi Halachmi (:avih) 54afd377ee GSdx: recording: Progressive: make the recorded clip play at full speed
Before this patch, when recording Progressive (frame) mode, it recorded all
the frames correctly but set the clip's fps property to 25/29.97, so when
played back it played at half the speed (but was fine when played at double speed).

This patch does not affect the number of frames recorded per second, but rather
only sets the resulting clip fps property to the correct one (double than before).

Also fixes a bug that in a non-managed window in progressive mode, the title
displayed "200%" speed when it should have displayed 100% speed.

Fixes #832
2015-09-19 14:44:48 +03:00

257 lines
8.3 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GS.h"
#include "GSLocalMemory.h"
#include "GSDrawingContext.h"
#include "GSDrawingEnvironment.h"
#include "GSVertex.h"
#include "GSVertexTrace.h"
#include "GSUtil.h"
#include "GSPerfMon.h"
#include "GSVector.h"
#include "GSDevice.h"
#include "GSCrc.h"
#include "GSAlignedClass.h"
#include "GSDump.h"
class GSState : public GSAlignedClass<32>
{
// RESTRICT prevents multiple loads of the same part of the register when accessing its bitfields (the compiler is happy to know that memory writes in-between will not go there)
typedef void (GSState::*GIFPackedRegHandler)(const GIFPackedReg* RESTRICT r);
GIFPackedRegHandler m_fpGIFPackedRegHandlers[16];
GIFPackedRegHandler m_fpGIFPackedRegHandlerXYZ[8][4];
void GIFPackedRegHandlerNull(const GIFPackedReg* RESTRICT r);
void GIFPackedRegHandlerRGBA(const GIFPackedReg* RESTRICT r);
void GIFPackedRegHandlerSTQ(const GIFPackedReg* RESTRICT r);
void GIFPackedRegHandlerUV(const GIFPackedReg* RESTRICT r);
void GIFPackedRegHandlerUV_Hack(const GIFPackedReg* RESTRICT r);
template<uint32 prim, uint32 adc> void GIFPackedRegHandlerXYZF2(const GIFPackedReg* RESTRICT r);
template<uint32 prim, uint32 adc> void GIFPackedRegHandlerXYZ2(const GIFPackedReg* RESTRICT r);
void GIFPackedRegHandlerFOG(const GIFPackedReg* RESTRICT r);
void GIFPackedRegHandlerA_D(const GIFPackedReg* RESTRICT r);
void GIFPackedRegHandlerNOP(const GIFPackedReg* RESTRICT r);
typedef void (GSState::*GIFRegHandler)(const GIFReg* RESTRICT r);
GIFRegHandler m_fpGIFRegHandlers[256];
GIFRegHandler m_fpGIFRegHandlerXYZ[8][4];
typedef void (GSState::*GIFPackedRegHandlerC)(const GIFPackedReg* RESTRICT r, uint32 size);
GIFPackedRegHandlerC m_fpGIFPackedRegHandlersC[2];
GIFPackedRegHandlerC m_fpGIFPackedRegHandlerSTQRGBAXYZF2[8];
GIFPackedRegHandlerC m_fpGIFPackedRegHandlerSTQRGBAXYZ2[8];
template<uint32 prim> void GIFPackedRegHandlerSTQRGBAXYZF2(const GIFPackedReg* RESTRICT r, uint32 size);
template<uint32 prim> void GIFPackedRegHandlerSTQRGBAXYZ2(const GIFPackedReg* RESTRICT r, uint32 size);
void GIFPackedRegHandlerNOP(const GIFPackedReg* RESTRICT r, uint32 size);
template<int i> void ApplyTEX0(GIFRegTEX0& TEX0);
void ApplyPRIM(uint32 prim);
void GIFRegHandlerNull(const GIFReg* RESTRICT r);
void GIFRegHandlerPRIM(const GIFReg* RESTRICT r);
void GIFRegHandlerRGBAQ(const GIFReg* RESTRICT r);
void GIFRegHandlerST(const GIFReg* RESTRICT r);
void GIFRegHandlerUV(const GIFReg* RESTRICT r);
void GIFRegHandlerUV_Hack(const GIFReg* RESTRICT r);
template<uint32 prim, uint32 adc> void GIFRegHandlerXYZF2(const GIFReg* RESTRICT r);
template<uint32 prim, uint32 adc> void GIFRegHandlerXYZ2(const GIFReg* RESTRICT r);
template<int i> void GIFRegHandlerTEX0(const GIFReg* RESTRICT r);
template<int i> void GIFRegHandlerCLAMP(const GIFReg* RESTRICT r);
void GIFRegHandlerFOG(const GIFReg* RESTRICT r);
void GIFRegHandlerNOP(const GIFReg* RESTRICT r);
template<int i> void GIFRegHandlerTEX1(const GIFReg* RESTRICT r);
template<int i> void GIFRegHandlerTEX2(const GIFReg* RESTRICT r);
template<int i> void GIFRegHandlerXYOFFSET(const GIFReg* RESTRICT r);
void GIFRegHandlerPRMODECONT(const GIFReg* RESTRICT r);
void GIFRegHandlerPRMODE(const GIFReg* RESTRICT r);
void GIFRegHandlerTEXCLUT(const GIFReg* RESTRICT r);
void GIFRegHandlerSCANMSK(const GIFReg* RESTRICT r);
template<int i> void GIFRegHandlerMIPTBP1(const GIFReg* RESTRICT r);
template<int i> void GIFRegHandlerMIPTBP2(const GIFReg* RESTRICT r);
void GIFRegHandlerTEXA(const GIFReg* RESTRICT r);
void GIFRegHandlerFOGCOL(const GIFReg* RESTRICT r);
void GIFRegHandlerTEXFLUSH(const GIFReg* RESTRICT r);
template<int i> void GIFRegHandlerSCISSOR(const GIFReg* RESTRICT r);
template<int i> void GIFRegHandlerALPHA(const GIFReg* RESTRICT r);
void GIFRegHandlerDIMX(const GIFReg* RESTRICT r);
void GIFRegHandlerDTHE(const GIFReg* RESTRICT r);
void GIFRegHandlerCOLCLAMP(const GIFReg* RESTRICT r);
template<int i> void GIFRegHandlerTEST(const GIFReg* RESTRICT r);
void GIFRegHandlerPABE(const GIFReg* RESTRICT r);
template<int i> void GIFRegHandlerFBA(const GIFReg* RESTRICT r);
template<int i> void GIFRegHandlerFRAME(const GIFReg* RESTRICT r);
template<int i> void GIFRegHandlerZBUF(const GIFReg* RESTRICT r);
void GIFRegHandlerBITBLTBUF(const GIFReg* RESTRICT r);
void GIFRegHandlerTRXPOS(const GIFReg* RESTRICT r);
void GIFRegHandlerTRXREG(const GIFReg* RESTRICT r);
void GIFRegHandlerTRXDIR(const GIFReg* RESTRICT r);
void GIFRegHandlerHWREG(const GIFReg* RESTRICT r);
void GIFRegHandlerSIGNAL(const GIFReg* RESTRICT r);
void GIFRegHandlerFINISH(const GIFReg* RESTRICT r);
void GIFRegHandlerLABEL(const GIFReg* RESTRICT r);
int m_version;
int m_sssize;
bool m_mt;
void (*m_irq)();
bool m_path3hack;
bool m_init_read_fifo_supported;
struct GSTransferBuffer
{
int x, y;
int start, end, total;
bool overflow;
uint8* buff;
GSTransferBuffer();
virtual ~GSTransferBuffer();
void Init(int tx, int ty);
bool Update(int tw, int th, int bpp, int& len);
} m_tr;
protected:
bool IsBadFrame(int& skip, int UserHacks_SkipDraw);
int UserHacks_WildHack;
bool isPackedUV_HackFlag;
int m_crc_hack_level;
GSVertex m_v;
float m_q;
GSVector4i m_scissor;
GSVector4i m_ofxy;
bool m_texflush;
struct
{
GSVertex* buff;
size_t head, tail, next, maxcount; // head: first vertex, tail: last vertex + 1, next: last indexed + 1
size_t xy_tail;
uint64 xy[4];
} m_vertex;
struct
{
uint32* buff;
size_t tail;
} m_index;
void UpdateContext();
void UpdateScissor();
virtual void UpdateVertexKick();
void GrowVertexBuffer();
template<uint32 prim>
void VertexKick(uint32 skip);
// following functions need m_vt to be initialized
GSVertexTrace m_vt;
void GetTextureMinMax(GSVector4i& r, const GIFRegTEX0& TEX0, const GIFRegCLAMP& CLAMP, bool linear);
void GetAlphaMinMax();
bool TryAlphaTest(uint32& fm, uint32& zm);
bool IsOpaque();
bool IsMipMapActive();
public:
GIFPath m_path[4];
GIFRegPRIM* PRIM;
GSPrivRegSet* m_regs;
GSLocalMemory m_mem;
GSDrawingEnvironment m_env;
GSDrawingContext* m_context;
GSPerfMon m_perfmon;
uint32 m_crc;
int m_options;
int m_frameskip;
bool m_crcinited;
bool m_framelimit;
CRC::Game m_game;
GSDump m_dump;
bool m_nativeres;
bool m_mipmap;
int s_n;
bool s_dump;
bool s_save;
bool s_savet;
bool s_savez;
bool s_savef;
int s_saven;
int s_savel;
public:
GSState();
virtual ~GSState();
void ResetHandlers();
GSVector4i GetDisplayRect(int i = -1);
GSVector4i GetFrameRect(int i = -1);
GSVector2i GetDeviceSize(int i = -1);
bool IsEnabled(int i);
float GetTvRefreshRate();
virtual void Reset();
virtual void Flush();
virtual void FlushPrim();
virtual void FlushWrite();
virtual void Draw() = 0;
virtual void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) {}
virtual void InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool clut = false) {}
void Move();
void Write(const uint8* mem, int len);
void Read(uint8* mem, int len);
void InitReadFIFO(uint8* mem, int len);
void SoftReset(uint32 mask);
void WriteCSR(uint32 csr) {m_regs->CSR.u32[1] = csr;}
void ReadFIFO(uint8* mem, int size);
template<int index> void Transfer(const uint8* mem, uint32 size);
int Freeze(GSFreezeData* fd, bool sizeonly);
int Defrost(const GSFreezeData* fd);
void GetLastTag(uint32* tag) {*tag = m_path3hack; m_path3hack = 0;}
virtual void SetGameCRC(uint32 crc, int options);
void SetFrameSkip(int skip);
void SetRegsMem(uint8* basemem);
void SetIrqCallback(void (*irq)());
void SetMultithreaded(bool mt = true);
};