mirror of
https://github.com/libretro/pcsx2.git
synced 2024-12-25 03:05:12 +00:00
d6ae5bfafa
Note: I'm worried on the EXPORT/CALLBACK behavior on multiple OS
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
/* LilyPad - Pad plugin for PS2 Emulator
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* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Found- ation, either version 3 of the License, or (at your option)
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* any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along
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* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Global.h"
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#include "InputManager.h"
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#include "VKey.h"
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#include "WindowsMouse.h"
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POINT WindowsMouse::origCursorPos;
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POINT WindowsMouse::center;
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WindowsMouse::WindowsMouse(DeviceAPI api, int hWheel, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID)
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: Device(api, MOUSE, displayName, instanceID, deviceID)
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{
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int i;
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for (i = 0; i < 5; i++) {
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AddPhysicalControl(PSHBTN, i, i);
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}
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for (i = 0; i < 3 + hWheel; i++) {
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AddPhysicalControl(RELAXIS, i + 5, i + 5);
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}
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}
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wchar_t *WindowsMouse::GetPhysicalControlName(PhysicalControl *control)
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{
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wchar_t *names[9] = {
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L"L Button",
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L"R Button",
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L"M Button",
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L"Mouse 4",
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L"Mouse 5",
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L"X Axis",
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L"Y Axis",
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L"Y Wheel",
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L"X Wheel"};
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if (control->id < 9)
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return names[control->id];
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return Device::GetPhysicalControlName(control);
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}
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void WindowsMouse::UpdateButton(unsigned int button, int state)
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{
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if (button > 4)
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return;
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physicalControlState[button] = (state << 16);
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}
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void WindowsMouse::UpdateAxis(unsigned int axis, int delta)
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{
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if (axis > 3)
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return;
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// 1 mouse pixel = 1/8th way down.
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physicalControlState[5 + axis] += (delta << (16 - 3 * (axis < 2)));
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}
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void WindowsMouse::WindowResized(HWND hWnd)
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{
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RECT r;
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GetWindowRect(hWnd, &r);
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ClipCursor(&r);
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center.x = (r.left + r.right) / 2;
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center.y = (r.top + r.bottom) / 2;
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SetCursorPos(center.x, center.y);
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}
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void WindowsMouse::GetMouseCapture(HWND hWnd)
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{
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SetCapture(hWnd);
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ShowCursor(0);
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GetCursorPos(&origCursorPos);
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RECT r;
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GetWindowRect(hWnd, &r);
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ClipCursor(&r);
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center.x = (r.left + r.right) / 2;
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center.y = (r.top + r.bottom) / 2;
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SetCursorPos(center.x, center.y);
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}
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void WindowsMouse::ReleaseMouseCapture()
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{
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ClipCursor(0);
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ReleaseCapture();
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ShowCursor(1);
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SetCursorPos(origCursorPos.x, origCursorPos.y);
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}
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