pcsx2/plugins
sudonim1@gmail.com 80ba8ff16a GSDX: Fix splinter cell double agent (and others) regression. Texture cache hits no longer depend on TEXA ever, GPU load however is increased. The last regression I think?
So, in the end I only properly understood the old code after finding all the problems with my version.  I'm not sure whether any changes I've made are improvements any more, I'll need to review it with what I've learned in mind.  This effort might've been a big waste of time.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5329 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-27 00:57:44 +00:00
..
cdvdGigaherz/src Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
CDVDiso More work on the compiler warnings. Removed the warning flags that are now set by default. 2011-10-30 00:32:22 +00:00
CDVDisoEFP Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
CDVDlinuz pcsx2, zzogl-pg: allow to change some default path with compilation flags. 2011-07-17 11:25:17 +00:00
CDVDnull linux compilation fix (introduce in r5306) 2012-06-20 18:00:08 +00:00
CDVDolio - fixed VS2010 project files and added configuration for AVX 2011-01-28 08:21:05 +00:00
CDVDpeops Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
dev9null linux compilation fix (introduce in r5306) 2012-06-20 18:00:08 +00:00
FWnull linux compilation fix (introduce in r5306) 2012-06-20 18:00:08 +00:00
GSdx GSDX: Fix splinter cell double agent (and others) regression. Texture cache hits no longer depend on TEXA ever, GPU load however is increased. The last regression I think? 2012-06-27 00:57:44 +00:00
GSnull linux compilation fix (introduce in r5306) 2012-06-20 18:00:08 +00:00
LilyPad Not sure if it was just me who had this issue but Lilypad didn't have the Directx SDK lib/include paths in the VC Directories, causing it not to build. Now it has :P 2012-06-01 18:18:14 +00:00
onepad copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
PadNull linux compilation fix (introduce in r5306) 2012-06-20 18:00:08 +00:00
PeopsSPU2 PeopsSPU2: Remove framework version info from the project file (seems to cause problems on runtime version selection). 2010-05-31 13:13:22 +00:00
spu2-x SPU2-X: Tweak the quick fix in the previous rev a little: also select the default device if a GUID is specified but not present in the enumeration. 2012-06-20 12:28:13 +00:00
SPU2null copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
SSSPSXPAD Missed some SPU2-X and all zzogl code in the last commit. 2011-03-25 01:09:18 +00:00
USBnull linux compilation fix (introduce in r5306) 2012-06-20 18:00:08 +00:00
USBqemu USBqemu: Some small changes to init & savestates. The savestates are still incomplete though. 2011-09-04 16:10:00 +00:00
xpad - fixed VS2010 project files and added configuration for AVX 2011-01-28 08:21:05 +00:00
zerogs Remove some compiled files. Compilation may temporarily be broken in a trivial way (or might not), I don't currently have visual studio installed. 2011-05-24 21:47:52 +00:00
zerospu2 More work on the compiler warnings. Removed the warning flags that are now set by default. 2011-10-30 00:32:22 +00:00
zzogl-pg/opengl zzogl glsl: remove a bad optimization that lost track of some textures. Fix potential black-screen 2012-06-18 22:13:22 +00:00
zzogl-pg-cg/opengl zzogl replayer: 2012-06-05 06:46:52 +00:00
CMakeLists.txt cmake: add a bunch of Micove patch. Thanks. 2012-05-01 10:54:52 +00:00