PCSX2 - The Playstation 2 Emulator
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sudonim1 83e09878b2 Patch from avih, untested (but probably harmless) as I only have one monitor:
Make the GS window go full-screen on current monitor instead of always on primary monitor.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4175 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-02 20:19:46 +00:00
3rdparty Patch from avih, untested (but probably harmless) as I only have one monitor: 2011-01-02 20:19:46 +00:00
bin GameDB updates, yay. 2011-01-02 02:55:49 +00:00
cmake cmake: rework the resource stuff. Avoid rebuild and files are clear by cmake. 2010-12-14 21:44:12 +00:00
common Minor cleanups for the new virtual memory alloc/reserve system: 2010-12-30 06:21:07 +00:00
debian-unstable-upstream debian: * remove an useless patch (was properly fix with latest branch merge) 2010-11-26 18:00:40 +00:00
debian-upstream debian: do not bundle ZeroGSShaders. Now the tarball is 100% free :) 2010-10-09 11:37:41 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
nsis Made the installer create a cheats directory as per request. 2010-09-28 22:02:42 +00:00
pcsx2 Minor cleanups for the new virtual memory alloc/reserve system: 2010-12-30 06:21:07 +00:00
plugins GSdx: 2011-01-02 10:24:36 +00:00
tools GSDumpGui: Little things i forgot. 2010-12-29 09:36:58 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
CMakeLists.txt cmake: rework the resource stuff. Avoid rebuild and files are clear by cmake. 2010-12-14 21:44:12 +00:00
detect_missing_file_in_cmake.sh cmake: Update some missing files. Compile Devel by default. 2010-05-22 05:07:07 +00:00
pcsx2_suite_2008.sln * Solution file updates for zzogl (adds needed dependencies) 2010-12-28 04:14:47 +00:00
pcsx2_suite_2010.sln Committing "blood's" work on building PCSX2 and plugins under msvc 2010. 2010-04-30 19:46:43 +00:00
pcsx2-codeblocks.workspace Update codeblocks to take the last two commits into account. 2010-10-07 09:39:38 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00