pcsx2/plugins/zzogl-pg/opengl/ZZKeyboard.cpp
2010-09-18 12:20:01 +00:00

352 lines
7.5 KiB
C++

/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
// keyboard functions
#include "Util.h"
#include "GS.h"
#include "ZZoglShaders.h"
#include "Profile.h"
#include "GLWin.h"
extern int CurrentSavestate, g_GSMultiThreaded, g_nPixelShaderVer;
extern char *libraryName;
extern const unsigned char zgsversion;
extern unsigned char zgsrevision, zgsbuild, zgsminor;
extern u32 THR_KeyEvent; // value for passing out key events between threads
extern bool THR_bShift, SaveStateExists;
const char* s_aa[5] = { "AA none |", "AA 2x |", "AA 4x |", "AA 8x |", "AA 16x |" };
const char* pbilinear[] = { "off", "normal", "forced" };
void ProcessBilinear()
{
FUNCLOG
char strtitle[256];
if (g_nPixelShaderVer == SHADER_REDUCED)
{
conf.bilinear = 0;
sprintf(strtitle, "reduced shaders don't support bilinear filtering");
}
else
{
conf.bilinear = (conf.bilinear + 1) % 3;
sprintf(strtitle, "bilinear filtering - %s", pbilinear[conf.bilinear]);
}
ZZLog::WriteToScreen(strtitle);
SaveConfig();
}
void ProcessInterlace()
{
FUNCLOG
char strtitle[256];
conf.interlace++;
if (conf.interlace > 2) conf.interlace = 0;
if (conf.interlace < 2)
sprintf(strtitle, "interlace on - mode %d", conf.interlace);
else
sprintf(strtitle, "interlace off");
ZZLog::WriteToScreen(strtitle);
SaveConfig();
}
void ProcessAASetting(bool reverse)
{
FUNCLOG
char strtitle[256];
if (reverse)
conf.decAA();
else
conf.incAA();
sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
ZeroGS::SetAA(conf.aa);
ZZLog::WriteToScreen(strtitle);
SaveConfig();
}
void ProcessFPS()
{
FUNCLOG
g_bDisplayFPS ^= 1;
ZZLog::Debug_Log("Toggled FPS.");
}
void ProcessWireFrame()
{
FUNCLOG
char strtitle[256];
conf.zz_options.wireframe = !conf.zz_options.wireframe;
glPolygonMode(GL_FRONT_AND_BACK, (conf.wireframe()) ? GL_LINE : GL_FILL);
sprintf(strtitle, "wireframe rendering - %s", (conf.wireframe()) ? "on" : "off");
ZZLog::WriteToScreen(strtitle);
}
typedef struct GameHackStruct
{
const char HackName[40];
u32 HackMask;
} GameHack;
#define HACK_NUMBER 25
GameHack HackinshTable[HACK_NUMBER] =
{
{"*** 0 No Hack", 0},
{"*** 1 TexTargets Check", GAME_TEXTURETARGS},
{"*** 2 Autoreset Targets", GAME_AUTORESET},
{"*** 3 Interlace 2x", GAME_INTERLACE2X},
{"*** 4 TexA hack", GAME_TEXAHACK},
{"*** 5 No Target Resolve", GAME_NOTARGETRESOLVE},
{"*** 6 Exact color", GAME_EXACTCOLOR},
//{"***xx No color clamp", GAME_NOCOLORCLAMP},
//{"***xx FFX hack", GAME_FFXHACK},
{"*** 7 No Alpha Fail", GAME_NOALPHAFAIL},
{"*** 8 No Depth Update", GAME_NODEPTHUPDATE},
{"*** 9 Quick Resolve 1", GAME_QUICKRESOLVE1},
{"***10 No quick resolve", GAME_NOQUICKRESOLVE},
{"***11 Notaget clut", GAME_NOTARGETCLUT},
{"***12 No Stencil", GAME_NOSTENCIL},
{"***13 No Depth resolve", GAME_NODEPTHRESOLVE},
{"***14 Full 16 bit", GAME_FULL16BITRES},
{"***15 Resolve promoted", GAME_RESOLVEPROMOTED},
{"***16 Fast Update", GAME_FASTUPDATE},
{"***17 No Alpha Test", GAME_NOALPHATEST},
{"***18 Disable MRT depth", GAME_DISABLEMRTDEPTH},
//{"***xx 32 bit targs", GAME_32BITTARGS},
//{"***xx Path 3 hack", GAME_PATH3HACK},
//{"***xx Parallel calls", GAME_DOPARALLELCTX},
{"***19 Specular highlights", GAME_XENOSPECHACK},
//{"***xx Partial pointers", GAME_PARTIALPOINTERS},
{"***20 Partial depth", GAME_PARTIALDEPTH},
{"***21 Reget hack", GAME_REGETHACK},
{"***22 Gust hack", GAME_GUSTHACK},
{"***23 Log-Z", GAME_NOLOGZ},
{"***24 Auto skipdraw", GAME_AUTOSKIPDRAW}
};
int CurrentHackSetting = 0;
void ProcessHackSetting(bool reverse)
{
FUNCLOG
// printf ("A %d\n", HackinshTable[CurrentHackSetting].HackMask);
conf.hacks._u32 &= !(HackinshTable[CurrentHackSetting].HackMask);
if (reverse)
{
CurrentHackSetting--;
if (CurrentHackSetting == -1) CurrentHackSetting = HACK_NUMBER - 1;
}
else
{
CurrentHackSetting++;
if (CurrentHackSetting >= HACK_NUMBER) CurrentHackSetting = 0;
}
conf.hacks._u32 |= HackinshTable[CurrentHackSetting].HackMask;
ZZLog::WriteToScreen(HackinshTable[CurrentHackSetting].HackName);
SaveConfig();
}
void ProcessSaveState()
{
FUNCLOG
char strtitle[256];
sprintf(strtitle, "Saving in savestate %d", CurrentSavestate);
SaveStateExists = true;
ZZLog::WriteToScreen(HackinshTable[CurrentHackSetting].HackName);
}
void OnFKey(int key, int shift)
{
switch(key)
{
//case 1:
// ProcessSaveState();
// break;
case 5:
if (shift)
ProcessBilinear();
else
ProcessInterlace();
break;
case 6:
if (shift)
ProcessAASetting(true);
else
ProcessAASetting(false);
break;
case 7:
if (!shift)
ProcessFPS();
else
ProcessWireFrame();
break;
case 9:
if (shift)
ProcessHackSetting(true);
else
ProcessHackSetting(false);
break;
default:
break;
}
}
void WriteAA()
{
if (conf.aa != 0)
{
char strtitle[64];
sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
ZZLog::WriteToScreen(strtitle, 1000);
}
}
void WriteBilinear()
{
switch (conf.bilinear)
{
case 2:
ZZLog::WriteToScreen("bilinear filtering - forced", 1000);
break;
case 1:
ZZLog::WriteToScreen("bilinear filtering - normal", 1000);
break;
default:
break;
}
}
#ifdef _WIN32
void ProcessEvents()
{
MSG msg;
ZeroMemory(&msg, sizeof(msg));
while (1)
{
if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
{
switch (msg.message)
{
case WM_KEYDOWN :
int my_KeyEvent = msg.wParam;
bool my_bShift = !!(GetKeyState(VK_SHIFT) & 0x8000);
switch (msg.wParam)
{
case VK_F5:
case VK_F6:
case VK_F7:
case VK_F9:
OnFKey(msg.wParam - VK_F1 + 1, my_bShift);
break;
case VK_ESCAPE:
if (conf.fullscreen())
{
// destroy that msg
conf.setFullscreen(false);
ZeroGS::ChangeDeviceSize(conf.width, conf.height);
UpdateWindow(GShwnd);
continue; // so that msg doesn't get sent
}
else
{
SendMessage(GShwnd, WM_DESTROY, 0, 0);
return;
}
break;
}
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
break;
}
}
if ((GetKeyState(VK_MENU) & 0x8000) && (GetKeyState(VK_RETURN) & 0x8000))
{
conf.zz_options.fullscreen = !conf.zz_options.fullscreen;
ZeroGS::SetChangeDeviceSize(
(conf.fullscreen()) ? 1280 : conf.width,
(conf.fullscreen()) ? 960 : conf.height);
}
}
#else // linux
void ProcessEvents()
{
FUNCLOG
// check resizing
GLWin.ResizeCheck();
if (THR_KeyEvent) // This value was passed from GSKeyEvents which could be in another thread
{
int my_KeyEvent = THR_KeyEvent;
bool my_bShift = THR_bShift;
THR_KeyEvent = 0;
switch (my_KeyEvent)
{
case XK_F5:
case XK_F6:
case XK_F7:
case XK_F9:
OnFKey(my_KeyEvent - XK_F1 + 1, my_bShift);
break;
}
}
}
#endif // linux