mirror of
https://github.com/libretro/pcsx2.git
synced 2024-11-29 04:10:48 +00:00
e4ff3b8014
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2406 96395faa-99c1-11dd-bbfe-3dabce05a288
223 lines
7.5 KiB
XML
223 lines
7.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="GSdx" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug SSE2 Linux">
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<Option output="bin/Debug/GSdx" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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</Target>
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<Target title="Release SSE2 Linux">
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<Option output="bin/Release/GSdx" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add library="Cg" />
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</Linker>
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</Target>
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<Environment>
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<Variable name="SvnRootDir" value="../../" />
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</Environment>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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<Add option="-Wno-format" />
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<Add option="-Wno-unused-parameter" />
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<Add option="-Wno-unused-value" />
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<Add option="-Wunused-variable" />
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<Add option="-fno-guess-branch-probability" />
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<Add option="-fno-dse" />
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<Add option="-fno-tree-dse" />
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<Add option="-fno-strict-aliasing" />
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<Add option="-pipe -msse -msse2" />
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<Add option="-m32" />
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<Add directory="$(SvnRootDir)/common/include" />
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</Compiler>
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<Unit filename="GPU.cpp" />
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<Unit filename="GPU.h" />
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<Unit filename="GPUDrawScanline.cpp" />
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<Unit filename="GPUDrawScanline.h" />
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<Unit filename="GPUDrawScanlineCodeGenerator.cpp" />
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<Unit filename="GPUDrawScanlineCodeGenerator.h" />
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<Unit filename="GPUDrawingEnvironment.h" />
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<Unit filename="GPULocalMemory.cpp" />
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<Unit filename="GPULocalMemory.h" />
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<Unit filename="GPURenderer.cpp" />
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<Unit filename="GPURenderer.h" />
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<Unit filename="GPURendererSW.cpp" />
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<Unit filename="GPURendererSW.h" />
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<Unit filename="GPUScanlineEnvironment.h" />
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<Unit filename="GPUSettingsDlg.cpp" />
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<Unit filename="GPUSettingsDlg.h" />
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<Unit filename="GPUSetupPrimCodeGenerator.cpp" />
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<Unit filename="GPUSetupPrimCodeGenerator.h" />
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<Unit filename="GPUState.cpp" />
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<Unit filename="GPUState.h" />
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<Unit filename="GPUVertex.h" />
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<Unit filename="GS.cpp" />
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<Unit filename="GS.h" />
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<Unit filename="GSAlignedClass.cpp" />
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<Unit filename="GSAlignedClass.h" />
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<Unit filename="GSBlock.cpp" />
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<Unit filename="GSBlock.h" />
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<Unit filename="GSCapture.cpp" />
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<Unit filename="GSCapture.h" />
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<Unit filename="GSCaptureDlg.cpp" />
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<Unit filename="GSCaptureDlg.h" />
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<Unit filename="GSClut.cpp" />
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<Unit filename="GSClut.h" />
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<Unit filename="GSCodeBuffer.cpp" />
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<Unit filename="GSCodeBuffer.h" />
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<Unit filename="GSCrc.cpp" />
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<Unit filename="GSCrc.h" />
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<Unit filename="GSDevice.cpp" />
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<Unit filename="GSDevice.h" />
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<Unit filename="GSDevice10.cpp">
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<Option compile="0" />
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<Option link="0" />
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<Option target="<{~None~}>" />
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</Unit>
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<Unit filename="GSDevice10.h" />
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<Unit filename="GSDevice11.cpp">
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<Option compile="0" />
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<Option link="0" />
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<Option target="<{~None~}>" />
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</Unit>
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<Unit filename="GSDevice11.h" />
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<Unit filename="GSDevice7.cpp">
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<Option compile="0" />
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<Option link="0" />
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<Option target="<{~None~}>" />
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</Unit>
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<Unit filename="GSDevice7.h" />
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<Unit filename="GSDevice9.cpp">
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<Option compile="0" />
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<Option link="0" />
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<Option target="<{~None~}>" />
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</Unit>
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<Unit filename="GSDevice9.h" />
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<Unit filename="GSDeviceDX.h" />
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<Unit filename="GSDeviceNull.cpp" />
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<Unit filename="GSDeviceNull.h" />
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<Unit filename="GSDeviceOGL.cpp" />
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<Unit filename="GSDeviceOGL.h" />
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<Unit filename="GSDialog.cpp" />
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<Unit filename="GSDialog.h" />
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<Unit filename="GSDirtyRect.cpp" />
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<Unit filename="GSDirtyRect.h" />
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<Unit filename="GSDrawScanline.cpp" />
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<Unit filename="GSDrawScanline.h" />
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<Unit filename="GSDrawScanlineCodeGenerator.cpp" />
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<Unit filename="GSDrawScanlineCodeGenerator.h" />
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<Unit filename="GSDrawingContext.h" />
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<Unit filename="GSDrawingEnvironment.h" />
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<Unit filename="GSDump.cpp" />
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<Unit filename="GSDump.h" />
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<Unit filename="GSFunctionMap.cpp" />
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<Unit filename="GSFunctionMap.h" />
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<Unit filename="GSLocalMemory.cpp" />
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<Unit filename="GSLocalMemory.h" />
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<Unit filename="GSPerfMon.cpp" />
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<Unit filename="GSPerfMon.h" />
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<Unit filename="GSRasterizer.cpp" />
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<Unit filename="GSRasterizer.h" />
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<Unit filename="GSRenderer.cpp" />
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<Unit filename="GSRenderer.h" />
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<Unit filename="GSRendererDX.cpp" />
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<Unit filename="GSRendererDX.h" />
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<Unit filename="GSRendererDX10.cpp" />
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<Unit filename="GSRendererDX10.h" />
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<Unit filename="GSRendererDX11.cpp" />
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<Unit filename="GSRendererDX11.h" />
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<Unit filename="GSRendererDX9.cpp" />
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<Unit filename="GSRendererDX9.h" />
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<Unit filename="GSRendererHW.cpp" />
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<Unit filename="GSRendererHW.h" />
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<Unit filename="GSRendererNull.cpp" />
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<Unit filename="GSRendererNull.h" />
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<Unit filename="GSRendererOGL.cpp" />
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<Unit filename="GSRendererOGL.h" />
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<Unit filename="GSRendererSW.cpp" />
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<Unit filename="GSRendererSW.h" />
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<Unit filename="GSScanlineEnvironment.h" />
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<Unit filename="GSSetting.cpp" />
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<Unit filename="GSSetting.h" />
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<Unit filename="GSSettingsDlg.cpp" />
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<Unit filename="GSSettingsDlg.h" />
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<Unit filename="GSSetupPrimCodeGenerator.cpp" />
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<Unit filename="GSSetupPrimCodeGenerator.h" />
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<Unit filename="GSState.cpp" />
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<Unit filename="GSState.h" />
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<Unit filename="GSTables.cpp" />
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<Unit filename="GSTables.h" />
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<Unit filename="GSTexture.cpp" />
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<Unit filename="GSTexture.h" />
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<Unit filename="GSTexture10.cpp" />
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<Unit filename="GSTexture10.h" />
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<Unit filename="GSTexture11.cpp" />
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<Unit filename="GSTexture11.h" />
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<Unit filename="GSTexture7.cpp" />
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<Unit filename="GSTexture7.h" />
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<Unit filename="GSTexture9.cpp" />
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<Unit filename="GSTexture9.h" />
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<Unit filename="GSTextureCache.cpp" />
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<Unit filename="GSTextureCache.h" />
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<Unit filename="GSTextureCache10.cpp" />
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<Unit filename="GSTextureCache10.h" />
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<Unit filename="GSTextureCache11.cpp" />
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<Unit filename="GSTextureCache11.h" />
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<Unit filename="GSTextureCache9.cpp" />
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<Unit filename="GSTextureCache9.h" />
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<Unit filename="GSTextureCacheOGL.cpp" />
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<Unit filename="GSTextureCacheOGL.h" />
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<Unit filename="GSTextureCacheSW.cpp" />
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<Unit filename="GSTextureCacheSW.h" />
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<Unit filename="GSTextureFX.cpp" />
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<Unit filename="GSTextureFX10.cpp" />
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<Unit filename="GSTextureFX11.cpp" />
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<Unit filename="GSTextureFX9.cpp" />
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<Unit filename="GSTextureNull.cpp" />
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<Unit filename="GSTextureNull.h" />
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<Unit filename="GSTextureOGL.cpp" />
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<Unit filename="GSTextureOGL.h" />
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<Unit filename="GSThread.cpp" />
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<Unit filename="GSThread.h" />
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<Unit filename="GSUtil.cpp" />
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<Unit filename="GSUtil.h" />
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<Unit filename="GSVector.cpp" />
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<Unit filename="GSVector.h" />
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<Unit filename="GSVertex.h" />
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<Unit filename="GSVertexHW.h" />
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<Unit filename="GSVertexList.cpp" />
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<Unit filename="GSVertexList.h" />
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<Unit filename="GSVertexSW.cpp" />
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<Unit filename="GSVertexSW.h" />
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<Unit filename="GSVertexTrace.cpp" />
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<Unit filename="GSVertexTrace.h" />
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<Unit filename="GSWnd.cpp" />
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<Unit filename="GSWnd.h" />
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<Unit filename="GSdx.cpp" />
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<Unit filename="GSdx.h" />
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<Unit filename="resource.h" />
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<Unit filename="stdafx.cpp" />
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<Unit filename="stdafx.h" />
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<Extensions>
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<code_completion />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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