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https://github.com/libretro/pcsx2.git
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fc623d0719
New method of ensuring thread safety. Device update code should always run in GS thread, even if the emulator really doesn't want to let me (Basically ancient versions of Pcsx2...Or any 3rd party emulators with their own version of MTGS). Updates on PADpoll, PADkeyEvent, or PADupdate, if one is called in the right thread. Updates in thread's WndProc otherwise. Overkill, perhaps, but I prefer to keep things compatible. Removed "Update in GS thread" option. Windows Messaging/Raw Input keyboard event queuing should work a little better. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1896 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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CDVDiso | ||
CDVDisoEFP | ||
CDVDlinuz | ||
CDVDnull | ||
CDVDolio | ||
CDVDpeops | ||
dev9null | ||
FWnull | ||
GSdx | ||
GSnull | ||
LilyPad | ||
onepad | ||
PadNull | ||
PeopsSPU2 | ||
spu2-x | ||
SPU2null | ||
SSSPSXPAD | ||
USBnull | ||
xpad | ||
zerogs | ||
zeropad | ||
zerospu2 | ||
build.sh |