pcsx2/common/include/Utilities/Path.h
Jake.Stine 0a4745863c Changed most instances of wxString::FromAscii to fromUTF8, which is generally more correct (may fix Issue 460, please confirm).
Rationale: FromAscii should only be used on old-style DOS/ANSI character strings that use the upper 128 characters for drawing pictures or writing umlauts, which is pretty much nothing at all as far as PCSX2 is concerned.  Chances are even the japanese console logs coming from the PS2 itself use UTF8. 

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2092 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-29 13:51:49 +00:00

140 lines
5.6 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <wx/filename.h>
#include "StringHelpers.h"
#define g_MaxPath 255 // 255 is safer with antiquated Win32 ASCII APIs.
//////////////////////////////////////////////////////////////////////////////////////////
//
class wxDirName : protected wxFileName
{
public:
explicit wxDirName( const wxFileName& src )
{
Assign( src.GetPath(), wxEmptyString );
}
wxDirName() : wxFileName() {}
wxDirName( const wxDirName& src ) : wxFileName( src ) { }
explicit wxDirName( const char* src ) { Assign( fromUTF8(src) ); }
explicit wxDirName( const wxString& src ) { Assign( src ); }
// ------------------------------------------------------------------------
void Assign( const wxString& volume, const wxString& path )
{
wxFileName::Assign( volume, path, wxEmptyString );
}
void Assign( const wxString& path )
{
wxFileName::Assign( path, wxEmptyString );
}
void Assign( const wxDirName& path )
{
wxFileName::Assign( path );
}
void Clear() { wxFileName::Clear(); }
wxCharBuffer ToAscii() const { return GetPath().ToAscii(); }
wxString ToString() const { return GetPath(); }
// ------------------------------------------------------------------------
bool IsWritable() const { return IsDirWritable(); }
bool IsReadable() const { return IsDirReadable(); }
bool Exists() const { return DirExists(); }
bool IsOk() const { return wxFileName::IsOk(); }
bool IsRelative() const { return wxFileName::IsRelative(); }
bool IsAbsolute() const { return wxFileName::IsAbsolute(); }
bool SameAs( const wxDirName& filepath ) const
{
return wxFileName::SameAs( filepath );
}
// Returns the number of sub folders in this directory path
size_t GetCount() const { return GetDirCount(); }
// ------------------------------------------------------------------------
wxFileName Combine( const wxFileName& right ) const;
wxDirName Combine( const wxDirName& right ) const;
// removes the lastmost directory from the path
void RemoveLast() { wxFileName::RemoveDir(GetCount() - 1); }
wxDirName& Normalize( int flags = wxPATH_NORM_ALL, const wxString& cwd = wxEmptyString );
wxDirName& MakeRelativeTo( const wxString& pathBase = wxEmptyString );
wxDirName& MakeAbsolute( const wxString& cwd = wxEmptyString );
// ------------------------------------------------------------------------
void AssignCwd( const wxString& volume = wxEmptyString ) { wxFileName::AssignCwd( volume ); }
bool SetCwd() { return wxFileName::SetCwd(); }
// wxWidgets is missing the const qualifier for this one! Shame!
void Rmdir();
bool Mkdir();
// ------------------------------------------------------------------------
wxDirName& operator=(const wxDirName& dirname) { Assign( dirname ); return *this; }
wxDirName& operator=(const wxString& dirname) { Assign( dirname ); return *this; }
wxDirName& operator=(const char* dirname) { Assign( fromUTF8(dirname) ); return *this; }
wxFileName operator+( const wxFileName& right ) const { return Combine( right ); }
wxDirName operator+( const wxDirName& right ) const { return Combine( right ); }
bool operator==(const wxDirName& filename) const { return SameAs(filename); }
bool operator!=(const wxDirName& filename) const { return !SameAs(filename); }
bool operator==(const wxFileName& filename) const { return SameAs(wxDirName(filename)); }
bool operator!=(const wxFileName& filename) const { return !SameAs(wxDirName(filename)); }
// compare with a filename string interpreted as a native file name
bool operator==(const wxString& filename) const { return SameAs(wxDirName(filename)); }
bool operator!=(const wxString& filename) const { return !SameAs(wxDirName(filename)); }
const wxFileName& GetFilename() const { return *this; }
wxFileName& GetFilename() { return *this; }
};
// --------------------------------------------------------------------------------------
// Path Namespace
// --------------------------------------------------------------------------------------
// Cross-platform utilities for manipulation of paths and filenames. Mostly these fall
// back on wxWidgets APIs internally, but are still helpful because some of wx's file stuff
// has minor glitches, or requies sloppy wxFileName typecasting.
//
namespace Path
{
extern bool IsRelative( const wxString& path );
extern s64 GetFileSize( const wxString& path );
extern wxString Combine( const wxString& srcPath, const wxString& srcFile );
extern wxString Combine( const wxDirName& srcPath, const wxFileName& srcFile );
extern wxString Combine( const wxString& srcPath, const wxDirName& srcFile );
extern wxString ReplaceExtension( const wxString& src, const wxString& ext );
extern wxString ReplaceFilename( const wxString& src, const wxString& newfilename );
extern wxString GetFilename( const wxString& src );
extern wxString GetDirectory( const wxString& src );
extern wxString GetFilenameWithoutExt( const wxString& src );
extern wxString GetRootDirectory( const wxString& src );
}