pcsx2/pcsx2hostfs
2010-04-25 00:31:27 +00:00
..
ee Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
include Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
iop Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
CHANGELOG I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
doxy.conf I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
LICENSE I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
Makefile The "highload" version of ps2link seems to work fine for our purposes. 2010-02-15 19:22:40 +00:00
pcsx2hostfs.sln I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00
pcsx2hostfs.vcproj Commit for backup/history purposes. Tried to make "Run ELF file" load the elf through pcsx2hostfs_ldr.elf so that elfs would have host: readily available, but it does not appear to work. 2010-02-15 17:18:13 +00:00
README I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet. 2010-01-20 18:49:41 +00:00

PS2Link (C) 2003 Tord Lindstrom (pukko@home.se)
        (C) 2003,2004 adresd (adresd_ps2dev@yahoo.com)
        (C) 2003,2004,2005 Khaled (khaled@w-arts.com)
------------------------------------------------------------------------

Please read the file LICENSE regarding PS2Link licensing.

PS2Link is a 'bootloader' which, used together with an Ethernet driver and
a TCP/IP stack, enables you to download and execute software on your PS2.

It is designed to run from memory card, cdrom or host drives.

It loads all IRX's at startup and IPCONFIG.DAT for the network settings.
The IRX's and the IPCONFIG.DAT should be in the directory which PS2LINK is loaded from.

PS2Link requires the following IRX modules:
PS2LINK.IRX               from: ps2link
PS2DEV9.IRX                     ps2sdk
PS2IP.IRX                       ps2sdk
IOPTRAP.IRX                     ps2sdk
POWEROFF.IRX                    ps2sdk
PS2SMAP.IRX                     ps2eth

Building ps2link requires two projects PS2SDK and PS2ETH.

For building against ps2sdk make sure PS2SDK is set to your ps2sdk release
dir. If you do not have ps2sdk built, check it out from cvs and set PS2SDK and
PS2SDKSRC = checked out ps2sdk dir, do 'make' and 'make release'.

Credit for the icon logo goes to Revolt from #ps2dev.

NOTES + WARNINGS:
ALL IRX FILENAMES SHOULD BE UPPERCASE.
IPCONFIG.DAT FILENAME SHOULD BE UPPERCASE.

IPCONFIG.DAT uses the following format:
PS2IPADDRESS NETMASK GATEWAYIP
seperated by a single space.

You can load addition IRX's by specifying EXTRACNF file in IPCONFIG.DAT. It
will load the EXTRACNF file and and load all irx's terminated with ';' in the order
they are listed in the EXTRACNF file. By default the EXTRACNF setting is
disabled (commented) with '#' in IPCONFIG.DAT, remove the '#' the load the 
EXTRACNF file.

If you have any questions or bugreports about ps2link go to forums.ps2dev.org.