pcsx2/pcsx2/IopDma.cpp
refraction ad4aeca3ad SIF: Better fix in place for random hangs, Tom Clancy Rainbow Six Lockdown now Playable.
Hangs also related to Phantasy Star 4 and FFX Thunder Plains, which are both still ok with this. Also the sif dma errors in Legends of Legaia should be gone again!

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4874 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-23 18:30:40 +00:00

597 lines
18 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "IopCommon.h"
#include "Sif.h"
using namespace R3000A;
// Dma0/1 in Mdec.c
// Dma3 in CdRom.c
// Dma8 in PsxSpd.c
// Dma11/12 in PsxSio2.c
#ifndef ENABLE_NEW_IOPDMA_SPU2
static void __fastcall psxDmaGeneric(u32 madr, u32 bcr, u32 chcr, u32 spuCore, _SPU2writeDMA4Mem spu2WriteFunc, _SPU2readDMA4Mem spu2ReadFunc)
{
const char dmaNum = spuCore ? '7' : '4';
/*if (chcr & 0x400) DevCon.Status("SPU 2 DMA %c linked list chain mode! chcr = %x madr = %x bcr = %x\n", dmaNum, chcr, madr, bcr);
if (chcr & 0x40000000) DevCon.Warning("SPU 2 DMA %c Unusual bit set on 'to' direction chcr = %x madr = %x bcr = %x\n", dmaNum, chcr, madr, bcr);
if ((chcr & 0x1) == 0) DevCon.Status("SPU 2 DMA %c loading from spu2 memory chcr = %x madr = %x bcr = %x\n", dmaNum, chcr, madr, bcr);*/
const int size = (bcr >> 16) * (bcr & 0xFFFF);
// Update the spu2 to the current cycle before initiating the DMA
if (SPU2async)
{
SPU2async(psxRegs.cycle - psxCounters[6].sCycleT);
//Console.Status("cycles sent to SPU2 %x\n", psxRegs.cycle - psxCounters[6].sCycleT);
psxCounters[6].sCycleT = psxRegs.cycle;
psxCounters[6].CycleT = size * 3;
psxNextCounter -= (psxRegs.cycle - psxNextsCounter);
psxNextsCounter = psxRegs.cycle;
if (psxCounters[6].CycleT < psxNextCounter)
psxNextCounter = psxCounters[6].CycleT;
if((g_iopNextEventCycle - psxNextsCounter) > (u32)psxNextCounter)
{
//DevCon.Warning("SPU2async Setting new counter branch, old %x new %x ((%x - %x = %x) > %x delta)", g_iopNextEventCycle, psxNextsCounter + psxNextCounter, g_iopNextEventCycle, psxNextsCounter, (g_iopNextEventCycle - psxNextsCounter), psxNextCounter);
g_iopNextEventCycle = psxNextsCounter + psxNextCounter;
}
}
switch (chcr)
{
case 0x01000201: //cpu to spu2 transfer
PSXDMA_LOG("*** DMA %c - mem2spu *** %x addr = %x size = %x", dmaNum, chcr, madr, bcr);
spu2WriteFunc((u16 *)iopPhysMem(madr), size*2);
break;
case 0x01000200: //spu2 to cpu transfer
PSXDMA_LOG("*** DMA %c - spu2mem *** %x addr = %x size = %x", dmaNum, chcr, madr, bcr);
spu2ReadFunc((u16 *)iopPhysMem(madr), size*2);
psxCpu->Clear(spuCore ? HW_DMA7_MADR : HW_DMA4_MADR, size);
break;
default:
Console.Error("*** DMA %c - SPU unknown *** %x addr = %x size = %x", dmaNum, chcr, madr, bcr);
break;
}
}
void psxDma4(u32 madr, u32 bcr, u32 chcr) // SPU2's Core 0
{
psxDmaGeneric(madr, bcr, chcr, 0, SPU2writeDMA4Mem, SPU2readDMA4Mem);
}
int psxDma4Interrupt()
{
#ifdef SPU2IRQTEST
Console.Warning("psxDma4Interrupt()");
#endif
HW_DMA4_CHCR &= ~0x01000000;
psxDmaInterrupt(4);
iopIntcIrq(9);
return 1;
}
void spu2DMA4Irq()
{
#ifdef SPU2IRQTEST
Console.Warning("spu2DMA4Irq()");
#endif
SPU2interruptDMA4();
HW_DMA4_CHCR &= ~0x01000000;
psxDmaInterrupt(4);
}
void psxDma7(u32 madr, u32 bcr, u32 chcr) // SPU2's Core 1
{
psxDmaGeneric(madr, bcr, chcr, 1, SPU2writeDMA7Mem, SPU2readDMA7Mem);
}
int psxDma7Interrupt()
{
#ifdef SPU2IRQTEST
Console.Warning("psxDma7Interrupt()");
#endif
HW_DMA7_CHCR &= ~0x01000000;
psxDmaInterrupt2(0);
return 1;
}
void spu2DMA7Irq()
{
#ifdef SPU2IRQTEST
Console.Warning("spu2DMA7Irq()");
#endif
SPU2interruptDMA7();
HW_DMA7_CHCR &= ~0x01000000;
psxDmaInterrupt2(0);
}
#endif
#ifndef DISABLE_PSX_GPU_DMAS
void psxDma2(u32 madr, u32 bcr, u32 chcr) // GPU
{
HW_DMA2_CHCR &= ~0x01000000;
psxDmaInterrupt(2);
}
void psxDma6(u32 madr, u32 bcr, u32 chcr)
{
u32 *mem = (u32 *)iopPhysMem(madr);
PSXDMA_LOG("*** DMA 6 - OT *** %lx addr = %lx size = %lx", chcr, madr, bcr);
if (chcr == 0x11000002)
{
while (bcr--)
{
*mem-- = (madr - 4) & 0xffffff;
madr -= 4;
}
mem++;
*mem = 0xffffff;
}
else
{
// Unknown option
PSXDMA_LOG("*** DMA 6 - OT unknown *** %lx addr = %lx size = %lx", chcr, madr, bcr);
}
HW_DMA6_CHCR &= ~0x01000000;
psxDmaInterrupt(6);
}
#endif
#ifndef ENABLE_NEW_IOPDMA_DEV9
void psxDma8(u32 madr, u32 bcr, u32 chcr)
{
const int size = (bcr >> 16) * (bcr & 0xFFFF) * 8;
switch (chcr & 0x01000201)
{
case 0x01000201: //cpu to dev9 transfer
PSXDMA_LOG("*** DMA 8 - DEV9 mem2dev9 *** %lx addr = %lx size = %lx", chcr, madr, bcr);
DEV9writeDMA8Mem((u32*)iopPhysMem(madr), size);
break;
case 0x01000200: //dev9 to cpu transfer
PSXDMA_LOG("*** DMA 8 - DEV9 dev9mem *** %lx addr = %lx size = %lx", chcr, madr, bcr);
DEV9readDMA8Mem((u32*)iopPhysMem(madr), size);
break;
default:
PSXDMA_LOG("*** DMA 8 - DEV9 unknown *** %lx addr = %lx size = %lx", chcr, madr, bcr);
break;
}
HW_DMA8_CHCR &= ~0x01000000;
psxDmaInterrupt2(1);
}
#endif
void psxDma9(u32 madr, u32 bcr, u32 chcr)
{
SIF_LOG("IOP: dmaSIF0 chcr = %lx, madr = %lx, bcr = %lx, tadr = %lx", chcr, madr, bcr, HW_DMA9_TADR);
sif0.iop.busy = true;
sif0.iop.end = false;
SIF0Dma();
}
void psxDma10(u32 madr, u32 bcr, u32 chcr)
{
SIF_LOG("IOP: dmaSIF1 chcr = %lx, madr = %lx, bcr = %lx", chcr, madr, bcr);
sif1.iop.busy = true;
sif1.iop.end = false;
SIF1Dma();
}
/* psxDma11 & psxDma 12 are in IopSio2.cpp, along with the appropriate interrupt functions. */
//////////////////////////////////////////////////////////////////////////////////////////////
//
// Gigaherz's "Improved DMA Handling" Engine WIP...
//
#ifdef ENABLE_NEW_IOPDMA
//////////////////////////////////////////////////////////////////////////////////////////////
// Local Declarations
// in IopSio2.cpp
extern s32 CALLBACK sio2DmaStart(s32 channel, u32 madr, u32 bcr, u32 chcr);
extern s32 CALLBACK sio2DmaRead(s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed);
extern s32 CALLBACK sio2DmaWrite(s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed);
extern void CALLBACK sio2DmaInterrupt(s32 channel);
// implemented below
s32 CALLBACK errDmaWrite(s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed);
s32 CALLBACK errDmaRead(s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed);
// pointer types
typedef s32 (CALLBACK * DmaHandler)(s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed);
typedef void (CALLBACK * DmaIHandler)(s32 channel);
typedef s32 (CALLBACK * DmaSHandler)(s32 channel, u32 madr, u32 bcr, u32 chcr);
// constants
struct DmaHandlerInfo
{
const char* Name;
// doubles as a "disable" flag
u32 DirectionFlags;
u32 DmacRegisterBase;
DmaHandler Read;
DmaHandler Write;
DmaIHandler Interrupt;
DmaSHandler Start;
__fi u32& REG_MADR(void) const { return psxHu32(DmacRegisterBase + 0x0); }
__fi u32& REG_BCR(void) const { return psxHu32(DmacRegisterBase + 0x4); }
__fi u32& REG_CHCR(void) const { return psxHu32(DmacRegisterBase + 0x8); }
__fi u32& REG_TADR(void) const { return psxHu32(DmacRegisterBase + 0xC); }
};
#define MEM_BASE1 0x1f801080
#define MEM_BASE2 0x1f801500
#define CHANNEL_BASE1(ch) (MEM_BASE1 + ((ch)<<4))
#define CHANNEL_BASE2(ch) (MEM_BASE2 + ((ch)<<4))
// channel disabled
#define _D__ 0
#define _D_W 1
#define _DR_ 2
#define _DRW 3
// channel enabled
#define _E__ 4
#define _E_W 5
#define _ER_ 6
#define _ERW 7
//////////////////////////////////////////////////////////////////////////////////////////////
// Plugin interface accessors
#ifdef ENABLE_NEW_IOPDMA_SPU2
s32 CALLBACK spu2DmaRead (s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed) { return SPU2dmaRead(channel,data,bytesLeft,bytesProcessed); }
s32 CALLBACK spu2DmaWrite (s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed) { return SPU2dmaWrite(channel,data,bytesLeft,bytesProcessed); }
void CALLBACK spu2DmaInterrupt (s32 channel) { SPU2dmaInterrupt(channel); }
#else
s32 CALLBACK spu2DmaRead (s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed) { *bytesProcessed=0; return 0; }
s32 CALLBACK spu2DmaWrite (s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed) { *bytesProcessed=0; return 0; }
void CALLBACK spu2DmaInterrupt (s32 channel) { }
#endif
#ifdef ENABLE_NEW_IOPDMA_DEV9
s32 CALLBACK dev9DmaRead (s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed) { return DEV9dmaRead(channel,data,bytesLeft,bytesProcessed); }
s32 CALLBACK dev9DmaWrite (s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed) { return DEV9dmaWrite(channel,data,bytesLeft,bytesProcessed); }
void CALLBACK dev9DmaInterrupt (s32 channel) { DEV9dmaInterrupt(channel); }
#else
s32 CALLBACK dev9DmaRead (s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed) { *bytesProcessed=0; return 0; }
s32 CALLBACK dev9DmaWrite (s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed) { *bytesProcessed=0; return 0; }
void CALLBACK dev9DmaInterrupt (s32 channel) { }
#endif
//////////////////////////////////////////////////////////////////////////////////////////////
// Dma channel definitions
const DmaHandlerInfo IopDmaHandlers[DMA_CHANNEL_MAX] =
{
// First DMAC, same as PS1
{"Ps1 Mdec in", _D__}, //0
{"Ps1 Mdec out", _D__}, //1
{"Ps1 Gpu", _D__}, //2
#ifdef ENABLE_NEW_IOPDMA_CDVD
{"CDVD", _ER_, CHANNEL_BASE1(3), cdvdDmaRead, errDmaWrite, cdvdDmaInterrupt}, //3: CDVD
#else
{"CDVD", _D__}, //3: CDVD
#endif
#ifdef ENABLE_NEW_IOPDMA_SPU2
{"SPU2 Core0", _ERW, CHANNEL_BASE1(4), spu2DmaRead, spu2DmaWrite, spu2DmaInterrupt}, //4: Spu/Spu2 Core0
#else
{"SPU2 Core0", _D__}, //4: Spu/Spu2 Core0
#endif
{"Ps1 PIO", _D__}, //5: PIO
{"Ps1 OTC", _D__}, //6: "reverse clear OT" - PSX GPU related
// Second DMAC, new in PS2 IOP
#ifdef ENABLE_NEW_IOPDMA_SPU2
{"SPU2 Core1", _ERW, CHANNEL_BASE2(0), spu2DmaRead, spu2DmaWrite, spu2DmaInterrupt}, //7: Spu2 Core1
#else
{"SPU2 Core1", _D__}, //7: Spu2 Core1
#endif
#ifdef ENABLE_NEW_IOPDMA_DEV9
{"Dev9", _ERW, CHANNEL_BASE2(1), dev9DmaRead, dev9DmaWrite, dev9DmaInterrupt}, //8: Dev9
#else
{"Dev9", _D__}, //8: Dev9
#endif
#ifdef ENABLE_NEW_IOPDMA_SIF
{"Sif0", _ERW, CHANNEL_BASE2(2), sif0DmaRead, sif0DmaWrite, sif0DmaInterrupt}, //9: SIF0
{"Sif1", _ERW, CHANNEL_BASE2(3), sif1DmaRead, sif1DmaWrite, sif1DmaInterrupt}, //10: SIF1
#else
{"Sif0", _D__}, //9: SIF0
{"Sif1", _D__}, //10: SIF1
#endif
#ifdef ENABLE_NEW_IOPDMA_SIO
{"Sio2 (writes)", _E_W, CHANNEL_BASE2(4), errDmaRead, sio2DmaWrite, sio2DmaInterrupt, sio2DmaStart}, //11: Sio2
{"Sio2 (reads)", _ER_, CHANNEL_BASE2(5), sio2DmaRead, errDmaWrite, sio2DmaInterrupt, sio2DmaStart}, //12: Sio2
#else
{"Sio2 (writes)", _D__}, //11: Sio2
{"Sio2 (reads)", _D__}, //12: Sio2
#endif
{"?", _D__}, //13
// if each dmac has 7 channels, the list would end here, but I'm not sure :p
};
// runtime variables
struct DmaChannelInfo
{
s32 ByteCount;
s32 NextUpdate;
} IopDmaChannels[DMA_CHANNEL_MAX] = {0};
//////////////////////////////////////////////////////////////////////////////////////////////
// Tool functions
void SetDmaUpdateTarget(u32 delay)
{
psxCounters[8].CycleT = delay;
if (delay < psxNextCounter)
psxNextCounter = delay;
}
void RaiseDmaIrq(u32 channel)
{
if(channel<7)
psxDmaInterrupt(channel);
else
psxDmaInterrupt2(channel-7);
}
//////////////////////////////////////////////////////////////////////////////////////////////
// IopDmaStart: Called from IopHwWrite to test and possibly start a dma transfer
void IopDmaStart(int channel)
{
if(!(IopDmaHandlers[channel].DirectionFlags&_E__))
return;
int chcr = IopDmaHandlers[channel].REG_CHCR();
int pcr = (channel>=7)?(HW_DMA_PCR2 & (8 << ((channel-7) * 4))):(HW_DMA_PCR & (8 << (channel * 4)));
if ( !(chcr & 0x01000000) || !pcr)
return;
// I dont' really understand this, but it's used above. Is this BYTES OR WHAT?
int bcr = IopDmaHandlers[channel].REG_BCR();
int bcr_size = (bcr & 0xFFFF);
int bcr_count = (bcr >> 16);
int size = 4* bcr_count * bcr_size;
int dirf = IopDmaHandlers[channel].DirectionFlags&3;
if(dirf != 3)
{
bool ok = (chcr & DMA_CTRL_DIRECTION)? (dirf==_D_W) : (dirf==_DR_);
if(!ok)
{
// hack?!
IopDmaHandlers[channel].REG_CHCR() &= ~DMA_CTRL_ACTIVE;
return;
}
}
if(IopDmaHandlers[channel].Start)
{
int ret = IopDmaHandlers[channel].Start(channel,
IopDmaHandlers[channel].REG_MADR(),
IopDmaHandlers[channel].REG_BCR(),
IopDmaHandlers[channel].REG_CHCR());
if(ret < 0)
{
IopDmaHandlers[channel].REG_CHCR() &= ~DMA_CTRL_ACTIVE;
return;
}
}
//Console.WriteLn(Color_StrongOrange,"Starting NewDMA ch=%d, size=%d(0x%08x), dir=%d", channel, size, bcr, chcr&DMA_CTRL_DIRECTION);
IopDmaHandlers[channel].REG_CHCR() |= DMA_CTRL_ACTIVE;
IopDmaChannels[channel].ByteCount = size;
IopDmaChannels[channel].NextUpdate = 0;
//SetDmaUpdateTarget(1);
{
const s32 difference = psxRegs.cycle - psxCounters[8].sCycleT;
psxCounters[8].sCycleT = psxRegs.cycle;
psxCounters[8].CycleT = psxCounters[8].rate;
IopDmaUpdate(difference);
s32 c = psxCounters[8].CycleT;
if (c < psxNextCounter) psxNextCounter = c;
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// IopDmaProcessChannel: Called from IopDmaUpdate (below) to process a dma channel
template<int channel>
static void __ri IopDmaProcessChannel(int elapsed, int& MinDelay)
{
// Hopefully the compiler would be able to optimize the whole function away if this doesn't pass.
if(!(IopDmaHandlers[channel].DirectionFlags&_E__))
return;
DmaChannelInfo *ch = IopDmaChannels + channel;
const DmaHandlerInfo *hh = IopDmaHandlers + channel;
if (hh->REG_CHCR()&DMA_CTRL_ACTIVE)
{
ch->NextUpdate -= elapsed;
if (ch->NextUpdate <= 0) // Refresh target passed
{
if (ch->ByteCount <= 0) // No more data left, finish dma
{
ch->NextUpdate = 0x7fffffff;
hh->REG_CHCR() &= ~DMA_CTRL_ACTIVE;
RaiseDmaIrq(channel);
hh->Interrupt(channel);
}
else // let the handlers transfer more data
{
int chcr = hh->REG_CHCR();
DmaHandler handler = (chcr & DMA_CTRL_DIRECTION) ? hh->Write : hh->Read;
u32 ProcessedBytes = 0;
s32 RequestedDelay = (handler) ? handler(channel, (u32*)iopPhysMem(hh->REG_MADR()), ch->ByteCount, &ProcessedBytes) : 0;
if(ProcessedBytes>0 && (!(chcr & DMA_CTRL_DIRECTION)))
{
psxCpu->Clear(hh->REG_MADR(), ProcessedBytes/4);
}
int NextUpdateDelay = 100;
if (RequestedDelay < 0) // error code
{
// TODO: ... What to do if the handler gives an error code? :P
DevCon.Warning("ERROR on channel %d",channel);
hh->REG_CHCR() &= ~DMA_CTRL_ACTIVE;
RaiseDmaIrq(channel);
hh->Interrupt(channel);
}
else if (ProcessedBytes > 0) // if not an error, continue transfer
{
//DevCon.WriteLn("Transfer channel %d, ProcessedBytes = %d",i,ProcessedBytes);
hh->REG_MADR()+= ProcessedBytes;
ch->ByteCount -= ProcessedBytes;
NextUpdateDelay = ProcessedBytes/2; // / ch->Width;
}
else if(RequestedDelay==0)
DevCon.Warning("What now? :p"); // its ok as long as there's a delay requeste, autodma requires this.
if (RequestedDelay != 0) NextUpdateDelay = RequestedDelay;
// SPU2 adma early interrupts. PCSX2 likes those better currently.
if((channel==4 || channel==7) && (ch->ByteCount<=0) && (ProcessedBytes <= 1024))
{
ch->NextUpdate = 0;
}
else
ch->NextUpdate += NextUpdateDelay;
//ch->NextUpdate += NextUpdateDelay;
}
}
int nTarget = ch->NextUpdate;
if(nTarget < 0) nTarget = 0;
if (nTarget<MinDelay)
MinDelay = nTarget;
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// IopDmaProcessChannel: Called regularly to update the active channels
void IopDmaUpdate(u32 elapsed)
{
s32 MinDelay=0;
do {
MinDelay = 0x7FFFFFFF; // max possible value
// Unrolled
//IopDmaProcessChannel<0>(elapsed, MinDelay);
//IopDmaProcessChannel<1>(elapsed, MinDelay);
//IopDmaProcessChannel<2>(elapsed, MinDelay);
IopDmaProcessChannel<3>(elapsed, MinDelay);
IopDmaProcessChannel<4>(elapsed, MinDelay);
//IopDmaProcessChannel<5>(elapsed, MinDelay);
//IopDmaProcessChannel<6>(elapsed, MinDelay);
IopDmaProcessChannel<7>(elapsed, MinDelay);
IopDmaProcessChannel<8>(elapsed, MinDelay);
IopDmaProcessChannel<9>(elapsed, MinDelay);
IopDmaProcessChannel<10>(elapsed, MinDelay);
IopDmaProcessChannel<11>(elapsed, MinDelay);
IopDmaProcessChannel<12>(elapsed, MinDelay);
//IopDmaProcessChannel<13>(elapsed, MinDelay);
// reset elapsed time in case we loop
elapsed=0;
}
while(MinDelay <= 0);
if(MinDelay<0x7FFFFFFF)
{
// tell the iop when to call this function again
SetDmaUpdateTarget(MinDelay);
}
else
{
// bogus value so the function gets called again, not sure if it's necessary anymore
SetDmaUpdateTarget(10000);
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Error functions: dummy functions for unsupported dma "directions"
s32 CALLBACK errDmaRead(s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed)
{
Console.Error("ERROR: Tried to read using DMA %d (%s). Ignoring.", channel, IopDmaHandlers[channel]);
*bytesProcessed = bytesLeft;
return 0;
}
s32 CALLBACK errDmaWrite(s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed)
{
Console.Error("ERROR: Tried to write using DMA %d (%s). Ignoring.", channel, IopDmaHandlers[channel]);
*bytesProcessed = bytesLeft;
return 0;
}
void SaveStateBase::iopDmacFreeze()
{
FreezeTag("iopDmac");
Freeze(IopDmaChannels);
if( IsLoading() )
{
SetDmaUpdateTarget(10000); // Might be needed to kickstart the main updater :p
}
}
#endif