pcsx2/plugins/zzogl-pg/opengl
gregory.hainaut@gmail.com a51455656a GregMiscellaneous: zzogl-pg:
* Properly fix the 'missing external linkage' thanks to Gigaherz.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3773 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-15 21:26:59 +00:00
..
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Linux GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
Win32 GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZeroGSShaders GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
CMakeLists.txt GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
common.h zzogl copyright: 2010-08-09 18:57:00 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
CRC.h GregMiscellaneous: sync from trunk (3679:3727) 2010-09-05 15:33:08 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
GifTransfer.cpp GSnull: Work on the GifTransfer functions, to bring them up to date, and straighten them out. Now enabled by default. 2010-08-06 09:30:36 +00:00
GifTransfer.h GSdx / zzogl-pg / pcsx2: 2010-07-19 15:49:30 +00:00
glprocs.c [copyright] 2010-07-08 18:59:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
GLWin32.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
GLWin.h GregMiscellaneous: zzogl: Remove screen size settings from the configuration dialog. (The window can be resized normally, and the startup size can be changed in the ini file still...) 2010-09-08 12:03:49 +00:00
GLWinX11.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
GS.h GregMiscellaneous: zzogl-pg: 2010-09-15 21:26:59 +00:00
GSmain.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
HostMemory.cpp ZZOgl-pg: Catch up with some of the changes in recent revisions of zzogl. 2010-08-22 09:42:28 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Makefile.am zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
Mem_Swizzle.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
Mem_Swizzle.h zzogl-pg: Add Swizzle function arrays. 2010-07-18 04:14:09 +00:00
Mem_Tables.cpp zzogl: Get a start on abstracting the memory code a bit. 2010-08-18 08:54:16 +00:00
Mem_Transmit.h zzogl-pg: remove an unneccessary structure. 2010-07-18 03:45:28 +00:00
Mem.cpp GregMiscellaneous: zzogp-pg: 2010-09-15 17:09:03 +00:00
Mem.h GregMiscellaneous: zzogp-pg: 2010-09-15 17:09:03 +00:00
memcpy_amd.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
NewRegs.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
NewRegs.h ZZOgl-pg: A bunch of work on the Windows dialog. Based off of an rc file given to me by SonicPCSX2, then hacked on a bunch by me. 2010-07-24 08:05:53 +00:00
Profile.cpp zzogl-pg: A few Windows changes, and fix an incorrect variable type. 2010-07-10 12:41:49 +00:00
Profile.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
ps2hw.dat zzogl-pg: Copy the modified ps2hw.dat file in as well. 2010-08-18 12:44:45 +00:00
ps2hw.fx zzogl-pg: Add in changes from zzogl r218. (I'll still need to go through r214-217 and grab any important changes, though.) 2010-08-18 10:52:57 +00:00
rasterfont.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
Regs.h ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes. 2010-09-01 10:28:37 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp GregMiscellaneous: zzogl-pg: 2010-09-15 21:26:59 +00:00
targets.h GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
Util.h GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86-32.S [asm] * Set a good default GNU-stack note. Need to properly support the nx bits (security concerns) 2010-07-05 15:56:38 +00:00
x86.cpp zzogl-pg: 2010-07-16 03:48:13 +00:00
x86.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
zerogs.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
zerogs.h GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
zerogsmath.h zzogl copyright: 2010-08-09 18:57:00 +00:00
zpipe.cpp zzogl copyright: 2010-08-09 18:57:00 +00:00
zpipe.h zzogl copyright: 2010-08-09 18:57:00 +00:00
ZZGl.h GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZKeyboard.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZLog.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZLog.h GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZoglCreate.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZoglCRTC.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZoglCRTC.h ZZOgl-pg: Catch up with some of the changes in recent revisions of zzogl. 2010-08-22 09:42:28 +00:00
ZZoglFlush.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZoglFlushHack.cpp GregMiscellaneous: Add a FRAME_RECORDING_ON define to record skipped frame based on Zeydlitz version. 2010-08-29 12:44:55 +00:00
ZZoglFlushHack.h GregMiscellaneous: Some cleanup. Convert boolean function to bool. 2010-08-20 10:01:38 +00:00
ZZoglSave.cpp zzogl-pg: Work on GetRectMemAddress. 2010-08-14 08:15:19 +00:00
ZZoglShaders.cpp GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZoglShaders.h GregMiscellaneous: sync and refresh the branch (3728:3768) 2010-09-15 16:54:19 +00:00
ZZoglShoots.cpp zzogl-pg: Work on GetRectMemAddress. 2010-08-14 08:15:19 +00:00
ZZoglVB.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.