pcsx2/common/vsprops
2009-07-16 09:58:17 +00:00
..
3rdpartyDeps.vsprops Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
BaseProperties.vsprops wxGui branch: Merged with trunk (2 weeks of changes!) 2009-03-31 15:54:14 +00:00
CodeGen_Debug.vsprops wxgui: Fixed crash-on-exit problem in Release builds and made the console logger thread-safe (uses messages instead of direct wxFrame method invocations). 2009-07-16 09:58:17 +00:00
CodeGen_Devel.vsprops wxgui: Fixed crash-on-exit problem in Release builds and made the console logger thread-safe (uses messages instead of direct wxFrame method invocations). 2009-07-16 09:58:17 +00:00
CodeGen_Release.vsprops wxgui: Fixed crash-on-exit problem in Release builds and made the console logger thread-safe (uses messages instead of direct wxFrame method invocations). 2009-07-16 09:58:17 +00:00
CommonLibrary.vsprops wxgui branch: Maintenance merge against trunk, plus many cleanups and project-level changes. 2009-07-03 00:49:40 +00:00
IncrementalLinking.vsprops Set zlib to use fast compression for savestate (big speedup for when making savestates). 2009-03-30 18:19:05 +00:00
plugin_svnroot.vsprops Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
postBuild.tmpl Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<). 2009-02-27 01:43:43 +00:00
postBuild.unknown Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<). 2009-02-27 01:43:43 +00:00
preBuild.cmd Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
pthreads.vsprops Major Build System changes: 2009-06-18 08:20:19 +00:00
readme.txt Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
svnrev_template.h Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
svnrev_unknown.h Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00

Decriptions of Provided .vsprops Sheets
---------------------------------------

 * plugin_svnroot - Provides a set of semi-standard user macros for plugins that
   conform to an expected folder layout.  Each user macro can be optionally overridden
   by the plugin using its own property sheet, if needed.
   
   See the contents of plugin_svnroot for explanations of the User Macros used by all
   other properties sheets lested below.
   

 * 3rdPartyDeps - Adds the /deps folder to the linker search path.  Does not add
   any actual dependencies.  You must add those manually.

 * pthreads - Adds the w32pthreads library to your project, along with the expected
   compiler defines for correctly compiling and linking pthreads.

 * BaseProperties - Sets up standard Output and Intermediate directories, warning levels,
   struct alignment, and other settings required for Pcsx2 and its libs to link in
   a workable fashion.  Adds standard preprocessor defines for:
   __WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE
   
 * IncrementalLinking - Enables incremental linking, for use in devel/debug modes only.
   Incremental linking force-disables Whole Program Optimization, but builds the result
   .exe/.dll much quicker usually.

 * GlobalLinking - Enables full support for Whole Program Optimization, and force-
   disables any conflicting incremental link settings.