sudonim1 ab77eb4646 GSDx: Free textures that have been in the unused texture pool for a few frames.
GSDx: Reset device on save state load.
GSDx: Made GSRenderer::ResetDevice() actually do the main function in its name and implemented InvalidateTextureCache().  If anything breaks, it's because of this change.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3067 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 15:33:50 +00:00
Description
PCSX2 - The Playstation 2 Emulator
171 MiB
Languages
C++ 89.8%
C 4.4%
Objective-C++ 1.1%
GLSL 1%
CMake 0.9%
Other 2.7%