pcsx2/linux_various
Gregory Hainaut b4c04ed00a gsdx-ogl: wipeout subroutine code
Code was completey bitrotten
Code was a partial test (and yet 500 lines already)
Shader is more and more complex and multithreading support greatly
reduce the cost of shader switch
2015-07-17 21:08:49 +02:00
..
check_po_quality.pl license: add missing header 2014-04-12 19:42:41 +02:00
detect_missing_file_in_cmake.sh copyright: 2012-04-12 06:30:35 +00:00
generate_pot.sh i10n: refresh all languages 2014-07-30 09:21:49 +02:00
glsl2h.pl gsdx-ogl: wipeout subroutine code 2015-07-17 21:08:49 +02:00
hex2h.pl copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh 2012-04-16 15:36:16 +00:00
PCSX2.desktop.in Changed executable to "env __GL_THREADED_OPTIMIZATIONS=1 PCSX2" 2015-05-18 22:03:28 +03:00
PCSX2.xpm linux: rename everything. It is PCSX2 is uppercase letter 2015-05-18 10:04:23 +02:00
validate_glsl.sh linux: add an example for the validation of tfx fs shader of GSdx 2015-07-13 12:06:32 +02:00