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97cd280684
* regroup clut core function into one big files Note: codeblock need to be updated. And I hope template are ms friendly :) git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3931 96395faa-99c1-11dd-bbfe-3dabce05a288
36 lines
1.4 KiB
C
36 lines
1.4 KiB
C
/* ZZ Open GL graphics plugin
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* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef ZZOGLSHOOTS_H_INCLUDED
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#define ZZOGLSHOOTS_H_INCLUDED
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void SaveSnapshot(const char* filename);
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bool SaveRenderTarget(const char* filename, int width, int height, int jpeg);
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
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bool SaveJPEG(const char* filename, int width, int height, const void* pdata, int quality);
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bool SaveTGA(const char* filename, int width, int height, void* pdata);
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void Stop_Avi();
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void Delete_Avi_Capture();
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void StartCapture();
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void StopCapture();
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void CaptureFrame();
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#endif // ZZOGLSHOOTS_H_INCLUDED
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