PCSX2 - The Playstation 2 Emulator
Go to file
KrossX c0a38b45f1 GSDumpGUI: Replaced watchdog thread with Forms.Timer
Explicit dispose of watchers and timer on Form dispose, also event enum.
2019-08-07 16:50:59 +02:00
3rdparty 3rdpary: import GL/glcorearb.h 2019-02-07 12:34:02 +01:00
bin GameDB: MTX Mototrax glitchy graphics fixes 2019-08-04 15:35:22 +02:00
cmake build.sh and cmake plugin code cleanup (#2953) 2019-07-04 19:49:11 -07:00
common Take care of a few clang warnings. 2019-07-06 14:16:04 -07:00
debian-packager Plugins: Remove PADSSSPSX and xpad. 2019-03-11 23:34:47 +01:00
linux_various Plugins: Remove PADSSSPSX and xpad. 2019-03-11 23:34:47 +01:00
locales PCSX2 > GUI: update and improvements of Scandinavian translations 2019-05-26 16:09:58 +02:00
nsis [skip ci] nsis: Update banner/logo. 2019-01-31 21:10:08 +01:00
pcsx2 PCSX2: Set pad plugin and bios defaults automatically. (#3020) 2019-08-02 20:06:50 -07:00
plugins GSdx: Use rt for dRect size, update crc level label. 2019-08-04 13:16:47 +02:00
tests tests: be more user friendly 2016-02-12 19:10:36 +01:00
tools GSDumpGUI: Replaced watchdog thread with Forms.Timer 2019-08-07 16:50:59 +02:00
unfree baseclasses: Move from unfree to 3rdparty 2018-04-29 02:19:17 +01:00
.clang-format clang format: set SpacesBeforeTrailingComments to 1 2016-10-16 21:42:31 +02:00
.editorconfig editorConfig: use tabs instead of spaces (indent stays 4) 2016-08-20 20:43:38 +03:00
.gitattributes Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
.gitignore recording: various formatting and review corrections 2019-04-21 00:45:44 +02:00
.gitmodules 3rdparty: Add xz submodule 2017-06-03 14:52:01 +02:00
.travis.yml Travis: Bump Ubuntu version to Xenial 2019-07-13 20:10:05 +02:00
appveyor.yml ci: Update Travis CI and AppVeyor configurations 2017-10-12 23:54:12 +01:00
build.sh build.sh and cmake plugin code cleanup (#2953) 2019-07-04 19:49:11 -07:00
buildbot.xml gsdx:windows: Remove SSSE3 and AVX configurations 2017-01-27 11:06:30 +01:00
CMakeLists.txt Switch to using the current cmake policies, not deprecated ones. (#2642) 2018-12-07 22:18:12 -08:00
CONTRIBUTING.md Added github issues to the tasks 2016-01-06 01:15:36 -06:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
ISSUE_TEMPLATE.md [skip ci] git: Update issue template links. 2019-02-25 09:35:11 +01:00
mscompile.cmd ci|mscompile: Remove VS2013 configurations 2017-03-12 16:29:55 +00:00
old_plugins.sln Plugins: Remove PADSSSPSX and xpad. 2019-03-11 23:34:47 +01:00
PCSX2_suite.sln baseclasses: Move from unfree to 3rdparty 2018-04-29 02:19:17 +01:00
README.md [skip ci] README: Update system requirements 2019-07-05 01:06:54 +02:00
travis.sh ci: Fix Travis CI builds 2018-11-14 13:03:09 +00:00

PCSX2

Travis Build Status AppVeyor Build Status Coverity Scan Build Status

PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

Project Details

The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run many games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask for help in the official forums.

The latest officially released stable version is version 1.4.0.

Installers and binaries for both Windows and Linux are available from our website.

Development builds are also available from our website.

System Requirements

Minimum

  • OS: Windows 7 or GNU/Linux
  • CPU: Any that supports SSE2 @ 1600 STR
  • GPU: DirectX 10 support
  • RAM: 2GB
  • OS: Windows 10 (64-bit) or GNU/Linux (64-bit)
  • CPU: Any that supports AVX2 (Core series Haswell or Ryzen and newer) @ 2000 STR or better
  • GPU: DirectX 11 support or better
  • RAM: 4GB or more

Notes

  • You need the Visual C++ 2015 x86 Redistributables for this version to work.
    Note: Visual C++ 2017 is directly compatible with Visual C++ 2015. While the project is built with Visual C++ 2015, either version will work.

  • PCSX2 1.4.0 is the last stable version to support Windows XP and Direct3D9. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained.

  • Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.

  • Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PS2 console to use the emulator. For more information about the BIOS and how to get it from your console, visit this page.

  • PCSX2 mainly takes advantage of 2 CPU cores. As of this commit PCSX2 can now take advantage of more than 2 cores using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, but it may be a slowdown on GS-limited games (or on CPUs with fewer than 2 cores).

  • Requirements benchmarks are based on a statistic from the Passmark CPU bench marking software. When we say "STR", we are referring to Passmark's "Single Thread Rating" statistic. You can look up your CPU on https://cpubenchmark.net to see how it compares to PCSX2's requirements.

Screenshots

Okami Final Fantasy XII Shadow of the Colossus DragonBall Z Budokai Tenkaichi 3 Kingdom Hearts 2: Final Mix God of War 2 Metal Gear Solid 3: Snake Eater Rogue Galaxy