gregory.hainaut ca1edbf2cb gsdx ogl:
* Separate state and shader compilation into separate function
* replace various hash_map by basic array
* Compact VertexScale and offset into a single vec4
* add the new option "ogl_vertex_subdata": subdata is faster on FGLRX, test are welcome on Nvidia drivers
    0 => use map/unmap
    1 => use subdata

replay: add "linux_replay" option and compute some nice stat (mean, standard deviation)

cmake: recreate shader header at build time


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5682 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-26 20:09:07 +00:00
2013-06-16 09:55:37 +00:00
2013-06-16 07:05:57 +00:00
2013-06-26 20:09:07 +00:00
2013-06-16 09:55:37 +00:00
2012-08-04 16:22:05 +00:00
2013-06-26 20:09:07 +00:00
2012-10-21 18:10:13 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
Description
PCSX2 - The Playstation 2 Emulator
171 MiB
Languages
C++ 89.8%
C 4.4%
Objective-C++ 1.1%
GLSL 1%
CMake 0.9%
Other 2.7%