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I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
237 lines
8.5 KiB
C++
237 lines
8.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
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/// while maintaining the original pitch by using a time domain WSOLA-like method
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/// with several performance-increasing tweaks.
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///
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/// Note : MMX optimized functions reside in a separate, platform-specific file,
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/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2006/02/05 16:44:06 $
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// File revision : $Revision: 1.16 $
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//
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// $Id: TDStretch.h,v 1.16 2006/02/05 16:44:06 Olli Exp $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef TDStretch_H
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#define TDStretch_H
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#include "STTypes.h"
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#include "RateTransposer.h"
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#include "FIFOSamplePipe.h"
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namespace soundtouch
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{
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// Default values for sound processing parameters:
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/// Default length of a single processing sequence, in milliseconds. This determines to how
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/// long sequences the original sound is chopped in the time-stretch algorithm.
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///
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/// The larger this value is, the lesser sequences are used in processing. In principle
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/// a bigger value sounds better when slowing down tempo, but worse when increasing tempo
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/// and vice versa.
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///
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/// Increasing this value reduces computational burden & vice versa.
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#define DEFAULT_SEQUENCE_MS 63
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#define DEFAULT_SEEKWINDOW_MS 17
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#define DEFAULT_OVERLAP_MS 7
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/// Class that does the time-stretch (tempo change) effect for the processed
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/// sound.
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class TDStretch : public FIFOProcessor
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{
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protected:
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uint channels;
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uint sampleReq;
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float tempo;
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SAMPLETYPE *pMidBuffer;
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SAMPLETYPE *pRefMidBuffer;
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SAMPLETYPE *pRefMidBufferUnaligned;
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uint overlapLength;
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uint overlapDividerBits;
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uint slopingDivider;
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uint seekLength;
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uint seekWindowLength;
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uint maxOffset;
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float nominalSkip;
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float skipFract;
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FIFOSampleBuffer outputBuffer;
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FIFOSampleBuffer inputBuffer;
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BOOL bQuickseek;
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BOOL bMidBufferDirty;
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uint sampleRate;
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uint sequenceMs;
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uint seekWindowMs;
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uint overlapMs;
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void acceptNewOverlapLength(uint newOverlapLength);
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virtual void clearCrossCorrState();
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void calculateOverlapLength(uint overlapMs);
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virtual LONG_SAMPLETYPE calcCrossCorrStereo(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const;
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virtual LONG_SAMPLETYPE calcCrossCorrMono(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const;
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virtual uint seekBestOverlapPositionStereo(const SAMPLETYPE *refPos);
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virtual uint seekBestOverlapPositionStereoQuick(const SAMPLETYPE *refPos);
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virtual uint seekBestOverlapPositionMono(const SAMPLETYPE *refPos);
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virtual uint seekBestOverlapPositionMonoQuick(const SAMPLETYPE *refPos);
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uint seekBestOverlapPosition(const SAMPLETYPE *refPos);
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virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const;
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virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const;
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void clearMidBuffer();
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void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint ovlPos) const;
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void precalcCorrReferenceMono();
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void precalcCorrReferenceStereo();
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void processNominalTempo();
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/// Changes the tempo of the given sound samples.
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/// Returns amount of samples returned in the "output" buffer.
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/// The maximum amount of samples that can be returned at a time is set by
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/// the 'set_returnBuffer_size' function.
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void processSamples();
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public:
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TDStretch();
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virtual ~TDStretch();
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/// Operator 'new' is overloaded so that it automatically creates a suitable instance
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/// depending on if we've a MMX/SSE/etc-capable CPU available or not.
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void *operator new(size_t s);
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/// Use this function instead of "new" operator to create a new instance of this class.
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/// This function automatically chooses a correct feature set depending on if the CPU
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/// supports MMX/SSE/etc extensions.
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static TDStretch *newInstance();
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/// Returns the output buffer object
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FIFOSamplePipe *getOutput() { return &outputBuffer; };
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/// Returns the input buffer object
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FIFOSamplePipe *getInput() { return &inputBuffer; };
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/// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
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/// tempo, larger faster tempo.
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void setTempo(float newTempo);
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/// Returns nonzero if there aren't any samples available for outputting.
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virtual void clear();
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/// Clears the input buffer
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void clearInput();
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/// Sets the number of channels, 1 = mono, 2 = stereo
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void setChannels(uint numChannels);
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/// Enables/disables the quick position seeking algorithm. Zero to disable,
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/// nonzero to enable
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void enableQuickSeek(BOOL enable);
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/// Returns nonzero if the quick seeking algorithm is enabled.
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BOOL isQuickSeekEnabled() const;
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/// Sets routine control parameters. These control are certain time constants
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/// defining how the sound is stretched to the desired duration.
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//
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/// 'sampleRate' = sample rate of the sound
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/// 'sequenceMS' = one processing sequence length in milliseconds
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/// 'seekwindowMS' = seeking window length for scanning the best overlapping
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/// position
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/// 'overlapMS' = overlapping length
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void setParameters(uint sampleRate, ///< Samplerate of sound being processed (Hz)
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uint sequenceMS = DEFAULT_SEQUENCE_MS, ///< Single processing sequence length (ms)
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uint seekwindowMS = DEFAULT_SEEKWINDOW_MS, ///< Offset seeking window length (ms)
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uint overlapMS = DEFAULT_OVERLAP_MS ///< Sequence overlapping length (ms)
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);
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/// Get routine control parameters, see setParameters() function.
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/// Any of the parameters to this function can be NULL, in such case corresponding parameter
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/// value isn't returned.
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void getParameters(uint *pSampleRate, uint *pSequenceMs, uint *pSeekWindowMs, uint *pOverlapMs);
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/// Adds 'numsamples' pcs of samples from the 'samples' memory position into
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/// the input of the object.
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virtual void putSamples(
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const SAMPLETYPE *samples, ///< Input sample data
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uint numSamples ///< Number of samples in 'samples' so that one sample
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///< contains both channels if stereo
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);
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};
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// Implementation-specific class declarations:
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//#ifdef ALLOW_MMX
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// /// Class that implements MMX optimized routines for 16bit integer samples type.
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// class TDStretchMMX : public TDStretch
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// {
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// protected:
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// long calcCrossCorrStereo(const short *mixingPos, const short *compare) const;
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// virtual void overlapStereo(short *output, const short *input) const;
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// virtual void clearCrossCorrState();
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// };
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//#endif /// ALLOW_MMX
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//
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//
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//#ifdef ALLOW_3DNOW
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// /// Class that implements 3DNow! optimized routines for floating point samples type.
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// class TDStretch3DNow : public TDStretch
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// {
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// protected:
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// double calcCrossCorrStereo(const float *mixingPos, const float *compare) const;
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// };
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//#endif /// ALLOW_3DNOW
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#ifdef ALLOW_SSE
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/// Class that implements SSE optimized routines for floating point samples type.
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class TDStretchSSE : public TDStretch
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{
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protected:
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double calcCrossCorrStereo(const float *mixingPos, const float *compare) const;
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};
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#endif /// ALLOW_SSE
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}
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#endif /// TDStretch_H
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