mirror of
https://github.com/libretro/pcsx2.git
synced 2024-11-28 20:00:44 +00:00
257 lines
9.6 KiB
Bash
Executable File
257 lines
9.6 KiB
Bash
Executable File
#!/bin/sh
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# PCSX2 - PS2 Emulator for PCs
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# Copyright (C) 2002-2014 PCSX2 Dev Team
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#
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# PCSX2 is free software: you can redistribute it and/or modify it under the terms
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# of the GNU Lesser General Public License as published by the Free Software Found-
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# ation, either version 3 of the License, or (at your option) any later version.
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#
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# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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# PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with PCSX2.
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# If not, see <http://www.gnu.org/licenses/>.
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#set -e # This terminates the script in case of any error
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flags="-DCMAKE_BUILD_PO=FALSE"
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cleanBuild=0
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useClang=0
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useIcc=0
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# 0 => no, 1 => yes, 2 => force yes
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useCross=2
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CoverityBuild=0
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cppcheck=0
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clangTidy=0
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root=$PWD/$(dirname "$0")
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log="$root/install_log.txt"
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build="$root/build"
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coverity_dir="cov-int"
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coverity_result=pcsx2-coverity.xz
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if [ `command -v ninja` ]; then
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flags="$flags -GNinja"
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fi
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if [ `uname -s` = 'Darwin' ]; then
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ncpu=`sysctl -n hw.ncpu`
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release=$(uname -r)
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if [[ ${release:0:2} -lt 13 ]]; then
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echo "This old OSX version is not supported! Build will fail."
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toolfile=cmake/darwin-compiler-i386-clang.cmake
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else
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echo "Using Mavericks build with C++11 support."
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toolfile=cmake/darwin13-compiler-i386-clang.cmake
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fi
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else
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ncpu=`grep -w -c processor /proc/cpuinfo`
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toolfile=cmake/linux-compiler-i386-multilib.cmake
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fi
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for ARG in "$@"; do
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case "$ARG" in
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--clean ) cleanBuild=1 ;;
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--clang-tidy ) flags="$flags -DCMAKE_EXPORT_COMPILE_COMMANDS=ON"; clangTidy=1 ;;
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--clang ) useClang=1 ;;
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--intel ) useIcc=1 ;;
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--cppcheck ) cppcheck=1 ;;
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--dev|--devel ) flags="$flags -DCMAKE_BUILD_TYPE=Devel" ; build="$root/build_dev";;
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--dbg|--debug ) flags="$flags -DCMAKE_BUILD_TYPE=Debug" ; build="$root/build_dbg";;
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--rel|--release ) flags="$flags -DCMAKE_BUILD_TYPE=Release" ; build="$root/build_rel";;
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--prof ) flags="$flags -DCMAKE_BUILD_TYPE=Prof" ; build="$root/build_prof";;
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--strip ) flags="$flags -DCMAKE_BUILD_STRIP=TRUE" ;;
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--glsl ) flags="$flags -DGLSL_API=TRUE" ;;
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--egl ) flags="$flags -DEGL_API=TRUE" ;;
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--sdl12 ) flags="$flags -DSDL2_API=FALSE" ;;
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--extra ) flags="$flags -DEXTRA_PLUGINS=TRUE" ;;
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--asan ) flags="$flags -DUSE_ASAN=TRUE" ;;
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--gtk3 ) flags="$flags -DGTK3_API=TRUE" ;;
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--no-simd ) flags="$flags -DDISABLE_ADVANCE_SIMD=TRUE" ;;
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--cross-multilib ) flags="$flags -DCMAKE_TOOLCHAIN_FILE=$toolfile"; useCross=1; ;;
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--no-cross-multilib ) useCross=0; ;;
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--coverity ) CoverityBuild=1; cleanBuild=1; ;;
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-D* ) flags="$flags $ARG" ;;
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*)
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# Unknown option
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echo "** User options **"
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echo "--dev / --devel : Build PCSX2 as a Development build."
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echo "--debug : Build PCSX2 as a Debug build."
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echo "--prof : Build PCSX2 as a Profiler build (release + debug symbol)."
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echo "--release : Build PCSX2 as a Release build."
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echo
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echo "--clean : Do a clean build."
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echo "--extra : Build all plugins"
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echo "--no-simd : Only allow sse2"
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echo
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echo "** Developer option **"
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echo "--glsl : Replace CG backend of ZZogl by GLSL"
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echo "--egl : Replace GLX by EGL (ZZogl/GSdx plugins)"
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echo "--cross-multilib: Build a 32bit PCSX2 on a 64bit machine using multilib."
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echo
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echo "** Distribution Compatibilities **"
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echo "--sdl12 : Build with SDL1.2 (requires if wx is linked against SDL1.2)"
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echo
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echo "** Expert Developer option **"
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echo "--gtk3 : replace GTK2 by GTK3"
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echo "--no-cross-multilib: Build a native PCSX2"
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echo "--clang : Build with Clang/llvm"
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echo "--intel : Build with ICC (Intel compiler)"
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echo
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echo "** Quality & Assurance (Please install the external tool) **"
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echo "--asan : Enable Address sanitizer"
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echo "--clang-tidy : Do a clang-tidy analysis. Results can be found in build directory"
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echo "--cppcheck : Do a cppcheck analysis. Results can be found in build directory"
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echo "--coverity : Do a build for coverity"
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exit 1
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esac
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done
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if [ "$cleanBuild" -eq 1 ]; then
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echo "Doing a clean build."
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# allow to keep build as a symlink (for example to a ramdisk)
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rm -fr "$build"/*
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fi
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if [ "$useCross" -eq 2 ] && [ `getconf LONG_BIT 2> /dev/null` != 32 ]; then
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echo "Forcing cross compilation."
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flags="$flags -DCMAKE_TOOLCHAIN_FILE=$toolfile"
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elif [[ "$useCross" -ne 1 ]]; then
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useCross=0
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fi
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# Helper to easily switch wx-config on my system
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if [ "$useCross" -eq 0 ] && [ `uname -m` = "x86_64" ] && [ -e "/usr/lib/i386-linux-gnu/wx/config/gtk2-unicode-3.0" ]; then
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sudo update-alternatives --set wx-config /usr/lib/x86_64-linux-gnu/wx/config/gtk2-unicode-3.0
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fi
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if [ "$useCross" -eq 2 ] && [ `uname -m` = "x86_64" ] && [ -e "/usr/lib/x86_64-linux-gnu/wx/config/gtk2-unicode-3.0" ]; then
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sudo update-alternatives --set wx-config /usr/lib/i386-linux-gnu/wx/config/gtk2-unicode-3.0
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fi
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echo "Building pcsx2 with $flags" | tee "$log"
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# Resolve the symlink otherwise cmake is lost
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# Besides, it allows 'mkdir' to create the real destination directory
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if [ -L "$build" ]; then
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build=`readlink "$build"`
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fi
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mkdir -p "$build"
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# Cmake will generate file inside $CWD. It would be nicer if an option to cmake can be provided.
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cd "$build"
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if [ "$useClang" -eq 1 ]; then
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if [ "$useCross" -eq 0 ]; then
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CC=clang CXX=clang++ cmake "${flags[@]}" "$root" 2>&1 | tee -a "$log"
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else
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CC="clang -m32" CXX="clang++ -m32" cmake "${flags[@]}" "$root" 2>&1 | tee -a "$log"
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fi
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else
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if [ "$useIcc" -eq 1 ]; then
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if [ "$useCross" -eq 0 ]; then
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CC="icc" CXX="icpc" cmake "${flags[@]}" "$root" 2>&1 | tee -a "$log"
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else
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CC="icc -m32" CXX="icpc -m32" cmake "${flags[@]}" "$root" 2>&1 | tee -a "$log"
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fi
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else
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# Default compiler AKA GCC
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cmake $flags $root 2>&1 | tee -a "$log"
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fi
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fi
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############################################################
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# CPP check build
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############################################################
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if [ "$cppcheck" -eq 1 ] && [ `command -v cppcheck` ]; then
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summary=cpp_check_summary.log
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rm -f $summary
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touch $summary
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for undef in _WINDOWS _M_AMD64 _MSC_VER WIN32 __INTEL_COMPILER __x86_64__ \
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__SSE4_1__ __SSSE3__ __SSE__ __AVX2__ __USE_ISOC11 ASAN_WORKAROUND ENABLE_OPENCL ENABLE_OGL_DEBUG
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do
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define="$define -U$undef"
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done
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check="--enable=warning,style,missingInclude"
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for d in pcsx2 common plugins/GSdx plugins/spu2\-x plugins/onepad
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do
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flat_d=`echo $d | sed -e 's@/@_@'`
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log=cpp_check__${flat_d}.log
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rm -f "$log"
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cppcheck $check -j $ncpu --platform=unix32 $define "$root/$d" 2>&1 | tee "$log"
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# Create a small summary (warning it might miss some issues)
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fgrep -e "(warning)" -e "(error)" -e "(style)" -e "(performance)" -e "(portability)" "$log" >> $summary
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done
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exit 0
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fi
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############################################################
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# Clang tidy build
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############################################################
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if [ "$clangTidy" -eq 1 ] && [ `command -v clang-tidy` ]; then
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compile_json=compile_commands.json
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cpp_list=cpp_file.txt
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summary=clang_tidy_summary.txt
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rm -f $summary
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touch $summary
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grep '"file"' $compile_json | sed -e 's/"//g' | sed -e 's/^\s*file\s*:\s*//' > $cpp_list
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for cpp in `cat $cpp_list`
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do
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# Example:
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# clang-tidy-3.8 -p build_dev/compile_commands.json plugins/GSdx/GSTextureCache.cpp -checks='modernize-loop-convert' -fix
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# List of modernize check
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# modernize-loop-convert
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# modernize-make-unique
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# modernize-pass-by-value
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# modernize-redundant-void-arg
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# modernize-replace-auto-ptr
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# modernize-shrink-to-fit
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# modernize-use-auto
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# modernize-use-default
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# modernize-use-nullptr
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# modernize-use-override
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# Check all, likely severals millions of log...
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#clang-tidy -p $compile_json $cpp -checks='*' -header-filter='.*'
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# Don't check header, don't check google/llvm coding conventions
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echo "$count/$total"
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clang-tidy -p $compile_json $cpp -checks='*,-llvm-*,-google-*' >> $summary
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done
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exit 0
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fi
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############################################################
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# Coverity build
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############################################################
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if [ "$CoverityBuild" -eq 1 ] && [ `command -v cov-build` ]; then
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cov-build --dir "$coverity_dir" make -j"$ncpu" 2>&1 | tee -a "$log"
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# Warning: $coverity_dir must be the root directory
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(cd "$build"; tar caf $coverity_result "$coverity_dir")
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exit 0
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fi
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############################################################
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# Real build
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############################################################
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if [ `command -v ninja` ]; then
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ninja 2>&1 | tee -a "$log"
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ninja install 2>&1 | tee -a "$log"
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else
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make -j"$ncpu" 2>&1 | tee -a "$log"
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make install 2>&1 | tee -a "$log"
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fi
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exit 0
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