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CDVD
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CDVD/BIOS/NVM: When creating a blank NVM file, write a dummy value to the ILink area. This is read by Age of Empires 2 and fails to load if it doesn't exist.
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2013-08-19 21:13:21 +00:00 |
DebugTools
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Docs
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Cleanup part 2: Renamed the readme and faq where they're referred and upped the trunk version to 1.1.0
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2012-08-04 15:37:50 +00:00 |
gui
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ws_cheats folder goes back to documents (following r5640, r5824 and r5826). This way the installer only installs the cheats_ws,zip file at the installation dir, while users could put their own ws cheat files at cheats_ws folder under documents. Portable mode is unaffected.
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2014-01-25 21:31:42 +00:00 |
IPU
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all: gcc warning clean round 4
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2013-07-03 18:42:05 +00:00 |
Linux
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Backport the NRG fix to trunk.
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2012-12-28 13:41:43 +00:00 |
ps2
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Core: Changed when scratchpad DMA waits on the VU1 thread with MTVU active, might fix/speed up something.
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2012-12-21 00:46:16 +00:00 |
RDebug
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System
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Finishing up widescreen patch support: Add GUI toggle and connect it.
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2013-08-14 09:48:36 +00:00 |
Utilities
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windows
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Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
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2014-01-24 15:30:34 +00:00 |
x86
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Another small thing picked up by VS Analyzer. Again probably no actual change in emulation.
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2014-01-26 00:21:51 +00:00 |
ZipTools
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copyright:
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2012-04-12 06:30:35 +00:00 |
AsyncFileReader.h
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Fix for blockdumps, thanks gigaherz.
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2013-01-19 19:33:10 +00:00 |
Cache.cpp
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Minor EE Cache emulation changes (No fixes)
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2011-04-30 22:19:20 +00:00 |
Cache.h
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cheatscpp.h
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CMakeLists.txt
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clean (some) gdb warning: round 1
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2013-06-28 10:43:50 +00:00 |
Common.h
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Config.h
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Finishing up widescreen patch support: Add GUI toggle and connect it.
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2013-08-14 09:48:36 +00:00 |
COP0.cpp
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COP0.h
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COP2.cpp
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VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
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2012-04-07 01:48:34 +00:00 |
Counters.cpp
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Preliminary NTSC progressive scan support.
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2012-04-26 17:07:36 +00:00 |
Counters.h
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Dmac.h
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microVU:
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2013-03-11 21:54:05 +00:00 |
Dump.cpp
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Dump.h
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Elfheader.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
Elfheader.h
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FiFo.cpp
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Gif Unit/VIF: Fix up some bits from r5551. Fixes SSX 3 and Charlie and the Chocolate Factory.
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2013-02-10 15:06:10 +00:00 |
FPU.cpp
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GameDatabase.cpp
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GameDatabase.h
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Gif_Logger.cpp
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pcsx2: Implemented Threaded VU1 :D
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2011-08-12 02:31:49 +00:00 |
Gif_Unit.cpp
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Path3 Masking: Games should no longer need the EE Timing fix. General fixes for Need for Speed Underground 2 and other games affected by the change. Hopefully Outrun and Terminator 3 will be ok now too, no promises (as i don't have the games)
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2012-05-23 16:22:03 +00:00 |
Gif_Unit.h
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Path3 Masking: Fixed up some issues causing Gunfighter 2 not to work. Closes Issue 1445
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2013-11-05 14:40:25 +00:00 |
Gif.cpp
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Just a couple of small fixes picked up by the compiler, no change to emulation.
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2014-01-25 23:36:40 +00:00 |
Gif.h
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Path3 Masking: Games should no longer need the EE Timing fix. General fixes for Need for Speed Underground 2 and other games affected by the change. Hopefully Outrun and Terminator 3 will be ok now too, no promises (as i don't have the games)
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2012-05-23 16:22:03 +00:00 |
GS.cpp
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GIF Unit: Gave it some timing, kind of. Well the APATH and OPH flags in GIF Stat will now pretend it's transferring anyway, this makes games that read these flags and expect to see them busy very happy indeed. (187 Ride or Die as an example).
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2013-02-08 23:41:28 +00:00 |
GS.h
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Preliminary NTSC progressive scan support.
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2012-04-26 17:07:36 +00:00 |
GSState.cpp
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Hardware.h
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Hw.cpp
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microVU:
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2013-03-11 21:54:05 +00:00 |
Hw.h
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HwRead.cpp
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DMA/Path3 Masking: Shameful hack to make Wallace & Gromit in Project Zoo work. Game does something stupid, not sure how we will resolve it properly, but this will be harmless to any games not using Path3 masking.
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2013-04-13 22:04:35 +00:00 |
HwWrite.cpp
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spu2x: array out of bond (-1)
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2013-09-10 11:41:11 +00:00 |
Interpreter.cpp
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IopBios.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
IopBios.h
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IopCommon.h
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IopCounters.cpp
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IopCounters.h
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IopDma.cpp
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SIF: Better fix in place for random hangs, Tom Clancy Rainbow Six Lockdown now Playable.
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2011-08-23 18:30:40 +00:00 |
IopDma.h
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IopHw.cpp
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IopHw.h
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Get some PSX mode logging to work again. We currently freeze with it reading the GPU_STATUS register as all 0.
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2011-08-29 18:32:27 +00:00 |
IopIrq.cpp
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Tests with Grandia Extreme's debugger suggest that SBUS interrupts *never* fire.
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2012-03-14 13:10:14 +00:00 |
IopMem.cpp
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Big gif transfer code rewrite!
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2011-07-24 13:02:50 +00:00 |
IopMem.h
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IopModuleNames.cpp
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IopSio2.cpp
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IopSio2.h
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Mdec.cpp
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Mdec.h
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Memory.cpp
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all: gcc warning clean round 4
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2013-07-03 18:42:05 +00:00 |
Memory.h
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MemoryTypes.h
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MMI.cpp
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MTGS.cpp
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pcsx2: Implemented Threaded VU1 :D
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2011-08-12 02:31:49 +00:00 |
MTVU.cpp
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MTVU: Move code out of header.
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2012-04-06 11:34:02 +00:00 |
MTVU.h
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copyright:
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2012-04-12 06:30:35 +00:00 |
MultipartFileReader.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
NakedAsm.h
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OutputIsoFile.cpp
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async-iso: linux. Create an empty FlatFileReader implementation. It will be completed later based on http://code.google.com/p/kernel/wiki/AIOUserGuide
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2012-12-03 19:53:27 +00:00 |
Patch_Memory.cpp
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Patch_Obsolete.h
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Patch.cpp
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Widescreen hacks db: change from dbf to normal zip (also replaced the dbf with a zip of current ws hacks).
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2014-01-25 21:13:52 +00:00 |
Patch.h
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Widescreen hacks db: change from dbf to normal zip (also replaced the dbf with a zip of current ws hacks).
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2014-01-25 21:13:52 +00:00 |
PathDefs.h
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pcsx2 gui:
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2013-05-23 20:03:10 +00:00 |
Pcsx2Config.cpp
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pcsx2: fix 4 arrays out of bond
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2013-09-05 20:01:47 +00:00 |
PluginManager.cpp
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pcsx2: gcc warning round 3
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2013-06-30 11:43:12 +00:00 |
Plugins.h
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(Patch by KrossX): Fixed multitap (e.g. Timesplitters), New: support raw PSX memcards (mcd/mcr), Fixed issues with pad 2 (e.g. issue 1326).
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2013-04-27 16:24:02 +00:00 |
PrecompiledHeader.cpp
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PrecompiledHeader.h
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clean (some) gdb warning: round 1
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2013-06-28 10:43:50 +00:00 |
R3000A.cpp
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R3000A.h
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R3000AInterpreter.cpp
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R3000AOpcodeTables.cpp
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R5900.cpp
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VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
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2012-04-07 01:48:34 +00:00 |
R5900.h
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VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
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2012-04-07 01:48:34 +00:00 |
R5900Exceptions.h
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R5900OpcodeImpl.cpp
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pcsx2: gcc warning round 3
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2013-06-30 11:43:12 +00:00 |
R5900OpcodeTables.cpp
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R5900OpcodeTables.h
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SamplProf.h
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SaveState.cpp
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Added a workaround for the savestate freeze bug in Gust games when the MTVU speedhack is active.
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2011-12-29 17:08:17 +00:00 |
SaveState.h
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VIF/VU: Removed all the everblue crap, found another way of doing it. As the savestate bummp wasn't needed anymore, i've put it back again. savestate users rejoyce?
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2013-02-05 23:30:25 +00:00 |
ShiftJisToUnicode.cpp
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Sif0.cpp
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Tests with Grandia Extreme's debugger suggest that SBUS interrupts *never* fire.
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2012-03-14 13:10:14 +00:00 |
Sif1.cpp
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Thats better, winmerge helps!
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2011-08-23 18:37:04 +00:00 |
Sif.cpp
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Sif.h
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Sifcmd.h
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sio_internal.h
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SIO: KrossX new changes for Memcards, seems ok on a test of random 10-15 random games, please report if any errors appear!
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2013-12-29 21:57:17 +00:00 |
Sio.cpp
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SIO: KrossX new changes for Memcards, seems ok on a test of random 10-15 random games, please report if any errors appear!
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2013-12-29 21:57:17 +00:00 |
Sio.h
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SIO: KrossX new changes for Memcards, seems ok on a test of random 10-15 random games, please report if any errors appear!
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2013-12-29 21:57:17 +00:00 |
SourceLog.cpp
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SPR.cpp
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Core: Changed when scratchpad DMA waits on the VU1 thread with MTVU active, might fix/speed up something.
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2012-12-21 00:46:16 +00:00 |
SPR.h
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Stats.cpp
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Stats.h
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SysForwardDefs.h
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Added a new variable for defining a 'release to public' build which replaces the automatic system we had before. The automatic system doesn't work well with planned updates.
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2012-10-18 20:49:53 +00:00 |
System.cpp
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clean (some) gdb warning: round 1
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2013-06-28 10:43:50 +00:00 |
System.h
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spu2x: array out of bond (-1)
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2013-09-10 11:41:11 +00:00 |
Vif0_Dma.cpp
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VIF: Put in a check to make sure VIF doesn't break during a FIFO write.
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2013-02-18 21:17:35 +00:00 |
Vif1_Dma.cpp
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Path3 Masking: Fixed up some issues causing Gunfighter 2 not to work. Closes Issue 1445
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2013-11-05 14:40:25 +00:00 |
Vif1_MFIFO.cpp
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MFIFO: Added protection on MADR when it is on the edge of the ring buffer when setting the DMA Tag where the data follows the Tag.
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2013-03-11 16:02:56 +00:00 |
Vif_Codes.cpp
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VIF: Fix for Warship Gunner 2 Issue 1079 . On VU executes immediately followed by an unpack we will execute it immediately. I didn't look too deeply in to this but the game doesn't like the delays. Baldurs Gate still happy though.
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2013-10-18 13:03:22 +00:00 |
Vif_Dma.h
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VIF/VU: Removed all the everblue crap, found another way of doing it. As the savestate bummp wasn't needed anymore, i've put it back again. savestate users rejoyce?
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2013-02-05 23:30:25 +00:00 |
Vif_Transfer.cpp
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VIF: Put in a check to make sure VIF doesn't break during a FIFO write.
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2013-02-18 21:17:35 +00:00 |
Vif_Unpack.cpp
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VIF/VU: Removed all the everblue crap, found another way of doing it. As the savestate bummp wasn't needed anymore, i've put it back again. savestate users rejoyce?
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2013-02-05 23:30:25 +00:00 |
Vif_Unpack.h
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Vif.cpp
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VIF: Put in a check to make sure VIF doesn't break during a FIFO write.
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2013-02-18 21:17:35 +00:00 |
Vif.h
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VIF: Put in a check to make sure VIF doesn't break during a FIFO write.
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2013-02-18 21:17:35 +00:00 |
vtlb.cpp
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i18n: use standard pcsx2_Iconize instead of an additional key lookup. In others word, english string is now included directly in the po/pot
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2012-08-10 10:10:55 +00:00 |
vtlb.h
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VU0.cpp
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-Bumped savestate version, forgot to do that in my last commit.
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2012-04-07 12:27:19 +00:00 |
VU0micro.cpp
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VIF: EXPERIMENTAL, NOT SANITY CHECKED: Delayed VU execution until the next flush, mpg, microprogram call or (as a fallback) end of dma packet to deal with cases like MSCAL, UNPACK, MSCAL (expects the first program to receive the unpack data).
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2012-09-05 20:13:50 +00:00 |
VU0microInterp.cpp
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microVU:
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2013-03-11 21:54:05 +00:00 |
VU1micro.cpp
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VIF: EXPERIMENTAL, NOT SANITY CHECKED: Delayed VU execution until the next flush, mpg, microprogram call or (as a fallback) end of dma packet to deal with cases like MSCAL, UNPACK, MSCAL (expects the first program to receive the unpack data).
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2012-09-05 20:13:50 +00:00 |
VU1microInterp.cpp
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microVU:
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2013-03-11 21:54:05 +00:00 |
VU.h
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microVU:
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2013-03-11 21:54:05 +00:00 |
VUflags.cpp
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VUflags.h
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VUmicro.cpp
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Add a dev notice for a tweak point with VU0 Macro/Micro updates.
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2012-11-13 16:47:51 +00:00 |
VUmicro.h
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pcsx2: Implemented Threaded VU1 :D
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2011-08-12 02:31:49 +00:00 |
VUmicroMem.cpp
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pcsx2: Implemented Threaded VU1 :D
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2011-08-12 02:31:49 +00:00 |
VUops.cpp
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Implemented VI Backing up for branch instructions on the VU Interpreter. Fixes Kingdom Hearts 2 and possibly others when running off the interpreters.
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2013-02-24 18:58:52 +00:00 |
VUops.h
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