mirror of
https://github.com/libretro/pcsx2.git
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d5b318b990
* move all remaining glx into the dedicated GLwin object * rework a bit WGL to separate opengl context and window creation (like linux actually) gsdx: Allow to control vsync. Not sure I used the good extension. cmake: * check that EGL opengl context creation * Shut up gcc warning when force inline might not work... git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5437 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
cdvdGigaherz/src | ||
CDVDiso | ||
CDVDisoEFP | ||
CDVDlinuz | ||
CDVDnull | ||
CDVDolio | ||
CDVDpeops | ||
dev9null | ||
FWnull | ||
GSdx | ||
GSnull | ||
LilyPad | ||
onepad | ||
PadNull | ||
PeopsSPU2 | ||
spu2-x | ||
SPU2null | ||
SSSPSXPAD | ||
USBnull | ||
USBqemu | ||
xpad | ||
zerogs | ||
zerospu2 | ||
zzogl-pg/opengl | ||
zzogl-pg-cg/opengl | ||
CMakeLists.txt |