PCSX2 - The Playstation 2 Emulator
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Gregory Hainaut deb69c4c72 wx3.0: add a stripped down version of wx3.0
Based on the debian version.

Note: it can be surely stripped down further

MS build script must be updated. Note: I keep wx original  script as reference
2014-07-29 20:45:45 +02:00
3rdparty wx3.0: add a stripped down version of wx3.0 2014-07-29 20:45:45 +02:00
bin Changes acording to compile po files and remove the bin files that doesn't do anything there 2014-07-29 14:00:47 +02:00
cmake wx3.0: add cmake support (2.8 by default) 2014-07-29 20:45:43 +02:00
common wx3.0: fix various string printing on linux 2014-07-29 20:45:44 +02:00
debian-unstable-upstream debian: make create tarball script compatible with git 2014-04-13 10:48:37 +02:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
linux_various Keep previous translation 2014-07-16 12:18:58 -03:00
locales Merge pull request #171 from Dokman/ca_ES 2014-07-29 14:06:12 +02:00
nsis These are also not needed anymore. 2014-07-16 12:46:01 +02:00
pcsx2 wx3.0: fix various string printing on linux 2014-07-29 20:45:44 +02:00
plugins Merge pull request #123 from Sonicadvance1/fix_interlockedbittestandresetset 2014-07-29 14:20:13 +01:00
tools codeblock: remove build file => linux is cmake only 2014-04-11 09:18:31 +02:00
.gitignore ignore vim tmp file 2014-03-25 17:31:19 +01:00
build.sh wx3.0: add cmake support (2.8 by default) 2014-07-29 20:45:43 +02:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
CMakeLists.txt cmake: clean main file and option 2014-07-05 14:54:56 +02:00
CONTRIBUTING.md stupid space 2014-07-09 15:46:46 +02:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
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pcsx2_suite_2010.sln Include dev9ghzdrk into the main plugins folder, and integrate it into the build system (windows only). 2013-03-19 22:01:41 +00:00
pcsx2_suite_2012.sln Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name. 2013-11-27 16:53:36 +00:00
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README.md Update README.md 2014-03-25 14:19:30 +01:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00

PCSX2 is an open source Playstation 2 emulator. It's purpose is to mimic the the PS2 hardware, using a combination MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.

Project Details

The PCSX2 project has been running for more than ten years. Once able to run only a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.

The latest officially released version is 1.2.1 (SVN r5875). Installers and binaries for both Windows and Linux are available from our homepage.

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System Requirements

Minimum

  • Windows/Linux OS
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
  • 512MB RAM (note Vista needs at least 2GB to run reliably)
  • Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
  • CPU: Intel Core 2 Duo @ 3.2ghz or better
  • GPU: 8800gt or better (for Direct3D10 support)
  • RAM: 1GB on Linux/Windows XP, 2GB or more on Vista

Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately owned Playstation 2 console to use the emulator.

Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS limited games (or on dual core CPUs) it may be a slowdown.

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